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Collaborated with:
B.W.Mott J.C.Lester J.P.Rowe Eric N. Wiebe K.E.Boyer E.Ha Robert G. Taylor P.Wang Kyungjin Park Alok Baikadi Barry Liu Joseph B. Wiggins Mayank Kulkarni
Talks about:
game (5) recognit (3) player (3) open (3) goal (3) generat (2) digit (2) educ (2) deep (2) base (2)

Person: Wookhee Min

DBLP DBLP: Min:Wookhee

Contributed to:

AIIDE 20142014
FDG 20142014
AIIDE 20162016
AIIDE 20172017
AIIDE 20182018
CoG 20192019

Wrote 7 papers:

AIIDE-2014-MinHRML #game studies #recognition
Deep Learning-Based Goal Recognition in Open-Ended Digital Games (WM, EH, JPR, BWM, JCL).
FDG-2014-MottRMTL #game studies #named #open source #tool support #user interface
FLARE: An open source toolkit for creating expressive user interfaces for serious games (BWM, JPR, WM, RGT, JCL).
AIIDE-2016-MinBMRLHL #evaluation #framework #multi #recognition
A Generalized Multidimensional Evaluation Framework for Player Goal Recognition (WM, AB, BWM, JPR, BL, EH, JCL), pp. 197–203.
AIIDE-2017-MinMRTWBL #game studies #multimodal #recognition
Multimodal Goal Recognition in Open-World Digital Games (WM, BWM, JPR, RGT, ENW, KEB, JCL), pp. 80–86.
AIIDE-2017-WangRMML #behaviour #data-driven #interactive #personalisation #simulation
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization (PW, JPR, WM, BWM, JCL), pp. 255–261.
AIIDE-2018-WigginsKMMBWL #education #game studies #predict
Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games (JBW, MK, WM, BWM, KEB, ENW, JCL), pp. 243–249.
CoG-2019-ParkMMBWL #education #game studies #generative #multi #network
Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks (KP, BWM, WM, KEB, ENW, JCL), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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