Florian 'Floyd' Mueller, Daniel Johnson 0001, Ben A. M. Schouten, Zachary O. Toups, Peta Wyeth
Proceedings of the Fifth Annual Symposium on Computer-Human Interaction in Play
CHI-PLAY-2018, 2018.
Contents (45 items)
- CHI-PLAY-2018-Ferguson #game studies #why
- Sex, Lies and Videogames: Why Videogames Still Struggle to Overcome Moral Panic (CJF), p. 1.
- CHI-PLAY-2018-Pell
- The Artist, Astronaut, and Avatar in Space Exploration (SJP), p. 3.
- CHI-PLAY-2018-AllisonCGS #design pattern #game studies #interactive
- Design Patterns for Voice Interaction in Games (FA, MC, MRG, WS), pp. 5–17.
- CHI-PLAY-2018-AndresHM #comprehension #design #towards
- “I had super-powers when eBike riding” Towards Understanding the Design of Integrated Exertion (JA, JdH, F'M), pp. 19–31.
- CHI-PLAY-2018-BangayM #case study #ranking
- Meaningful Choice in Strategic Unit Selection: A Case Study of Unit Rankings in StarCraft II (SB, OFM), pp. 33–44.
- CHI-PLAY-2018-ByrneMM #case study #experience #game studies #using
- AR Fighter: Using HMDs to create Vertigo Play Experiences (RB, JM, F'M), pp. 45–57.
- CHI-PLAY-2018-CharleerGGCLV #realtime
- Real-Time Dashboards to Support eSports Spectating (SC, KG, FG, HC, BL, KV), pp. 59–71.
- CHI-PLAY-2018-DechantSMM #empirical #evaluation #game studies #hybrid
- Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming Context (MD, IS, AM, RLM), pp. 73–85.
- CHI-PLAY-2018-DeppingJM #design #game studies #modelling #social
- Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-being (AED, CJ, RLM), pp. 87–100.
- CHI-PLAY-2018-DeyCBL #feedback
- Effects of Manipulating Physiological Feedback in Immersive Virtual Environments (AD, HC, MB, RWL), pp. 101–111.
- CHI-PLAY-2018-DSouzaPKW #approach #game studies #social
- Augmenting Co-Located Social Play with Biofeedback: An Interactional Approach (AD, BP, MK, PW), pp. 113–125.
- CHI-PLAY-2018-EllisPA #generative
- Toddler Techie Touch Generation (KE, MP, DWA), pp. 127–139.
- CHI-PLAY-2018-EmmerichRM #design #game studies #how
- I'm Glad You Are on My Side: How to Design Compelling Game Companions (KE, PR, MM), pp. 141–152.
- CHI-PLAY-2018-FrohlichASDM #artificial reality #named
- VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration (TF, DA, TS, TD, RM), pp. 153–162.
- CHI-PLAY-2018-FrommelFR0 #self #using
- Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion (JF, FF, KR, MW0), pp. 163–171.
- CHI-PLAY-2018-FrommelS0 #adaptation #game studies #performance #recognition #towards
- Towards Emotion-based Adaptive Games: Emotion Recognition Via Input and Performance Features (JF, CS, MW0), pp. 173–185.
- CHI-PLAY-2018-GlickmanMSMH #challenge #design #game studies
- Design Challenges for Livestreamed Audience Participation Games (SG, NM, JS, RM, JH), pp. 187–199.
- CHI-PLAY-2018-GranqvistTTH #artificial reality #flexibility
- Exaggeration of Avatar Flexibility in Virtual Reality (AG, TT, JT, PH), pp. 201–209.
- CHI-PLAY-2018-GriffinLF #evaluation
- Evaluation of Handsbusy vs Handsfree Virtual Locomotion (NNG, JL, EF), pp. 211–219.
- CHI-PLAY-2018-IntharahB #2d #named
- DeepLogger: Extracting User Input Logs From 2D Gameplay Videos (TI, GJB), pp. 221–230.
- CHI-PLAY-2018-KlarkowskiJWP0 #process
- Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity (MK, DJ0, PW, CP, SS0), pp. 231–242.
- CHI-PLAY-2018-KrekhovCEMK #artificial reality #game studies #named #navigation
- GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing (AK, SC, KE, MM, JHK), pp. 243–256.
- CHI-PLAY-2018-LawBM #experience #game studies #overview #validation
- Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice (ELCL, FB, EDM), pp. 257–270.
