Travelled to:
1 × Austria
2 × USA
Collaborated with:
Jari Takatalo Shaghayegh Roohi Amin Babadi Kourosh Naderi J.Höysniemi M.Lindholm A.Nykänen Raine A. Kajastila Xiaoxiao Ma Julian Togelius Antti Granqvist Tapio Takala J. Matias Kivikangas T.Ilmonen J.Marshall Richard Byrne F.'.Mueller E.D.Mekler Mikke Tavast Tatu Blomqvist V.Nenonen A.Lindblad V.Häkkinen T.Laitinen M.Jouhtio Lauri Lehtonen Maximus D. Kaos Leo Holsti Janne Karsisto Sami Pekkola Joni Vähämäki Lassi Vapaakallio
Talks about:
game (7) movement (3) realiti (3) express (2) control (2) base (2) animaatiokon (1) cautionari (1) trampolin (1) multiplay (1)
Person: Perttu Hämäläinen
DBLP: H=auml=m=auml=l=auml=inen:Perttu
Contributed to:
Wrote 11 papers:
- CHI-2007-NenonenLHLJH #game studies #interactive #using
- Using heart rate to control an interactive game (VN, AL, VH, TL, MJ, PH), pp. 853–856.
- CHI-2005-HamalainenIHLN #artificial reality
- Martial arts in artificial reality (PH, TI, JH, ML, AN), pp. 781–790.
- CHI-2004-HamalainenLNH #animation #named
- Animaatiokone: an installation for creating clay animation (PH, ML, AN, JH), pp. 17–24.
- CHI-PLAY-2015-HamalainenMKBM #game studies
- Utilizing Gravity in Movement-Based Games and Play (PH, JM, RAK, RB, F'M), pp. 67–77.
- CHI-PLAY-2017-HamalainenMTT #game studies #physics #predict #simulation
- Predictive Physics Simulation in Game Mechanics (PH, XM, JT, JT), pp. 497–505.
- CHI-PLAY-2018-GranqvistTTH #artificial reality #flexibility
- Exaggeration of Avatar Flexibility in Virtual Reality (AG, TT, JT, PH), pp. 201–209.
- CHI-PLAY-2018-RoohiTKH #analysis #network
- Neural Network Based Facial Expression Analysis of GameEvents: A Cautionary Tale (SR, JT, JMK, PH), pp. 429–437.
- CIG-2018-BabadiNH #game studies
- Intelligent Middle-Level Game Control (AB, KN, PH), pp. 1–8.
- CHI-PLAY-2019-LehtonenKKHKPVV #game studies #multi
- Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game (LL, MDK, RAK, LH, JK, SP, JV, LV, PH), pp. 19–29.
- CHI-PLAY-2019-RoohiMTBH #game studies
- Recognizing Emotional Expression in Game Streams (SR, EDM, MT, TB, PH), pp. 301–311.
- CoG-2019-NaderiBRH #approach #learning
- A Reinforcement Learning Approach To Synthesizing Climbing Movements (KN, AB, SR, PH), pp. 1–7.