Proceedings of the First Conference in Games and Virtual Worlds for Serious Applications
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Genaro Rebolledo-Mendez, Fotis Liarokapis, Sara de Freitas
Proceedings of the First Conference in Games and Virtual Worlds for Serious Applications
VS-Games-2009, 2009.

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@proceedings{VS-Games-2009,
	editor        = "Genaro Rebolledo-Mendez and Fotis Liarokapis and Sara de Freitas",
	ee            = "https://ieeexplore.ieee.org/xpl/conhome/5116537/proceeding",
	ee            = "http://www.computer.org/csdl/proceedings/vs-games/2009/3588/00/index.html",
	isbn          = "978-0-7695-3588-3",
	publisher     = "{IEEE Computer Society}",
	title         = "{Proceedings of the First Conference in Games and Virtual Worlds for Serious Applications}",
	year          = 2009,
}

Contents (36 items)

VS-Games-2009-Rebolledo-MendezFG #motivation
A Model of Motivation Based on Empathy for AI-Driven Avatars in Virtual Worlds (GRM, SdF, ARGG), pp. 5–11.
VS-Games-2009-SlaterB
Emotionally Responsive Robotic Avatars as Characters in Virtual Worlds (SS, DJHB), pp. 12–19.
VS-Games-2009-AmanatiadouW #approach #game studies
Extending the Reference Method for Game Production: A Situational Approach (AA, IvdW), pp. 20–27.
VS-Games-2009-BoyleHSA #assessment #game studies #implementation
The Implementation of Team Based Assessment In Serious Games (LB, FH, MS, LA), pp. 28–35.
VS-Games-2009-CharlesCM #game studies #representation #student #using
Using Player and World Representation Techniques from Computer Games to Improve Student Engagement (DC, TC, MM), pp. 36–42.
VS-Games-2009-FreitasRLMP #case study #evaluation #experience #learning
Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World (SdF, GRM, FL, GDM, AP), pp. 43–50.
VS-Games-2009-KoniarisGP #automation #modelling #multi #realtime
An Automated Modeling Method for Multiple Detail Levels of Real-Time Trees (CK, AG, GP), pp. 53–60.
VS-Games-2009-KoolwaaijWBL #named
ContextKing: Virtual Kingdoms in Real Life (JK, MW, SB, ML), pp. 61–67.
VS-Games-2009-SennerstenL #visual notation
An Investigation of Visual Attention in FPS Computer Gameplay (CCS, CAL), pp. 68–75.
VS-Games-2009-ChittaroR #game studies #safety
Serious Games for Training Occupants of a Building in Personal Fire Safety Skills (LC, RR), pp. 76–83.
VS-Games-2009-PapakonstantinouB #framework #pervasive #prototype
Prototyping a Context-Aware Framework for Pervasive Entertainment Applications (SP, VBO), pp. 84–91.
VS-Games-2009-VidaniC #design #game studies #modelling #using
Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures (ACV, LC), pp. 95–102.
VS-Games-2009-BurkeMCMCM #game studies
Serious Games for Upper Limb Rehabilitation Following Stroke (JWB, MM, DC, PJM, JC, SM), pp. 103–110.
VS-Games-2009-KimKYK #design #game studies #people #user interface
A Sensory Gate-Ball Game for the Aged People and its User Interface Design (JAK, KKK, HRY, DK), pp. 111–116.
VS-Games-2009-JarvisF #evaluation #learning
Evaluation of an Immersive Learning Programme to Support Triage Training (SJ, SdF), pp. 117–122.
VS-Games-2009-ValerioPMMSC #using
Second Life Information Desk System Using Instant Messaging and Short Messaging Service Technologies (SV, JP, LM, PM, CS, FdC), pp. 125–132.
VS-Games-2009-Halloran #communication #game studies #using
It's Talk, But Not as We Know It: Using VoIP to Communicate in War Games (JH0), pp. 133–140.
VS-Games-2009-ChangZZ #game studies #modelling #performance
Fast Vehicle Crash Modelling for Games (JC, JJZ0, RZ), pp. 141–147.
VS-Games-2009-LiarokapisMMRF #artificial reality #game studies #pervasive
A Pervasive Augmented Reality Serious Game (FL, LM, GM, GRM, SdF), pp. 148–155.
VS-Games-2009-RooneyOBMI #education #game studies
Cross-Disciplinary Approaches for Developing Serious Games in Higher Education (PR, KCO, GB, BM, CI), pp. 161–165.
VS-Games-2009-SpekWO #design #game studies
Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment (EDVdS, PW, HvO), pp. 166–169.
VS-Games-2009-PetridisNBGA
Manubuild Construction Site Training Simulator for Offsite Manufacturing (PP, WN, SB, JG, MA), pp. 170–173.
VS-Games-2009-BeggsOVA #education #game studies
The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff (RB, PO, KV, SA), pp. 174–177.
VS-Games-2009-JangR #community #game studies #online
Exploring Game Leadership and Online Game Community (YJ, SR), pp. 178–181.
VS-Games-2009-LinehanLD #game studies #prototype
Tabletop Prototyping of Serious Games for 'Soft Skills' Training (CL, SWL, MD), pp. 182–185.
VS-Games-2009-GatzidisPKWG #3d #development #game studies #interactive #towards
Towards the Development of an Interactive 3D Coach Training Serious Game (CG, KP, EK, AW, DG), pp. 186–189.
VS-Games-2009-Gazzard #comprehension
The Avatar and the Player: Understanding the Relationship beyond the Screen (AG), pp. 190–193.
VS-Games-2009-Samuels #design #mobile
Design of a Mobile Mathematics Creativity Laboratory for Contemporary Learners (PCS), pp. 194–197.
VS-Games-2009-EvangelistaCNB #education #interactive
Interactive Storytelling for Children Education (CE, MC, VN, MB), pp. 198–201.
VS-Games-2009-SchmitzM #game studies #multi #pervasive
Burgomaster and Pedro - A Pervasive Multi-Player Game for Rural Tourism (MS0, MMM), pp. 205–208.
VS-Games-2009-SamlasiG #question
Machine Ethics for Metaverse Gambling: No Stake in a $24m Market? (AVS, LG), pp. 209–212.
VS-Games-2009-Dowd #communication #design #game studies
Creative Agents and Triggers (CAT) Game Design Method: For Crisis Communication (CD), pp. 215–216.
VS-Games-2009-BloomfieldL #assessment #learning #multi
Multi-Modal Learning and Assessment in Second Life with quizHUD (PRB, DL), pp. 217–218.
VS-Games-2009-JohnGLBB #3d #development #framework #online #social
A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds (DJ, CG, FL, ACB, VBO), pp. 219–220.
VS-Games-2009-CroweL #collaboration
Collaborative Web-Browsing in a Virtual World (MKC, DL), pp. 221–222.
VS-Games-2009-ChalmersD #game studies
Level of Realism for Serious Games (AC, KD), pp. 225–232.

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