- CHI-PLAY-2018-LiPBWBGM #design #game studies #towards
- The Guts Game: Towards Designing Ingestible Games (ZL, RP, FB, WW, KB, SG, F'M), pp. 271–283.
- CHI-PLAY-2018-LongG #experience #game studies #latency #modelling #performance
- Characterizing and Modeling the Effects of Local Latency on Game Performance and Experience (ML, CG), pp. 285–297.
- CHI-PLAY-2018-MehtaKPM #case study #comprehension #design #experience #named #towards
- Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences (YDM, RAK, RP, F'M), pp. 299–313.
- CHI-PLAY-2018-MeklerIB #experience #game studies #quote
- “A Game that Makes You Question...”: Exploring the Role of Reflection for the Player Experience (EDM, II, JAB), pp. 315–327.
- CHI-PLAY-2018-MunozCBG #adaptation #game studies #health
- Closing the Loop in Exergaming - Health Benefits of Biocybernetic Adaptation in Senior Adults (JEM, MC, SBiB, ERG), pp. 329–339.
- CHI-PLAY-2018-MuscatD #ambiguity #design #game studies #named
- WORLD4: Designing Ambiguity for First-Person Exploration Games (AM, JD), pp. 341–351.
- CHI-PLAY-2018-OrtizH #self
- Enabling Critical Self-Reflection through Roleplay with Chimeria: Grayscale (PO, DFH), pp. 353–364.
- CHI-PLAY-2018-PassmoreM #game studies #representation
- An About Face: Diverse Representation in Games (CJP, RLM), pp. 365–380.
- CHI-PLAY-2018-PfauSM #behaviour #modelling #towards
- Towards Deep Player Behavior Models in MMORPGs (JP, JDS, RM), pp. 381–392.
- CHI-PLAY-2018-PhillipsJKWH #latency #motivation
- The Impact of Rewards and Trait Reward Responsiveness on Player Motivation (CP, DJ0, MK, MJW, LH), pp. 393–404.
- CHI-PLAY-2018-PorterBR #artificial reality #case study #game studies #guidelines #migration
- Guidelines on Successfully Porting Non-Immersive Games to Virtual Reality: A Case Study in Minecraft (JPI, MB, AR), pp. 405–415.
- CHI-PLAY-2018-Rivera-Villicana #interactive
- Informing a BDI Player Model for an Interactive Narrative (JRV, FZ, JH, MB), pp. 417–428.
- CHI-PLAY-2018-RoohiTKH #analysis #network
- Neural Network Based Facial Expression Analysis of GameEvents: A Cautionary Tale (SR, JT, JMK, PH), pp. 429–437.
- CHI-PLAY-2018-RosenqvistBPM #game studies #mobile #product line #social
- MeteorQuest - Bringing Families Together Through Proxemics Play In A Mobile Social Game (RR, JB, EP, TM), pp. 439–450.
- CHI-PLAY-2018-ScheepmakerFS #game studies #social
- The Things We Play with Roles of Technology in Social Play (LS, CF, KS), pp. 451–462.
- CHI-PLAY-2018-SchwindH #design #difference
- Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual Faces (VS, NH), pp. 463–475.
- CHI-PLAY-2018-SchwindMCSH #artificial reality
- Up to the Finger Tip: The Effect of Avatars on Mid-Air Pointing Accuracy in Virtual Reality (VS, SM, ACV, RS, NH), pp. 477–488.
- CHI-PLAY-2018-SoroushHB #game studies #maintenance #self
- Investigating Game Mechanics that Target Players' Self-Control While Maintaining Engagement (MS, MH, VKB), pp. 489–502.
- CHI-PLAY-2018-StadlerH #design #game studies
- Blind Adventure - A Game Engine for Blind Game Designers (VS, HH), pp. 503–509.
- CHI-PLAY-2018-VellaPKPMJ #case study #game studies #using
- Using Applied Games to Engage mHealth Users: A Case Study of MindMax (KV, NP, MK, BP, JM, DJ0), pp. 511–522.
- CHI-PLAY-2018-WeiszAA #education #game studies #named #quantum
- Entanglion: A Board Game for Teaching the Principles of Quantum Computing (JDW, MA, ZA), pp. 523–534.
- CHI-PLAY-2018-WilsonM #artificial reality #case study #experience #game studies #interactive #rating #video
- Violent Video Games in Virtual Reality: Re-Evaluating the Impact and Rating of Interactive Experiences (GAW, MM), pp. 535–548.