Collaborated with:
P.Spronck Paris Mavromoustakos Blom S.Whiteson Inge Becht Melvin Roest Philipp Beau Norbert Heijne Anna Dechering Diederik M. Roijers H. Jaap van den Herik Marcel van der Heijden Mircea Traichioiu Guillaume Chaslot I.Szita C.T.Tan R.Valenti T.Gevers
Talks about:
game (11) video (3) engag (3) personalis (2) procedur (2) frustrat (2) toward (2) player (2) design (2) casual (2)
Person: Sander Bakkes
DBLP: Bakkes:Sander
Contributed to:
Wrote 13 papers:
- AIIDE-2008-ChaslotBSS #framework #game studies #monte carlo
- Monte-Carlo Tree Search: A New Framework for Game AI (GC, SB, IS, PS).
- CIG-2008-BakkesSH #adaptation #agile #game studies #video
- Rapid adaptation of video game AI (SB, PS, HJvdH), pp. 79–86.
- CIG-2008-HeijdenBS #game studies #realtime
- Dynamic formations in real-time strategy games (MvdH, SB, PS), pp. 47–54.
- AIIDE-2014-BlomBTWRVG #game studies #personalisation #recognition #towards
- Towards Personalised Gaming via Facial Expression Recognition (PMB, SB, CTT, SW, DMR, RV, TG).
- FDG-2014-BakkesW #challenge #design #game studies #personalisation
- Design criteria for challenge balancing of personalised game spaces (SB, SW).
- FDG-2014-BechtB #game studies #named #predict #video
- meIRL-BC: Predicting player positions in video games (IB, SB).
- FDG-2015-RoestB #comprehension #game studies
- Engaging Casual Games That Frustrate You: An Exploration on Understanding Engaging Frustrating Casual Games (MR, SB).
- FDG-2015-TraichioiuBR #generative #grammarware
- Grammar-based Procedural Content Generation from Designer-provided Difficulty Curves (MT, SB, DMR).
- CIG-2016-BeauB #automation #game studies #symmetry #video
- Automated game balancing of asymmetric video games (PB, SB), pp. 1–8.
- FDG-2017-HeijneB #experience #research
- Procedural zelda: a PCG environment for player experience research (NH, SB), p. 10.
- FDG-2018-BlomBS #personalisation #tablet
- Personalized crisis management training on a tablet (PMB, SB, PS), p. 10.
- FDG-2018-DecheringB #case study #game studies #interactive
- Moral engagement in interactive narrative games: an exploratory study on ethical agency in the walking dead and life is strange (AD, SB), p. 10.
- CoG-2019-BlomBS #modelling #multi #towards
- Towards Multi-modal Stress Response Modelling in Competitive League of Legends (PMB, SB, PS), pp. 1–4.