Magy Seif El-Nasr, Mia Consalvo, Steven K. Feiner
Proceeedings of the Seventh International Conference on the Foundations of Digital Games
FDG-2012, 2012.
@proceedings{FDG-2012,
doi = "10.1145/2282338",
editor = "Magy Seif El-Nasr and Mia Consalvo and Steven K. Feiner",
isbn = "978-1-4503-1333-9",
publisher = "{ACM}",
title = "{Proceeedings of the Seventh International Conference on the Foundations of Digital Games}",
year = 2012,
}
Contents (56 items)
- FDG-2012-Linderoth #approach #challenge #game studies
- Monkey see, monkey do: an ecological approach to challenges in games (JL), p. 1.
- FDG-2012-Nardi #game studies #video
- A paradox of play: autonomy and discipline in video gaming (BAN), p. 2.
- FDG-2012-Molyneaux #3d #agile #artificial reality #interactive #re-engineering
- KinectFusion rapid 3D reconstruction and interaction with Microsoft Kinect (DM), p. 3.
- FDG-2012-ShaffnerS #framework #game studies #platform #social
- Building social games: from platform to product (RS, ZS), p. 4.
- FDG-2012-Stein #predict
- Sports newsgames: prediction, speculation, and accuracy (AS), pp. 5–10.
- FDG-2012-CarterGH
- Metagames, paragames and orthogames: a new vocabulary (MC, MRG, MH), pp. 11–17.
- FDG-2012-TreanorSBM
- The micro-rhetorics of Game-o-Matic (MT, BS, IB, MM), pp. 18–25.
- FDG-2012-Sharp #game studies
- A curiously short history of game art (JS), pp. 26–32.
- FDG-2012-KulshreshthSL #3d #game studies #performance #video
- Evaluating user performance in 3D stereo and motion enabled video games (AK, JS, JJLJ), pp. 33–40.
- FDG-2012-YinRB #interactive #novel #using #visual notation
- Using an interactive visual novel to promote patient empowerment through engagement (LY, LR, TWB), pp. 41–48.
- FDG-2012-XuPMECM #adaptation #design #game studies #health #pervasive
- Designing pervasive health games for sustainability, adaptability and sociability (YX0, ESP, ADM0, EE, RC, EDM), pp. 49–56.
- FDG-2012-SaliLWMK #interactive #natural language #word
- Getting a word in: adding artificial pauses to natural language interaction (SS, RL, NWF, MM, SK), pp. 57–64.
- FDG-2012-MathiasW #evaluation #framework #hybrid #multi #network #peer-to-peer
- Network bandwidth evaluation of a hybrid peer-to-peer massively multiplayer framework (JDM, DW), pp. 65–72.
- FDG-2012-Gestwicki #architecture #development #game studies
- The entity system architecture and its application in an undergraduate game development studio (PG), pp. 73–80.
- FDG-2012-FreitasRSCCBR #2d #component #game studies #named
- Gear2D: an extensible component-based game engine (LGdF, LMR, IRdS, ACC, CDC, RB, GNR), pp. 81–88.
- FDG-2012-SimmonsDG #development #game studies #programming #using
- Using game development to reveal programming competency (SS, BJD, MG), pp. 89–96.
- FDG-2012-BergstromJC #difference #what
- What's 'choice' got to do with it?: avatar selection differences between novice and expert players of World of Warcraft and Rift (KB, JJ, SdC), pp. 97–104.
- FDG-2012-DebeauvaisNLYD #case study
- 10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers (TD, BAN, CVL, NY, ND), pp. 105–112.
- FDG-2012-LundgrenB #game studies
- Neither playing nor gaming: pottering in games (SL, SB), pp. 113–120.
- FDG-2012-MitgutschA #assessment #design #framework #game studies
- Purposeful by design?: a serious game design assessment framework (KM, NA), pp. 121–128.
- FDG-2012-Aarseth #game studies
- A narrative theory of games (EA), pp. 129–133.
- FDG-2012-CastellTJW #challenge #research
- Theoretical and methodological challenges (and opportunities) in virtual worlds research (SdC, NT, JJ, MW), pp. 134–140.
- FDG-2012-ZohoorianSGT #coordination #design #framework #game studies #multi #named #realtime
- PLATO: a coordination framework for designers of multi-player real-time digital games (AZ, KGS, CG, AT), pp. 141–148.
- FDG-2012-GualeniJC #design #game studies #how #process
- How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts (SG, DPJ, LC), pp. 149–155.
- FDG-2012-SmithAMP #automation #case study #design #game studies #tool support
- A case study of expressively constrainable level design automation tools for a puzzle game (AMS, EA, MM, ZP), pp. 156–163.
