Collaborated with:
J.Levine Samuel Maycock Ángel Fernández Cabezas Adam Pace Daniel Scales ∅ Becky Lavender Matthew Syrett Michael Cook 0001 Fraser Milne Alastair Andrew A.M.Smith G.Smith Julian Togelius A.Zook Mirjam Eladhari Squirrel Eiserloh Justus Robertson Robert Michael Young David Churchill Martin Cerný 0001 Sergio Poo Hernandez Vadim Bulitko Mike Treanor Mirjam P. Eladhari B.Magerko
Talks about:
procedur (3) generat (3) game (3) spelunki (2) adventur (2) domain (2) tank (2) base (2) use (2) evo (2)
Person: Tommy Thompson
DBLP: Thompson:Tommy
Contributed to:
Wrote 12 papers:
- CIG-2009-ThompsonL #automation #execution #realtime #using
- Realtime execution of automated plans using evolutionary robotics (TT, JL), pp. 333–340.
- CIG-2009-ThompsonMAL
- Improving control through subsumption in the EvoTanks domain (TT, FM, AA, JL), pp. 363–370.
- CIG-2013-MaycockT #navigation #using
- Enhancing touch-driven navigation using informed search in Ms. Pac-Man (SM, TT), pp. 1–2.
- FDG-2013-CabezasT #behaviour #generative #realtime
- Real-time procedural terrain generation through swarm behaviours (ÁFC, TT), pp. 421–422.
- FDG-2013-PaceT #evolution #generative
- Procedural content generation and evolution within the EvoTanks domain (AP, TT), pp. 439–440.
- CIG-2014-ScalesT #api #tool support
- SpelunkBots API - An AI toolset for Spelunky (DS, TT), pp. 1–8.
- AIIDE-2015-CookERYTCCHB #case study #experience
- Playable Experiences at AIIDE 2015 (MC0, SE, JR, RMY, TT, DC, MC0, SPH, VB), p. 227–?.
- FDG-2015-CookESSTTZ #game studies #question #what
- AI-based Games: Contrabot and What Did You Do? (MC0, ME, AMS, GS, TT, JT, AZ).
- FDG-2015-Thompson #challenge #quote
- “With Fate Guiding My Every Move”: The Challenge of Spelunky (TT).
- FDG-2015-ThompsonL #game studies #generative
- Adventures in Hyrule: Generating Missions & Maps For Action Adventure Games (TT, BL).
- FDG-2015-TreanorZETSCTML #design pattern #game studies
- AI-based Game Design Patterns (MT, AZ, MPE, JT, GS, MC0, TT, BM, JL, AMS).
- FDG-2018-ThompsonS #adaptation #framework #game studies
- 'Play your own way': adapting a procedural framework for accessibility (TT, MS), p. 7.