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Travelled to:
1 × China
Collaborated with:
D. Hunter Hale Frederick W. P. Heckel Frederick William Poe Heckel ∅ David Hunter Hale Priyesh N. Dixit Nikhil S. Ketkar P.Rashidi D.J.Cook S.K.Das Billy Nolen Michael Ross L.B.Holder Arthur Carroll Jichen Zhu Antonios Liapis Sebastian Risi Rafael Bidarra
Talks about:
navig (5) mesh (4) use (4) behavior (3) agent (3) base (3) decomposit (2) spatial (2) generat (2) charact (2)

Person: G. Michael Youngblood

DBLP DBLP: Youngblood:G=_Michael

Facilitated 2 volumes:

AIIDE 2009Ed
AIIDE 2010Ed

Contributed to:

HCI p2 20072007
AIIDE 20062006
GDCSE 20072007
AIIDE 20082008
AIIDE 20092009
FDG 20092009
AIIDE 20102010
CIG 20102010
FDG 20112011
CIG 20182018

Wrote 13 papers:

HCI-IPT-2007-RashidiYCD #smarttech
Inhabitant Guidance of Smart Environments (PR, GMY, DJC, SKD), pp. 910–919.
AIIDE-2006-YoungbloodNRH
Building Test Beds for AI with the Q3 Mod Base (GMY, BN, MR, LBH), pp. 153–154.
GDCSE-J-2007-Youngblood #education #game studies #student #using
Engaging Students in Advanced Computer Science Education Using Game Segments (GMY).
AIIDE-2008-HaleYD #composition #navigation #realtime
Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds (DHH, GMY, PND).
AIIDE-2009-HaleY #3d #composition #generative #navigation
Full 3D Spatial Decomposition for the Generation of Navigation Meshes (DHH, GMY).
AIIDE-2009-HeckelYH #behaviour #design #interactive #interface #named
BehaviorShop: An Intuitive Interface for Interactive Character Design (FWPH, GMY, DHH).
FDG-2009-HeckelYH #navigation
Influence points for tactical information in navigation meshes (FWPH, GMY, DHH), pp. 79–85.
AIIDE-2010-HaleY #navigation
Adversarial Navigation Mesh Alteration (DHH, GMY).
AIIDE-2010-HeckelY #behaviour #coordination #multi #using
Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption (FWPH, GMY).
AIIDE-2010-YoungbloodHHC #agile #behaviour #development #game studies #using
Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control (GMY, FWPH, DHH, AC).
CIG-2010-HeckelYK #complexity
Representational complexity of reactive agents (FWPH, GMY, NSK), pp. 257–264.
FDG-2011-HaleY #detection #navigation #using
Using navigation meshes for collision detection (DHH, GMY), pp. 316–318.
CIG-2018-ZhuLRBY #design
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation (JZ, AL, SR, RB, GMY), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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