- FDG-2012-ZookLRHSB #automation #generative #towards
- Automated scenario generation: toward tailored and optimized military training in virtual environments (AZ, SLU, MOR, HKH, RAS, KWB), pp. 164–171.
- FDG-2012-LewisWW #design pattern #game studies
- Motivational game design patterns of 'ville games (CL0, NWF, JW), pp. 172–179.
- FDG-2012-SullivanGMW #design #game studies
- The design of Mismanor: creating a playable quest-based story game (AS, AG, MM, NWF), pp. 180–187.
- FDG-2012-SmithOWW #design #game studies #web
- PCG-based game design: creating Endless Web (GS, AOG, JW, NWF), pp. 188–195.
- FDG-2012-HarteliusFB #game studies #tool support
- Tisch digital tools supporting board games (UH, JF, SB), pp. 196–203.
- FDG-2012-Cardona-RiveraY #comprehension #game studies
- Characterizing gameplay in a player model of game story comprehension (RCR, RMY), pp. 204–211.
- FDG-2012-PettitH #learning #policy #simulation
- Evolutionary learning of policies for MCTS simulations (JP, DPH), pp. 212–219.
- FDG-2012-WareY #validation
- Validating a plan-based model of narrative conflict (SGW, RMY), pp. 220–227.
- FDG-2012-IsbisterKF #exclamation #using
- Scoop!: using movement to reduce math anxiety and affect confidence (KI, MK, JF), pp. 228–230.
- FDG-2012-TuitePFRJLAT #game studies #learning #named #online #social
- Picard: a creative and social online flashcard learning game (KT, TP, SBF, TR, AJ, YEL, EA, SLT), pp. 231–234.
- FDG-2012-McCoyTSRWM
- Prom week (JM, MT, BS, AAR, NWF, MM), pp. 235–237.
- FDG-2012-WetzelBO #authoring #game studies #tool support
- Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content (RW, LB, LO), pp. 238–241.
- FDG-2012-PowellBBC #performance
- Table tilt: making friends fast (EP, RB, TB, VC), pp. 242–245.
- FDG-2012-BrinsonV
- Subjective documentary: the Cat and the Coup (PB, KV), pp. 246–249.
- FDG-2012-MendenhallHXTCSM #artificial reality #design #game studies #named #physics
- NerdHerder: designing for physical actions in an augmented reality puzzle game (SM, VH, YX0, PT, JC, JS, BM), pp. 250–253.
- FDG-2012-Rusch #design #quote
- “Elude”: designing depression (DCR), pp. 254–257.
- FDG-2012-BachhuberS #game studies #student
- Wordplay games: three game modules to improve student vocabulary knowledge (JB, TS), pp. 258–260.
- FDG-2012-Perez #game studies #social
- A new game mechanic: game entity social mapping (AMP), pp. 261–263.
- FDG-2012-Flynn #game studies #video
- Acute effects of physically active versus inactive video game play on executive functioning skills in children (RMF), pp. 264–266.
- FDG-2012-Bergstrom #difference #women
- Virtual inequality: a woman's place in cyberspace (KB), pp. 267–269.
- FDG-2012-Woodford
- Regulating virtual environments (DW), pp. 270–272.
- FDG-2012-Brown #comprehension #game studies
- Let's play: understanding the role and meaning of digital games in the lives of older adults (JAB), pp. 273–275.
- FDG-2012-Hicks #community #evaluation #game studies
- Creation, evaluation, and presentation of user-generated content in community game-based tutors (AH), pp. 276–278.
- FDG-2012-Andersen #adaptation #education #game studies #optimisation
- Optimizing adaptivity in educational games (EA), pp. 279–281.
- FDG-2012-Canossa #behaviour
- Give me a reason to dig: qualitative associations between player behavior in Minecraft and life motives (AC), pp. 282–283.
- FDG-2012-PhamT #case study #experience #game studies
- Game controllers for older adults: experimental study on gameplay experiences and preferences (TPP, YLT), pp. 284–285.
- FDG-2012-TomaiSS #adaptation
- Adaptive quests for dynamic world change in MMORPGs (ET, RS, DS), pp. 286–287.
- FDG-2012-Behnke #effectiveness #game studies #women
- Ladies of Warcraft: changing perceptions of women and technology through productive play (KAB), pp. 288–289.
- FDG-2012-FribergerT #game studies #generative #open data
- Generating game content from open data (MGF, JT), pp. 290–291.
- FDG-2012-LevyGSMAW #difference #gender
- Fear of failure: gender differences in older adult gamers (LML, MG, RS, ACM, JCA, LAW), pp. 292–293.
- FDG-2012-ScerboB #design #game studies #using
- Design issues when using commodity gaming devices for virtual object manipulation (SS, DAB), pp. 294–295.