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Travelled to:
1 × Ireland
1 × Spain
2 × Portugal
2 × USA
Collaborated with:
K.Karpouzis Georgios Tsatiris S.Asteriadis A.Raouzaiou M.Wallace Y.S.Avrithis Y.Xirouhakis A.Vlachostergiou G.Caridakis Georgios Goudelis Chrysoula Varia
Talks about:
base (3) extract (2) environ (2) player (2) featur (2) action (2) shape (2) level (2) hci (2) descriptor (1)

Person: Stefanos D. Kollias

DBLP DBLP: Kollias:Stefanos_D=

Contributed to:

HCI p1 20152015
HCI p1 20092009
ICEIS v2 20042004
ICEIS v5 20042004
ICPR v1 20002000
ITiCSE 19981998
CIG 20172017
CIG 20182018
VS-Games 20112011
VS-Games 20172017

Wrote 10 papers:

HCI-DE-2015-VlachostergiouC #human-computer
HCI and Natural Progression of Context-Related Questions (AV, GC, AR, SDK), pp. 530–541.
HCI-NT-2009-AsteriadisKK #feature model #human-computer
Feature Extraction and Selection for Inferring User Engagement in an HCI Environment (SA, KK, SDK), pp. 22–29.
ICEIS-v2-2004-WallaceK #clustering #performance #robust
Robust, Generalized, Quick and Efficient Agglomerative Clustering (MW, SDK), pp. 409–416.
ICEIS-v5-2004-RaouzaiouKK #synthesis
Emotion Synthesis in Virtual Environments (AR, KK, SDK), pp. 44–52.
ICPR-v1-2000-AvrithisXK #invariant #normalisation #retrieval
Affine-Invariant Curve Normalization for Shape-Based Retrieval (YSA, YX, SDK), pp. 5015–5018.
ITiCSE-1998-KarpouzisK #approach #pipes and filters
The rendering pipeline in the classroom: a diversified approach (KK, SDK), pp. 139–142.
CIG-2017-GoudelisTKK #3d #classification #effectiveness #feature model
3D cylindrical trace transform based feature extraction for effective human action classification (GG, GT, KK, SDK), pp. 96–103.
CIG-2018-VariaTKK #3d #analysis #dataset #game studies
A Refined 3D Dataset for the Analysis of Player Actions in Exertion Games (CV, GT, KK, SDK), pp. 1–4.
VS-Games-2011-AsteriadisKK
The Importance of Eye Gaze and Head Pose to Estimating Levels of Attention (SA, KK, SDK), pp. 186–191.
VS-Games-2017-TsatirisKK
Variance-based shape descriptors for determining the level of expertise of tennis players (GT, KK, SDK), pp. 169–172.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.