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Travelled to:
1 × Italy
Collaborated with:
J.C.Lester B.W.Mott Wookhee Min E.Ha Robert G. Taylor S.W.McQuiggan Lucy R. Shores Eleni V. Lobene Robert Sawyer R.Azevedo P.Wang Alok Baikadi Barry Liu Eric N. Wiebe K.E.Boyer
Talks about:
learn (6) player (5) narrat (5) game (5) recognit (4) goal (4) interact (3) environ (3) model (3) open (3)

Person: Jonathan P. Rowe

DBLP DBLP: Rowe:Jonathan_P=

Facilitated 2 volumes:

AIIDE 2017Ed
AIIDE 2018Ed

Contributed to:

CHI 20082008
AIIDE 20102010
FDG 20102010
AIIDE 20112011
AIIDE 20142014
FDG 20142014
AIIDE 20162016
AIIDE 20172017
AIIDE 20182018

Wrote 12 papers:

CHI-2008-McQuigganRL #learning
The effects of empathetic virtual characters on presence in narrative-centered learning environments (SWM, JPR, JCL), pp. 1511–1520.
AIIDE-2010-RoweL #interactive #modelling #network
Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments (JPR, JCL).
FDG-2010-RoweSML #difference #learning #perspective
Individual differences in gameplay and learning: a narrative-centered learning perspective (JPR, LRS, BWM, JCL), pp. 171–178.
AIIDE-2011-HaRML #adaptation #game studies #logic #markov #network #recognition
Goal Recognition with Markov Logic Networks for Player-Adaptive Games (EH, JPR, BWM, JCL).
AIIDE-2014-MinHRML #game studies #recognition
Deep Learning-Based Goal Recognition in Open-Ended Digital Games (WM, EH, JPR, BWM, JCL).
AIIDE-2014-RoweML #approach #composition #experience #interactive #learning #optimisation
Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach (JPR, BWM, JCL).
FDG-2014-MottRMTL #game studies #named #open source #tool support #user interface
FLARE: An open source toolkit for creating expressive user interfaces for serious games (BWM, JPR, WM, RGT, JCL).
FDG-2014-RoweLML #design #education #game studies #learning
Play in the museum: Designing game-based learning environments for informal education settings (JPR, EVL, BWM, JCL).
AIIDE-2016-MinBMRLHL #evaluation #framework #multi #recognition
A Generalized Multidimensional Evaluation Framework for Player Goal Recognition (WM, AB, BWM, JPR, BL, EH, JCL), pp. 197–203.
AIIDE-2017-MinMRTWBL #game studies #multimodal #recognition
Multimodal Goal Recognition in Open-World Digital Games (WM, BWM, JPR, RGT, ENW, KEB, JCL), pp. 80–86.
AIIDE-2017-WangRMML #behaviour #data-driven #interactive #personalisation #simulation
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization (PW, JPR, WM, BWM, JCL), pp. 255–261.
AIIDE-2018-SawyerRAL #modelling
Modeling Player Engagement with Bayesian Hierarchical Models (RS, JPR, RA, JCL), pp. 215–221.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.