BibSLEIGH
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Used together with:
interact (9)
system (6)
museum (5)
digit (5)
virtual (5)

Stem exhibit$ (all stems)

30 papers:

CHICHI-2015-BlockHHSCPDES #interactive
Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild (FB, JH, MSH, AS, JC, BCP, JD, EME, CS), pp. 867–876.
HCIHCI-DE-2015-ZhangBL #design #human-computer #interactive
Emotional Engagement for Human-Computer Interaction in Exhibition Design (MZ, CdB, WL), pp. 542–549.
HCIHIMI-IKC-2015-BanKNTH #interactive
Virtual Jizai-Ryu: Hi-Fidelity Interactive Virtual Exhibit with Digital Display Case (YB, TK, TN, TT, MH), pp. 397–408.
HCIHIMI-IKC-2015-TanikawaOKNH
Virtual Bogie: Exhibition System to Understand Mechanism of Bogie with Digital Display Case (TT, HO, RK, TN, MH), pp. 634–645.
ECIRECIR-2015-GossenKN #adaptation #towards #user interface
Knowledge Journey Exhibit: Towards Age-Adaptive Search User Interfaces (TG, MK, AN), pp. 781–784.
HCIHIMI-AS-2014-NarumiOKTH #abstraction #comprehension
Switching the Level of Abstraction in Digital Exhibitions to Provide an Understanding of Mechanisms (TN, HO, RK, TT, MH), pp. 567–576.
ICPRICPR-2014-RazavianASC #smarttech #using
Estimating Attention in Exhibitions Using Wearable Cameras (ASR, OA, JS, SC), pp. 2691–2696.
CHICHI-2013-CafaroPLRR #exclamation #interactive
I see you there!: developing identity-preserving embodied interaction for museum exhibits (FC, AP, LL, JR, JR), pp. 1911–1920.
CHICHI-2013-ZhaoSNAVC #facebook #performance #social #social media
The many faces of facebook: experiencing social media as performance, exhibition, and personal archive (XZ, NS, SN, SA, SV, DC), pp. 1–10.
HCIDUXU-NTE-2013-AlelisBA
Exhibiting Emotion: Capturing Visitors’ Emotional Responses to Museum Artefacts (GA, AB, CSA), pp. 429–438.
HCIDUXU-NTE-2013-ChenD #empirical #interactive #multi
An Empirical Study of the Characteristics of Interactive Projection Systems in Multi-media Exhibits (THC, SYD), pp. 246–254.
HCIHIMI-LCCB-2013-NarumiKHATH #approach
Digital Railway Museum: An Approach to Introduction of Digital Exhibition Systems at the Railway Museum (TN, TK, TH, KA, TT, MH), pp. 238–247.
CASECASE-2012-YuLCCJ #automation #scalability
Automated robotic service in large-scale exhibition environments (WY, YCL, SC, HC, JJ), pp. 1156–1161.
CHICHI-2011-HinrichsC #gesture #interactive #multi #sequence
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits (UH, MSTC), pp. 3023–3032.
CHICHI-2011-PazminoL #case study #mobile
An exploratory study of input modalities for mobile devices used with museum exhibits (PJP, LL), pp. 895–904.
HCIDUXU-v2-2011-KimLD #collaboration
DraWiing Together: Exploring Collaborative User Engagement in Art Exhibitions (HK, HJL, EYLD), pp. 142–151.
HCIIDGD-2011-LiuLGCWL #design #experience #research #user interface
Exhibition User Experience Research and Design for Applications of Context Awareness Technologies (JL, XL, BG, JC, JW, QL), pp. 533–542.
SACSAC-2010-MylavarapuSB #approach #capacity #framework #probability
An optimized capacity planning approach for virtual infrastructure exhibiting stochastic workload (SM, VS, PB), pp. 386–390.
CASECASE-2009-LeeB #architecture #composition #nondeterminism #petri net
A modular petri net based architecture to model manufacturing systems exhibiting resource and timing uncertainties (HL, AB), pp. 525–530.
CHICHI-2009-SnibbeR #interactive #multi #social
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits (SSS, HR), pp. 1447–1456.
HCIHCI-AUII-2009-NagelPSHM #interactive #named
mæve — An Interactive Tabletop Installation for Exploring Background Information in Exhibitions (TN, LP, MS, MH, BM), pp. 483–491.
HCIOCSC-2009-LiuLWW #design #mobile #scalability #social
Mobile Social Service Design for Large-Scale Exhibition (HL, YL, WW, BW), pp. 72–81.
ICPRICPR-2008-ChowC #3d
Specularity removal and relighting of 3D object model for virtual exhibition (SKC, KLC), pp. 1–4.
ASEASE-2007-ChangR #execution #validation
Validating system properties exhibited in execution traces (FC, JR), pp. 517–520.
SACSAC-2006-OsorioK #analysis #behaviour
An initial analysis and presentation of malware exhibiting swarm-like behavior (FCCO, ZK), pp. 323–329.
SEKESEKE-2002-CostagliolaMFP #3d #approach #authoring #web
An approach for authoring 3D cultural heritage exhibitions on the web (GC, SDM, FF, FP), pp. 601–608.
VLDBVLDB-1998-Objectivity #industrial
Objectivity Industrial Exhibit, p. 705.
VLDBVLDB-1998-Pogue #industrial
Oracle Industrial Exhibit (AP), p. 706.
CHICHI-1997-Borchers #design #interactive #interface #music #named
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit (JOB), pp. 131–138.
ESOPESOP-1988-Heckmann88a #functional #specification
A Functional Language for the Specification of Complex Tree Transformations (System Exhibition) (RH), p. 380.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.