BibSLEIGH corpus
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Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Travelled to:
1 × China
Collaborated with:
D. Hunter Hale Frederick W. P. Heckel Frederick William Poe Heckel David Hunter Hale Priyesh N. Dixit Nikhil S. Ketkar P.Rashidi D.J.Cook S.K.Das Billy Nolen Michael Ross L.B.Holder Arthur Carroll Jichen Zhu Antonios Liapis Sebastian Risi Rafael Bidarra
Talks about:
navig (5) mesh (4) use (4) behavior (3) agent (3) base (3) decomposit (2) spatial (2) generat (2) charact (2)

Person: G. Michael Youngblood

DBLP DBLP: Youngblood:G=_Michael

Facilitated 2 volumes:

AIIDE 2009Ed
AIIDE 2010Ed

Contributed to:

HCI p2 20072007
AIIDE 20062006
GDCSE 20072007
AIIDE 20082008
AIIDE 20092009
FDG 20092009
AIIDE 20102010
CIG 20102010
FDG 20112011
CIG 20182018

Wrote 13 papers:

HCI-IPT-2007-RashidiYCD #smarttech
Inhabitant Guidance of Smart Environments (PR, GMY, DJC, SKD), pp. 910–919.
Building Test Beds for AI with the Q3 Mod Base (GMY, BN, MR, LBH), pp. 153–154.
GDCSE-J-2007-Youngblood #education #game studies #student #using
Engaging Students in Advanced Computer Science Education Using Game Segments (GMY).
AIIDE-2008-HaleYD #composition #navigation #realtime
Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds (DHH, GMY, PND).
AIIDE-2009-HaleY #3d #composition #generative #navigation
Full 3D Spatial Decomposition for the Generation of Navigation Meshes (DHH, GMY).
AIIDE-2009-HeckelYH #behaviour #design #interactive #interface #named
BehaviorShop: An Intuitive Interface for Interactive Character Design (FWPH, GMY, DHH).
FDG-2009-HeckelYH #navigation
Influence points for tactical information in navigation meshes (FWPH, GMY, DHH), pp. 79–85.
AIIDE-2010-HaleY #navigation
Adversarial Navigation Mesh Alteration (DHH, GMY).
AIIDE-2010-HeckelY #behaviour #coordination #multi #using
Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption (FWPH, GMY).
AIIDE-2010-YoungbloodHHC #agile #behaviour #development #game studies #using
Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control (GMY, FWPH, DHH, AC).
CIG-2010-HeckelYK #complexity
Representational complexity of reactive agents (FWPH, GMY, NSK), pp. 257–264.
FDG-2011-HaleY #detection #navigation #using
Using navigation meshes for collision detection (DHH, GMY), pp. 316–318.
CIG-2018-ZhuLRBY #design
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation (JZ, AL, SR, RB, GMY), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.