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Travelled to:
1 × Canada
1 × Italy
1 × United Kingdom
2 × China
4 × USA
Collaborated with:
F.J.Gomez Julian Togelius Y.Sun J.Koutník T.Schaul D.C.Ciresan U.Meier L.M.Gambardella R.Salustowicz M.Wiering ∅ Niels van Hoorn K.Greff M.B.Ring D.Wierstra A.Graves S.Fernández Sergey Karakovskiy Giuseppe Cuccu Alexandros Agapitos S.M.Lucas Andreas Konstantinidis 0002
Talks about:
neural (5) network (4) hierarch (2) committe (2) classif (2) tempor (2) search (2) evolut (2) evolv (2) game (2)

Person: Jürgen Schmidhuber

DBLP DBLP: Schmidhuber:J=uuml=rgen

Contributed to:

ICML c2 20142014
ICML 20122012
ICDAR 20112011
ICML 20112011
ICML 20092009
ICML 20062006
ICML 19981998
ICML 19961996
ICML 19951995
CIG 20082008
CIG 20092009
FDG 20132013

Wrote 16 papers:

ICML-c2-2014-KoutnikGGS
A Clockwork RNN (JK, KG, FJG, JS), pp. 1863–1871.
ICML-2012-SunGS #kernel #on the #online #taxonomy
On the Size of the Online Kernel Sparsification Dictionary (YS, FJG, JS), p. 79.
ICDAR-2011-CiresanMGS #classification #network
Convolutional Neural Network Committees for Handwritten Character Classification (DCC, UM, LMG, JS), pp. 1135–1139.
ICDAR-2011-MeierCGS #recognition
Better Digit Recognition with a Committee of Simple Neural Nets (UM, DCC, LMG, JS), pp. 1250–1254.
ICML-2011-SunGRS #difference #fault #incremental
Incremental Basis Construction from Temporal Difference Error (YS, FJG, MBR, JS), pp. 481–488.
ICML-2009-YiWSS #probability #using
Stochastic search using the natural gradient (YS, DW, TS, JS), pp. 1161–1168.
ICML-2006-GravesFGS #classification #network #sequence
Connectionist temporal classification: labelling unsegmented sequence data with recurrent neural networks (AG, SF, FJG, JS), pp. 369–376.
ICML-1998-SalustowiczS #evolution #source code
Evolving Structured Programs with Hierarchical Instructions and Skip Nodes (RS, JS), pp. 488–496.
ICML-1996-WieringS
Solving POMDPs with Levin Search and EIRA (MW, JS), pp. 534–542.
ICML-1995-Schmidhuber #complexity
Discovering Solutions with Low Kolmogorov Complexity and High Generalization Capability (JS), pp. 488–496.
CIG-2008-AgapitosTLSK #evolution #generative #multi
Generating diverse opponents with multiobjective evolution (AA, JT, SML, JS, AK0), pp. 135–142.
CIG-2008-SchaulS #architecture #game studies #network #scalability
A scalable neural network architecture for board games (TS, JS), pp. 357–364.
CIG-2008-TogeliusS #automation #design #empirical #game studies
An experiment in automatic game design (JT, JS), pp. 111–118.
CIG-2009-HoornTS #learning
Hierarchical controller learning in a First-Person Shooter (NvH, JT, JS), pp. 294–301.
CIG-2009-TogeliusKKS #evolution
Super mario evolution (JT, SK, JK, JS), pp. 156–161.
FDG-2013-KoutnikCSG #evolution #network #scalability
Evolving large-scale neural networks for vision-based TORCS (JK, GC, JS, FJG), pp. 206–212.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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