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Travelled to:
1 × South Korea
Collaborated with:
A.Zook Kristin Siu Matthew Guzdial S.Das Robert Michael Young D.K.Elson B.Li A.P.Macvean Hong Yu 0010 Brent Harrison Andrew Stern Don M. Dini Mei Si Stacy C. Marsella David L. Roberts Charles L. Isbell Jr. Eric Fruchter Chinmay Barve Sanjeet Hajarnis Devika Karnik Ken Hartsook Sasha Azad Carl Saldanha Cheng-Hann Gan M.v.Lent Paul Carpenter Ryan McAlinden Paul Brobst Stephen Lee-Urban Heather K. Holden Robert A. Sottilare Keith W. Brawner
Talks about:
game (14) stori (7) generat (5) evalu (4) interact (3) virtual (3) realiti (3) comput (3) human (3) procedur (2)

Person: Mark O. Riedl

DBLP DBLP: Riedl:Mark_O=

Facilitated 1 volumes:

AIIDE 2011Ed

Contributed to:

CHI 20152015
AIIDE 20052005
AIIDE 20062006
AIIDE 20072007
AIIDE 20082008
DiGRA 20092009
AIIDE 20102010
CIG 20112011
FDG 20112011
AIIDE 20122012
FDG 20122012
CIG 20132013
FDG 20142014
AIIDE 20152015
AIIDE 20162016
CHI PLAY 20162016
FDG 20172017

Wrote 23 papers:

CHI-2015-DasZR #game studies #personalisation
Examining Game World Topology Personalization (SD, AZ, MOR), pp. 3731–3734.
AIIDE-2005-LentRCMB
Increasing Replayability with Deliberative and Reactive Planning (MvL, MOR, PC, RM, PB), pp. 135–140.
AIIDE-2005-RiedlY #branch #generative #graph #linear
From Linear Story Generation to Branching Story Graphs (MOR, RMY), pp. 111–116.
AIIDE-2006-RiedlSD #interactive #simulation
Mixing Story and Simulation in Interactive Narrative (MOR, AS, DMD), pp. 149–150.
AIIDE-2007-ElsonR #lightweight
A Lightweight Intelligent Virtual Cinematography System for Machinima Production (DKE, MOR), pp. 8–13.
AIIDE-2008-SiMR #authoring #interactive #process
Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama (MS, SCM, MOR).
DiGRA-2009-RobertsRI #game studies
Beyond Adversarial: The Case for Game AI as Storytelling (DLR, MOR, CLIJ).
AIIDE-2010-BarveHKR #authoring #framework #game studies #mobile #named #platform
WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tool (CB, SH, DK, MOR).
AIIDE-2010-LiR #adaptation #approach #game studies
An Offline Planning Approach to Game Plotline Adaptation (BL, MOR).
CIG-2011-HartsookZDR #game studies #towards
Toward supporting stories with procedurally generated game worlds (KH, AZ, SD, MOR), pp. 297–304.
FDG-2011-MacveanR #evaluation #game studies #metric
An enjoyment metric for the evaluation of alternate reality games (APM, MOR), pp. 277–279.
AIIDE-2012-ZookR #data-driven
A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment (AZ, MOR).
FDG-2012-ZookLRHSB #automation #generative #towards
Automated scenario generation: toward tailored and optimized military training in virtual environments (AZ, SLU, MOR, HKH, RAS, KWB), pp. 164–171.
CIG-2013-RiedlZ #game studies
AI for game production (MOR, AZ), pp. 1–8.
FDG-2014-SiuZR #collaboration #contest #design #evaluation #game studies
Collaboration versus competition: Design and evaluation of mechanics for games with a purpose (KS, AZ, MOR).
FDG-2014-ZookFR #automation #game studies #learning #parametricity
Automatic playtesting for game parameter tuning via active learning (AZ, EF, MOR).
AIIDE-2015-YuR #interactive #optimisation
Optimizing Players' Expected Enjoyment in Interactive Stories (HY0, MOR), pp. 100–107.
AIIDE-2016-AzadSGR #artificial reality #game studies #generative
Procedural Level Generation for Augmented Reality Games (SA, CS, CHG, MOR), pp. 247–250.
AIIDE-2016-GuzdialR #game studies #generative
Game Level Generation from Gameplay Videos (MG, MOR), pp. 44–50.
AIIDE-2016-HarrisonR #crowdsourcing #learning #using
Learning From Stories: Using Crowdsourced Narratives to Train Virtual Agents (BH, MOR), pp. 183–189.
CHI-PLAY-2016-SiuR #game studies
Reward Systems in Human Computation Games (KS, MOR), pp. 266–275.
FDG-2017-SiuGR #game studies #multi
Evaluating singleplayer and multiplayer in human computation games (KS, MG, MOR), p. 10.
FDG-2017-SiuZR #framework #game studies
A framework for exploring and evaluating mechanics in human computation games (KS, AZ, MOR), p. 4.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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