Travelled to:
1 × Canada
1 × Estonia
2 × USA
Collaborated with:
S.Benford Richard Byrne F.'.Mueller B.Walker T.P.Pridmore G.Pettyjohn J.Clements S.Krishnamurthi M.Felleisen P.Hämäläinen Raine A. Kajastila Frank Loesche C.Linehan Daniel M. Johnson 0001 Bruno Martelli C.Greenhalgh G.Giannachi T.Rodden D.Rowland S.R.Egglestone D.McAuley
Talks about:
interact (3) game (3) vertigo (2) experi (2) creat (2) play (2) base (2) use (2) vestibular (1) uncomfort (1)
Person: Joe Marshall
DBLP: Marshall:Joe
Contributed to:
Wrote 9 papers:
- CHI-2012-BenfordGGWMR #interactive
- Uncomfortable interactions (SB, CG, GG, BW, JM, TR), pp. 2005–2014.
- CHI-2011-MarshallB #case study #experience #interactive #performance #using
- Using fast interaction to create intense experiences (JM, SB), pp. 1255–1264.
- CHI-2011-MarshallREBWM
- Breath control of amusement rides (JM, DR, SRE, SB, BW, DM), pp. 73–82.
- CHI-2010-MarshallBP #collaboration #interactive
- Deception and magic in collaborative interaction (JM, SB, TPP), pp. 567–576.
- ICFP-2005-PettyjohnCMKF #continuation #stack
- Continuations from generalized stack inspection (GP, JC, JM, SK, MF), pp. 216–227.
- CHI-PLAY-2015-HamalainenMKBM #game studies
- Utilizing Gravity in Movement-Based Games and Play (PH, JM, RAK, RB, F'M), pp. 67–77.
- CHI-PLAY-2015-MarshallLLJM #game studies
- Grand Push Auto: A Car Based Exertion Game (JM, FL, CL, DMJ0, BM), pp. 631–636.
- CHI-PLAY-2016-ByrneMM #design #game studies #towards
- Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation (RB, JM, F'M), pp. 159–170.
- CHI-PLAY-2018-ByrneMM #case study #experience #game studies #using
- AR Fighter: Using HMDs to create Vertigo Play Experiences (RB, JM, F'M), pp. 45–57.