Travelled to:
1 × Italy
Collaborated with:
J.C.Lester B.W.Mott Wookhee Min E.Ha Robert G. Taylor S.W.McQuiggan Lucy R. Shores Eleni V. Lobene Robert Sawyer R.Azevedo P.Wang Alok Baikadi Barry Liu Eric N. Wiebe K.E.Boyer
Talks about:
learn (6) player (5) narrat (5) game (5) recognit (4) goal (4) interact (3) environ (3) model (3) open (3)
Person: Jonathan P. Rowe
DBLP: Rowe:Jonathan_P=
Facilitated 2 volumes:
Contributed to:
Wrote 12 papers:
- CHI-2008-McQuigganRL #learning
- The effects of empathetic virtual characters on presence in narrative-centered learning environments (SWM, JPR, JCL), pp. 1511–1520.
- AIIDE-2010-RoweL #interactive #modelling #network
- Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments (JPR, JCL).
- FDG-2010-RoweSML #difference #learning #perspective
- Individual differences in gameplay and learning: a narrative-centered learning perspective (JPR, LRS, BWM, JCL), pp. 171–178.
- AIIDE-2011-HaRML #adaptation #game studies #logic #markov #network #recognition
- Goal Recognition with Markov Logic Networks for Player-Adaptive Games (EH, JPR, BWM, JCL).
- AIIDE-2014-MinHRML #game studies #recognition
- Deep Learning-Based Goal Recognition in Open-Ended Digital Games (WM, EH, JPR, BWM, JCL).
- AIIDE-2014-RoweML #approach #composition #experience #interactive #learning #optimisation
- Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach (JPR, BWM, JCL).
- FDG-2014-MottRMTL #game studies #named #open source #tool support #user interface
- FLARE: An open source toolkit for creating expressive user interfaces for serious games (BWM, JPR, WM, RGT, JCL).
- FDG-2014-RoweLML #design #education #game studies #learning
- Play in the museum: Designing game-based learning environments for informal education settings (JPR, EVL, BWM, JCL).
- AIIDE-2016-MinBMRLHL #evaluation #framework #multi #recognition
- A Generalized Multidimensional Evaluation Framework for Player Goal Recognition (WM, AB, BWM, JPR, BL, EH, JCL), pp. 197–203.
- AIIDE-2017-MinMRTWBL #game studies #multimodal #recognition
- Multimodal Goal Recognition in Open-World Digital Games (WM, BWM, JPR, RGT, ENW, KEB, JCL), pp. 80–86.
- AIIDE-2017-WangRMML #behaviour #data-driven #interactive #personalisation #simulation
- Simulating Player Behavior for Data-Driven Interactive Narrative Personalization (PW, JPR, WM, BWM, JCL), pp. 255–261.
- AIIDE-2018-SawyerRAL #modelling
- Modeling Player Engagement with Bayesian Hierarchical Models (RS, JPR, RA, JCL), pp. 215–221.