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Travelled to:
1 × Italy
1 × Spain
1 × USA
Collaborated with:
J.P.Rowe B.W.Mott Wookhee Min K.E.Boyer E.Ha S.W.McQuiggan Eric N. Wiebe M.A.Vouk Robert G. Taylor Sunyoung Lee Lucy R. Shores Eleni V. Lobene Robert Sawyer R.Azevedo A.A.Dwight R.T.Fondren P.Wang R.Phillips M.D.Wallis S.A.Converse S.H.Kahler S.T.Barlow B.A.Stone R.S.Bhogal Kyungjin Park Alok Baikadi Barry Liu Joseph B. Wiggins Mayank Kulkarni
Talks about:
game (7) player (6) learn (6) environ (5) narrat (5) recognit (4) interact (4) model (4) goal (4) network (3)

Person: James C. Lester

DBLP DBLP: Lester:James_C=

Facilitated 1 volumes:

FDG 2013Ed

Contributed to:

EDM 20102010
CHI 20082008
ITiCSE 20082008
CHI 19971997
AIIDE 20062006
AIIDE 20102010
FDG 20102010
AIIDE 20112011
AIIDE 20142014
FDG 20142014
AIIDE 20162016
AIIDE 20172017
AIIDE 20182018
CoG 20192019

Wrote 18 papers:

EDM-2010-BoyerPHWVL #markov #modelling #tutorial
A Preliminary Investigation of Hierarchical Hidden Markov Models for Tutorial Planning (KEB, RP, EH, MDW, MAV, JCL), pp. 285–286.
CHI-2008-McQuigganRL #learning
The effects of empathetic virtual characters on presence in narrative-centered learning environments (SWM, JPR, JCL), pp. 1511–1520.
ITiCSE-2008-BoyerDFVL #collaboration #development #distributed #programming
A development environment for distributed synchronous collaborative programming (KEB, AAD, RTF, MAV, JCL), pp. 158–162.
CHI-1997-LesterCKBSB
The Persona Effect: Affective Impact of Animated Pedagogical Agents (JCL, SAC, SHK, STB, BAS, RSB), pp. 359–366.
AIIDE-2006-McQuigganLL #approach #induction #interactive #predict
Predicting User Physiological Response for Interactive Environments: An Inductive Approach (SWM, SL, JCL), pp. 60–65.
AIIDE-2010-RoweL #interactive #modelling #network
Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments (JPR, JCL).
FDG-2010-RoweSML #difference #learning #perspective
Individual differences in gameplay and learning: a narrative-centered learning perspective (JPR, LRS, BWM, JCL), pp. 171–178.
AIIDE-2011-HaRML #adaptation #game studies #logic #markov #network #recognition
Goal Recognition with Markov Logic Networks for Player-Adaptive Games (EH, JPR, BWM, JCL).
AIIDE-2014-MinHRML #game studies #recognition
Deep Learning-Based Goal Recognition in Open-Ended Digital Games (WM, EH, JPR, BWM, JCL).
AIIDE-2014-RoweML #approach #composition #experience #interactive #learning #optimisation
Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach (JPR, BWM, JCL).
FDG-2014-MottRMTL #game studies #named #open source #tool support #user interface
FLARE: An open source toolkit for creating expressive user interfaces for serious games (BWM, JPR, WM, RGT, JCL).
FDG-2014-RoweLML #design #education #game studies #learning
Play in the museum: Designing game-based learning environments for informal education settings (JPR, EVL, BWM, JCL).
AIIDE-2016-MinBMRLHL #evaluation #framework #multi #recognition
A Generalized Multidimensional Evaluation Framework for Player Goal Recognition (WM, AB, BWM, JPR, BL, EH, JCL), pp. 197–203.
AIIDE-2017-MinMRTWBL #game studies #multimodal #recognition
Multimodal Goal Recognition in Open-World Digital Games (WM, BWM, JPR, RGT, ENW, KEB, JCL), pp. 80–86.
AIIDE-2017-WangRMML #behaviour #data-driven #interactive #personalisation #simulation
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization (PW, JPR, WM, BWM, JCL), pp. 255–261.
AIIDE-2018-SawyerRAL #modelling
Modeling Player Engagement with Bayesian Hierarchical Models (RS, JPR, RA, JCL), pp. 215–221.
AIIDE-2018-WigginsKMMBWL #education #game studies #predict
Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games (JBW, MK, WM, BWM, KEB, ENW, JCL), pp. 243–249.
CoG-2019-ParkMMBWL #education #game studies #generative #multi #network
Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks (KP, BWM, WM, KEB, ENW, JCL), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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