30 papers:
CHI-2015-BlockHHSCPDES #interactive- Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild (FB, JH, MSH, AS, JC, BCP, JD, EME, CS), pp. 867–876.
HCI-DE-2015-ZhangBL #design #human-computer #interactive- Emotional Engagement for Human-Computer Interaction in Exhibition Design (MZ, CdB, WL), pp. 542–549.
HIMI-IKC-2015-BanKNTH #interactive- Virtual Jizai-Ryu: Hi-Fidelity Interactive Virtual Exhibit with Digital Display Case (YB, TK, TN, TT, MH), pp. 397–408.
HIMI-IKC-2015-TanikawaOKNH- Virtual Bogie: Exhibition System to Understand Mechanism of Bogie with Digital Display Case (TT, HO, RK, TN, MH), pp. 634–645.
ECIR-2015-GossenKN #adaptation #towards #user interface- Knowledge Journey Exhibit: Towards Age-Adaptive Search User Interfaces (TG, MK, AN), pp. 781–784.
HIMI-AS-2014-NarumiOKTH #abstraction #comprehension- Switching the Level of Abstraction in Digital Exhibitions to Provide an Understanding of Mechanisms (TN, HO, RK, TT, MH), pp. 567–576.
ICPR-2014-RazavianASC #smarttech #using- Estimating Attention in Exhibitions Using Wearable Cameras (ASR, OA, JS, SC), pp. 2691–2696.
CHI-2013-CafaroPLRR #exclamation #interactive- I see you there!: developing identity-preserving embodied interaction for museum exhibits (FC, AP, LL, JR, JR), pp. 1911–1920.
CHI-2013-ZhaoSNAVC #facebook #performance #social #social media- The many faces of facebook: experiencing social media as performance, exhibition, and personal archive (XZ, NS, SN, SA, SV, DC), pp. 1–10.
DUXU-NTE-2013-AlelisBA- Exhibiting Emotion: Capturing Visitors’ Emotional Responses to Museum Artefacts (GA, AB, CSA), pp. 429–438.
DUXU-NTE-2013-ChenD #empirical #interactive #multi- An Empirical Study of the Characteristics of Interactive Projection Systems in Multi-media Exhibits (THC, SYD), pp. 246–254.
HIMI-LCCB-2013-NarumiKHATH #approach- Digital Railway Museum: An Approach to Introduction of Digital Exhibition Systems at the Railway Museum (TN, TK, TH, KA, TT, MH), pp. 238–247.
CASE-2012-YuLCCJ #automation #scalability- Automated robotic service in large-scale exhibition environments (WY, YCL, SC, HC, JJ), pp. 1156–1161.
CHI-2011-HinrichsC #gesture #interactive #multi #sequence- Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits (UH, MSTC), pp. 3023–3032.
CHI-2011-PazminoL #case study #mobile- An exploratory study of input modalities for mobile devices used with museum exhibits (PJP, LL), pp. 895–904.
DUXU-v2-2011-KimLD #collaboration- DraWiing Together: Exploring Collaborative User Engagement in Art Exhibitions (HK, HJL, EYLD), pp. 142–151.
IDGD-2011-LiuLGCWL #design #experience #research #user interface- Exhibition User Experience Research and Design for Applications of Context Awareness Technologies (JL, XL, BG, JC, JW, QL), pp. 533–542.
SAC-2010-MylavarapuSB #approach #capacity #framework #probability- An optimized capacity planning approach for virtual infrastructure exhibiting stochastic workload (SM, VS, PB), pp. 386–390.
CASE-2009-LeeB #architecture #composition #nondeterminism #petri net- A modular petri net based architecture to model manufacturing systems exhibiting resource and timing uncertainties (HL, AB), pp. 525–530.
CHI-2009-SnibbeR #interactive #multi #social- Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits (SSS, HR), pp. 1447–1456.
HCI-AUII-2009-NagelPSHM #interactive #named- mæve — An Interactive Tabletop Installation for Exploring Background Information in Exhibitions (TN, LP, MS, MH, BM), pp. 483–491.
OCSC-2009-LiuLWW #design #mobile #scalability #social- Mobile Social Service Design for Large-Scale Exhibition (HL, YL, WW, BW), pp. 72–81.
ICPR-2008-ChowC #3d- Specularity removal and relighting of 3D object model for virtual exhibition (SKC, KLC), pp. 1–4.
ASE-2007-ChangR #execution #validation- Validating system properties exhibited in execution traces (FC, JR), pp. 517–520.
SAC-2006-OsorioK #analysis #behaviour- An initial analysis and presentation of malware exhibiting swarm-like behavior (FCCO, ZK), pp. 323–329.
SEKE-2002-CostagliolaMFP #3d #approach #authoring #web- An approach for authoring 3D cultural heritage exhibitions on the web (GC, SDM, FF, FP), pp. 601–608.
VLDB-1998-Objectivity #industrial- Objectivity Industrial Exhibit, p. 705.
VLDB-1998-Pogue #industrial- Oracle Industrial Exhibit (AP), p. 706.
CHI-1997-Borchers #design #interactive #interface #music #named- WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit (JOB), pp. 131–138.
ESOP-1988-Heckmann88a #functional #specification- A Functional Language for the Specification of Complex Tree Transformations (System Exhibition) (RH), p. 380.