BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × USA
Collaborated with:
Robert Michael Young Byung-Chull Bae W.Min Tilman Geishauser M.J.Nelson R.Khaled Corrado Grappiolo Georgios N. Yannakakis Arnav Jhala Kinam Park Woo-Hyun Park Julian Togelius Joana Campos 0001 Carlos Martinho G.Ingram A.Paiva
Talks about:
game (4) generat (3) toward (3) interact (2) conflict (2) approach (2) serious (2) resolut (2) narrat (2) comput (2)

Person: Yun-Gyung Cheong

DBLP DBLP: Cheong:Yun=Gyung

Contributed to:

HCI/HIMI p2 20092009
AIIDE 20062006
AIIDE 20082008
CIG 20112011
FDG 20112011
FDG 20142014
FDG 20172017
VS-Games 20112011

Wrote 9 papers:

HIMI-II-2009-MinC #approach #generative #personalisation #privacy
An Interactive-Content Technique Based Approach to Generating Personalized Advertisement for Privacy Protection (WHM, YGC), pp. 185–191.
AIIDE-2006-CheongY #case study #experience #framework #game studies
A Framework for Summarizing Game Experiences as Narratives (YGC, RMY), pp. 106–108.
AIIDE-2008-CheongJBY #automation #game studies #generative #summary #visualisation
Automatically Generating Summary Visualizations from Game Logs (YGC, AJ, BCB, RMY).
CIG-2011-BaeCY #automation #generative #multi
Automated story generation with multiple internal focalization (BCB, YGC, RMY), pp. 211–218.
FDG-2011-BaeCY #towards
Toward a computational model of focalization in narrative (BCB, YGC, RMY), pp. 313–315.
FDG-2011-CheongKGCMIPY #approach #game studies #towards
A computational approach towards conflict resolution for serious games (YGC, RK, CG, JC0, CM, GI, AP, GNY), pp. 15–22.
FDG-2014-GeishauserCN #prototype #simulation #social #using
A prototype using territories and an affordance tree for social simulation gameplay (TG, YGC, MJN).
FDG-2017-CheongPPB #architecture #interactive
A database-centric architecture for interactive storytelling (YGC, KP, WHP, BCB), p. 4.
VS-Games-2011-GrappioloCTKY #adaptation #game studies #towards
Towards Player Adaptivity in a Serious Game for Conflict Resolution (CG, YGC, JT, RK, GNY), pp. 192–198.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.