BibSLEIGH corpus
BibSLEIGH tags
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BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × Austria
1 × Finland
2 × Canada
2 × China
3 × USA
Collaborated with:
R.Urtasun H.O.Song R.B.Girshick L.Morency A.Pentland Y.Jia O.Vinyals A.Quattoni X.Carreras M.Collins S.Jegelka J.Mairal Z.Harchaoui D.J.Fleet A.Geiger J.Popovic N.D.Lawrence D.Lee Haoran Tang Jeffrey O. Zhang Huazhe Xu P.Abbeel J.Donahue J.Hoffman N.Zhang E.Tzeng
Talks about:
activ (3) discrimin (2) recognit (2) variabl (2) process (2) latent (2) featur (2) model (2) learn (2) deep (2)

Person: Trevor Darrell

DBLP DBLP: Darrell:Trevor

Contributed to:

ICML c1 20142014
ICML c2 20142014
ICML c1 20132013
ICML c3 20132013
ICML 20092009
ICML 20082008
ICML 20072007
ICPR v4 20022002
ICPR 19961996
AIIDE 20182018

Wrote 10 papers:

ICML-c1-2014-DonahueJVHZTD #named #recognition #visual notation
DeCAF: A Deep Convolutional Activation Feature for Generic Visual Recognition (JD, YJ, OV, JH, NZ, ET, TD), pp. 647–655.
ICML-c2-2014-SongGJMHD #learning #locality #on the
On learning to localize objects with minimal supervision (HOS, RBG, SJ, JM, ZH, TD), pp. 1611–1619.
Discriminatively Activated Sparselets (RBG, HOS, TD), pp. 196–204.
ICML-c3-2013-JiaVD #on the
On Compact Codes for Spatially Pooled Features (YJ, OV, TD), pp. 549–557.
ICML-2009-QuattoniCCD #infinity #performance
An efficient projection for l1,infinity regularization (AQ, XC, MC, TD), pp. 857–864.
ICML-2008-UrtasunFGPDL #modelling
Topologically-constrained latent variable models (RU, DJF, AG, JP, TD, NDL), pp. 1080–1087.
ICML-2007-UrtasunD #classification #process
Discriminative Gaussian process latent variable model for classification (RU, TD), pp. 927–934.
ICPR-v4-2002-MorencyD #constraints #using
Stereo Tracking Using ICP and Normal Flow Constraint (LPM, TD), p. 367–?.
ICPR-1996-DarrellP #gesture #markov #process #recognition #using
Active gesture recognition using partially observable Markov decision processes (TD, AP), pp. 984–988.
AIIDE-2018-LeeTZXDA #architecture #composition #learning
Modular Architecture for StarCraft II with Deep Reinforcement Learning (DL, HT, JOZ, HX, TD, PA), pp. 187–193.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.