29 papers:
- CHI-2014-DancuFF #navigation #using
- Smart flashlight: map navigation using a bike-mounted projector (AD, ZF, MF), pp. 3627–3630.
- HCI-AIMT-2014-TsurudaHYI #mobile #using
- Emotion Transmission System Using a Cellular Phone-Type Teleoperated Robot with a Mobile Projector (YT, MH, HY, YI), pp. 707–714.
- HCI-AS-2014-DotencoGG #smarttech #using
- Smartphone Input Using Its Integrated Projector and Built-In Camera (SD, TG, FG), pp. 124–133.
- ICPR-2014-NegrelPG #image #learning #metric #performance #reduction #retrieval #using
- Efficient Metric Learning Based Dimension Reduction Using Sparse Projectors for Image Near Duplicate Retrieval (RN, DP, PHG), pp. 738–743.
- CHI-2013-KaufmannA #interactive #memory management #navigation #performance
- Studying spatial memory and map navigation performance on projector phones with peephole interaction (BK, DA), pp. 3173–3176.
- HCI-III-2013-TsurudaHYI #generative #mobile #using
- Generation of Facial Expression Emphasized with Cartoon Techniques Using a Cellular-Phone-Type Teleoperated Robot with a Mobile Projector (YT, MH, HY, YI), pp. 391–400.
- CSCW-2012-RobinsonJVM #authoring #collaboration #named #using
- PicoTales: collaborative authoring of animated stories using handheld projectors (SR, MJ, EV, GM), pp. 671–680.
- ICPR-2012-DaiC #precise #segmentation
- Combining contrast saliency and region discontinuity for precise hand segmentation in projector-camera system (JD, RC), pp. 2161–2164.
- ICPR-2012-HoritaMMKOKT #3d #metric #robust
- Coded aperture for projector and camera for robust 3D measurement (YH, YM, HM, HK, SO, MK, YT), pp. 1487–1491.
- ICPR-2012-NakamuraSMS #artificial reality
- Calibration-free projector-camera system for spatial augmented reality on planar surfaces (TN, FdS, SM, HS), pp. 85–88.
- CHI-2011-CowanL #interactive #mobile #named #using
- ShadowPuppets: supporting collocated interaction with mobile projector phones using hand shadows (LGC, KAL), pp. 2707–2716.
- CHI-2011-WillisPS #interactive #named
- Motionbeam: a metaphor for character interaction with handheld projectors (KDDW, IP, TS), pp. 1031–1040.
- CHI-2010-BoringBBGB #interactive #mobile #video
- Touch projector: mobile interaction through video (SB, DB, AB, SG, PB), pp. 2287–2296.
- CHI-2010-SongGGF #interactive #mobile #named #using
- MouseLight: bimanual interactions on digital paper using a pen and a spatially-aware mobile projector (HS, FG, TG, GWF), pp. 2451–2460.
- ICPR-2010-ParkP
- Active Calibration of Camera-Projector Systems Based on Planar Homography (SYP, GGP), pp. 320–323.
- ICPR-2010-YamanakaSS #adaptation #image #using
- Adaptive Image Projection onto Non-planar Screen Using Projector-Camera Systems (TY, FS, JS), pp. 307–310.
- DAC-2009-Wong #canonical #performance
- An efficient passivity test for descriptor systems via canonical projector techniques (NW), pp. 957–962.
- CHI-2009-SnibbeR #interactive #multi #social
- Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits (SSS, HR), pp. 1447–1456.
- CHI-2009-SongGFGKAK #mobile #named #visual notation
- PenLight: combining a mobile projector and a digital pen for dynamic visual overlay (HS, TG, GWF, FG, AK, RA, GK), pp. 143–152.
- HCI-AUII-2009-SchenkSDSFGL
- Ultra Compact Laser Based Projectors and Imagers (HS, TS, CD, MS, KF, CG, HL), pp. 501–510.
- HCI-VAD-2009-NoguchiYMS #generative #self
- Self-movement Feeling Generation in Sports Watching with Screen Movement via Pan-Tilt Steerable Projector (HN, KY, TM, TS), pp. 359–367.
- HIMI-DIE-2009-SakataON
- Applications of Visible Light Path Laser Projector (NS, SO, SN), pp. 611–618.
- ICPR-2008-AmanoK #feedback #using
- Appearance enhancement using a projector-camera feedback system (TA, HK), pp. 1–4.
- ICPR-2008-SakaueS
- Calibration of projector-camera systems from virtual mutual projection (FS, JS), pp. 1–4.
- HCI-IPT-2007-JiangLMZLB #image #interactive #multi #scalability
- Interactive Browsing of Large Images on Multi-projector Display Wall System (ZJ, XL, YM, BZ, HL, HB), pp. 827–836.
- HCI-IPT-2007-SongWT #game studies #interface #using
- A Tangible Game Interface Using Projector-Camera Systems (PS, SW, JT), pp. 956–965.
- ICPR-v1-2006-NishieS #3d #re-engineering
- 3D Reconstruction from Uncalibrated Cameras and Uncalibrated Projectors from Shadows (KN, JS), pp. 15–18.
- CHI-2005-VoidaPKP #2d #artificial reality #case study
- A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment (SV, MP, RK, CSP), pp. 611–620.
- ICPR-v1-2004-RaijP #multi
- Auto-Calibration of Multi-Projector Display Walls (AR, MP), pp. 14–17.