BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × Canada
1 × France
1 × USA
Collaborated with:
J.Schmidhuber S.Zhang Y.LeCun D.Horgan K.Gregor D.Silver Y.Sun D.Wierstra Diego Perez Liebana Spyridon Samothrakis Julian Togelius S.M.Lucas
Talks about:
game (3) video (2) learn (2) architectur (1) stochast (1) interact (1) gradient (1) function (1) descript (1) approxim (1)

Person: Tom Schaul

DBLP DBLP: Schaul:Tom

Contributed to:

ICML 20152015
ICML c3 20132013
ICML 20092009
CIG 20082008
CIG 20132013
CIG 20162016

Wrote 6 papers:

ICML-2015-SchaulHGS #approximate
Universal Value Function Approximators (TS, DH, KG, DS), pp. 1312–1320.
ICML-c3-2013-SchaulZL #learning
No more pesky learning rates (TS, SZ, YL), pp. 343–351.
ICML-2009-YiWSS #probability #using
Stochastic search using the natural gradient (YS, DW, TS, JS), pp. 1161–1168.
CIG-2008-SchaulS #architecture #game studies #network #scalability
A scalable neural network architecture for board games (TS, JS), pp. 357–364.
CIG-2013-Schaul #game studies #interactive #learning #modelling #video
A video game description language for model-based or interactive learning (TS), pp. 1–8.
CIG-2016-LiebanaSTSL #game studies #robust #video
Analyzing the robustness of general video game playing agents (DPL, SS, JT, TS, SML), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.