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Collaborated with:
P.Spronck Paris Mavromoustakos Blom S.Whiteson Inge Becht Melvin Roest Philipp Beau Norbert Heijne Anna Dechering Diederik M. Roijers H. Jaap van den Herik Marcel van der Heijden Mircea Traichioiu Guillaume Chaslot I.Szita C.T.Tan R.Valenti T.Gevers
Talks about:
game (11) video (3) engag (3) personalis (2) procedur (2) frustrat (2) toward (2) player (2) design (2) casual (2)

Person: Sander Bakkes

DBLP DBLP: Bakkes:Sander

Contributed to:

AIIDE 20082008
CIG 20082008
AIIDE 20142014
FDG 20142014
FDG 20152015
CIG 20162016
FDG 20172017
FDG 20182018
CoG 20192019

Wrote 13 papers:

AIIDE-2008-ChaslotBSS #framework #game studies #monte carlo
Monte-Carlo Tree Search: A New Framework for Game AI (GC, SB, IS, PS).
CIG-2008-BakkesSH #adaptation #agile #game studies #video
Rapid adaptation of video game AI (SB, PS, HJvdH), pp. 79–86.
CIG-2008-HeijdenBS #game studies #realtime
Dynamic formations in real-time strategy games (MvdH, SB, PS), pp. 47–54.
AIIDE-2014-BlomBTWRVG #game studies #personalisation #recognition #towards
Towards Personalised Gaming via Facial Expression Recognition (PMB, SB, CTT, SW, DMR, RV, TG).
FDG-2014-BakkesW #challenge #design #game studies #personalisation
Design criteria for challenge balancing of personalised game spaces (SB, SW).
FDG-2014-BechtB #game studies #named #predict #video
meIRL-BC: Predicting player positions in video games (IB, SB).
FDG-2015-RoestB #comprehension #game studies
Engaging Casual Games That Frustrate You: An Exploration on Understanding Engaging Frustrating Casual Games (MR, SB).
FDG-2015-TraichioiuBR #generative #grammarware
Grammar-based Procedural Content Generation from Designer-provided Difficulty Curves (MT, SB, DMR).
CIG-2016-BeauB #automation #game studies #symmetry #video
Automated game balancing of asymmetric video games (PB, SB), pp. 1–8.
FDG-2017-HeijneB #experience #research
Procedural zelda: a PCG environment for player experience research (NH, SB), p. 10.
FDG-2018-BlomBS #personalisation #tablet
Personalized crisis management training on a tablet (PMB, SB, PS), p. 10.
FDG-2018-DecheringB #case study #game studies #interactive
Moral engagement in interactive narrative games: an exploratory study on ethical agency in the walking dead and life is strange (AD, SB), p. 10.
CoG-2019-BlomBS #modelling #multi #towards
Towards Multi-modal Stress Response Modelling in Competitive League of Legends (PMB, SB, PS), pp. 1–4.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.