Collaborated with:
Dirk P. Janssen L.Calvi Marcello A. Gómez Maureira ∅ Joachim Prook Riccardo Fassone Jonas Linderoth
Talks about:
effect (3) game (3) glitch (2) design (2) psychophysiolog (1) transform (1) framework (1) videogam (1) playtest (1) flatteri (1)
Person: Stefano Gualeni
DBLP: Gualeni:Stefano
Contributed to:
Wrote 6 papers:
- FDG-2012-GualeniJC #design #game studies #how #process
- How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts (SG, DPJ, LC), pp. 149–155.
- FDG-2013-JanssenCG #framework #game studies
- A framework for biometric playtesting of games (DPJ, LC, SG), pp. 423–424.
- FDG-2015-ProokJG
- The Negative Effects of Praise and Flattery (JP, DPJ, SG).
- FDG-2018-GualeniM #case study #challenge #design #game studies #self
- Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study (SG, MAGM), p. 4.
- DiGRA-2019-Gualeni #on the
- On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikes (SG).
- DiGRA-2019-GualeniFL #game studies #how
- How to Reference a Digital Game (SG, RF, JL).