BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × Canada
1 × South Korea
Collaborated with:
Daniel M. Johnson 0001 April Tyack D.Johnson Madison Klarkowski L.E.Nacke Nicole McMahon Alexander Baldwin 0001 M.Clark C.Watling Zachary Fitz-Walter D.Tjondronegoro Christopher Lee Joshua V. Hall Aidan D'Souza B.Ploderer Daniel Johnson 0001 Cody Phillips Simon Smith 0002 M.Brereton P.Roe A.J.Morrison Y.Rogers A.Soro
Talks about:
play (6) game (6) experi (3) activ (3) challeng (2) player (2) effect (2) differ (2) video (2) moba (2)

Person: Peta Wyeth

DBLP DBLP: Wyeth:Peta

Facilitated 1 volumes:


Contributed to:

CHI 20152015
CHI 20062006
CHI PLAY 20142014
CHI PLAY 20152015
CHI PLAY 20162016
DiGRA 20172017
CHI PLAY 20182018

Wrote 12 papers:

CHI-2015-JohnsonNW #all about #case study #experience #game studies #video
All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games (DJ, LEN, PW), pp. 2265–2274.
CHI-2015-JohnsonWCW #difference #experience #game studies #process
Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play (DJ, PW, MC, CW), pp. 3721–3730.
CHI-2006-Wyeth #case study #experience #game studies
Ethnography in the kindergarten: examining children’s play experiences (PW), pp. 1225–1228.
CHI-PLAY-2014-Fitz-WalterWTJ #student
Exploring the effect of achievements on students attending university orientation (ZFW, PW, DT, DMJ0), pp. 87–96.
Flow during Individual and Co-operative Gameplay (CL, PW, DMJ0, JVH), pp. 103–107.
CHI-PLAY-2015-McMahonWJ #category theory #challenge #game studies #process
From Challenges to Activities: Categories of Play in Videogames (NM, PW, DMJ0), pp. 637–642.
CHI-PLAY-2015-WyethBRMRSJ #internet
The Internet of Playful Things (PW, MB, PR, AJM, YR, AS, DMJ0), pp. 821–826.
CHI-PLAY-2016-Baldwin0W #game studies #multi #named #video
Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games (AB0, DMJ0, PW), pp. 326–337.
CHI-PLAY-2016-TyackW0 #game studies #people #what
The Appeal of MOBA Games: What Makes People Start, Stay, and Stop (AT, PW, DMJ0), pp. 313–325.
DiGRA-2017-TyackW #adaptation #design #game studies #learning
Adapting Epic Theatre Principles for the Design of Games for Learning (AT, PW).
CHI-PLAY-2018-DSouzaPKW #approach #game studies #social
Augmenting Co-Located Social Play with Biofeedback: An Interactional Approach (AD, BP, MK, PW), pp. 113–125.
CHI-PLAY-2018-KlarkowskiJWP0 #process
Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity (MK, DJ0, PW, CP, SS0), pp. 231–242.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.