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Collaborated with:
Dirk P. Janssen L.Calvi Marcello A. Gómez Maureira Joachim Prook Riccardo Fassone Jonas Linderoth
Talks about:
effect (3) game (3) glitch (2) design (2) psychophysiolog (1) transform (1) framework (1) videogam (1) playtest (1) flatteri (1)

Person: Stefano Gualeni

DBLP DBLP: Gualeni:Stefano

Contributed to:

FDG 20122012
FDG 20132013
FDG 20152015
FDG 20182018
DiGRA 20192019

Wrote 6 papers:

FDG-2012-GualeniJC #design #game studies #how #process
How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts (SG, DPJ, LC), pp. 149–155.
FDG-2013-JanssenCG #framework #game studies
A framework for biometric playtesting of games (DPJ, LC, SG), pp. 423–424.
FDG-2015-ProokJG
The Negative Effects of Praise and Flattery (JP, DPJ, SG).
FDG-2018-GualeniM #case study #challenge #design #game studies #self
Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study (SG, MAGM), p. 4.
DiGRA-2019-Gualeni #on the
On the de-familiarizing and re-ontologizing effects of glitches and glitch-alikes (SG).
DiGRA-2019-GualeniFL #game studies #how
How to Reference a Digital Game (SG, RF, JL).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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