Aaron Marcus
Proceedings of the Second International Conference on Design, User Experience, and Usability. Part I: Design Philosophy, Methods, and Tools
HCI/DUXU p1, 2013.
@proceedings{DUXU-PMT-2013, address = "Las Vegas, Nevada, USA", doi = "10.1007/978-3-642-39229-0", editor = "Aaron Marcus", isbn = "978-3-642-39228-3", publisher = "{Springer International Publishing}", series = "{Lecture Notes in Computer Science}", title = "{Proceedings of the Second International Conference on Design, User Experience, and Usability. Part I: Design Philosophy, Methods, and Tools}", volume = 8012, year = 2013, }
Contents (67 items)
- DUXU-PMT-2013-AdikariMC #agile #design #experience #user interface
- Reframed Contexts: Design Thinking for Agile User Experience Design (SA, CM, JAC), pp. 3–12.
- DUXU-PMT-2013-BellowsHY #approach #design #difference #research
- An Individual Differences Approach to Design Fixation: Comparing Laboratory and Field Research (BGB, JFH, RJY), pp. 13–21.
- DUXU-PMT-2013-Bystricky
- Techno-imagination and Implicit Knowledge (JB), pp. 22–28.
- DUXU-PMT-2013-ChungF #component #experience
- Context as a System, Product as a Component, and the Relationship as Experience (WC, SF), pp. 29–37.
- DUXU-PMT-2013-FaroughiF #design #on the
- On the Poetry of Design (AF, RF), pp. 38–47.
- DUXU-PMT-2013-FlanaganV #interface
- Future Fashion — At the Interface (PJF, KFCV), pp. 48–57.
- DUXU-PMT-2013-Flanagan #feedback #how #interface
- Haptic Interface Aesthetics — “Feedback Loops, Live Coding and How to Harness the Potential of Embodied Estrangement in Artistic Practices and Aesthetic Theories within Interface Culture” (PJF), pp. 58–67.
- DUXU-PMT-2013-FrancaSM #parallel
- Is Reality Real? Thoughts and Conjectures about Culture, Self, Intersubjectivity and Parallel Worlds in Digital Technologies (ACPdF, MMS, LRdLM), pp. 68–73.
- DUXU-PMT-2013-GuyC #experience #hybrid #interactive
- The Lack of Subjective Experience in Hybrid Intelligent Agents in Interactive Storytelling (OG, RC), pp. 74–83.
- DUXU-PMT-2013-Islam13a #interface #towards #web
- Towards Determinants of User-Intuitive Web Interface Signs (MNI), pp. 84–93.
- DUXU-PMT-2013-Kurosu13a
- Sci-Fi Movies and the Pessimistic View for the Future Controlled Society of Totalitarianism (MK), pp. 94–99.
- DUXU-PMT-2013-Matthiessen #design #education #experience #industrial #interactive #what
- Interactive Design and the Human Experience: What Can Industrial Design Teach Us (NM), pp. 100–106.
- DUXU-PMT-2013-Moallem #network
- Location, Location, Location: About Home Networking Devices Location and Features (AM), pp. 107–114.
- DUXU-PMT-2013-MonteiroSL #case study #human-computer
- Metacommunication and Semiotic Engineering: Insights from a Study with Mediated HCI (ITM, CSdS, CFL), pp. 115–124.
- DUXU-PMT-2013-OgaickC #hypermedia
- Hypertext in Mutation: The Mapping of a Mythos (TO, WC), pp. 125–133.
- DUXU-PMT-2013-Schaffzin #design #education #social
- Social Movement Information Design and a Curriculum of Proper Knowledge Consumption (GYS), pp. 134–143.
- DUXU-PMT-2013-SmithYBP #design
- Shifting the Focus: An Objective Look at Design Fixation (MABS, RJY, BGB, MSP), pp. 144–151.
- DUXU-PMT-2013-Tanaka-Ishii #representation
- Semiotics of Void and Information Representation (KTI), pp. 152–161.
- DUXU-PMT-2013-YuleB #hypermedia
- Of Hoverboards and Hypertext (DY, JB), pp. 162–170.
- DUXU-PMT-2013-ZhangD #analysis #interactive
- User-Mobile Phone Interactions: A Postphenomenology Analysis (BZ, HD), pp. 171–180.
- DUXU-PMT-2013-AsthanaSS #design #interactive #usability
- Assessing Designs of Interactive Voice Response Systems for Better Usability (SA, PS, AS), pp. 183–192.
- DUXU-PMT-2013-Breiner #detection #forensics #interactive
- User Interaction Forensics — Detecting and Interpreting the User’s Footprints during Touch Interaction (KB), pp. 193–202.
- DUXU-PMT-2013-CamposLNCS #process
- The Conjunction Fallacy and Its Impacts in the User’s Data Acquisition Process (FC, DL, MN, WC, MMS), pp. 203–211.
- DUXU-PMT-2013-ChynalSS #data analysis #evaluation #eye tracking #usability #using
- Remote Usability Evaluation Using Eye Tracking Enhanced with Intelligent Data Analysis (PC, JS, JMS), pp. 212–221.
- DUXU-PMT-2013-Evans #online #overview
- Beyond Satisfaction Questionnaires: “Hacking” the Online Survey (ALE), pp. 222–231.
- DUXU-PMT-2013-FebrettiLSJKW #component #evaluation #interface #protocol
- A Component-Based Evaluation Protocol for Clinical Decision Support Interfaces (AF, KDL, JS, AEJ, GMK, DJW), pp. 232–241.
- DUXU-PMT-2013-FilippiBFBC #interactive #simulation
- Human in the Loop: A Model to Integrate Interaction Issues in Complex Simulations (SF, DB, FF, MB, UC), pp. 242–251.
- DUXU-PMT-2013-FischerSN #design #set #towards #usability #validation
- Towards a Holistic Tool for the Selection and Validation of Usability Method Sets Supporting Human-Centered Design (HF, BS, KN), pp. 252–261.
- DUXU-PMT-2013-GockelGPPE #approach #evaluation #experience #named #user interface
- VMUXE — An Approach to User Experience Evaluation for Virtual Museums (BG, HG, AP, SP, JE), pp. 262–272.
- DUXU-PMT-2013-GreenwoodJ
- Customer Recruitment: Ethical, Legal and Practical Issues (KG, AJ), pp. 273–282.
- DUXU-PMT-2013-HamaKKIN #design #experience #framework #novel #social #user interface
- Novel Method of Evaluating GUI Design from the Viewpoint of Worker Experience — Central Control Systems for Social Infrastructure (DH, MK, MK, KI, MN), pp. 283–293.
- DUXU-PMT-2013-JiangL #adaptation #effectiveness #matrix #using
- Understand System’s Relative Effectiveness Using Adapted Confusion Matrix (NJ, HL), pp. 294–302.
- DUXU-PMT-2013-JoyceK #development #internet
- Development of a General Internet Attitude Scale (MJ, JK), pp. 303–311.
- DUXU-PMT-2013-KarlinF #feedback #usability
- The Usability Perception Scale (UPscale): A Measure for Evaluating Feedback Displays (BK, RF), pp. 312–321.
- DUXU-PMT-2013-KimKK #experience #usability #user interface
- System for Evaluating Usability and User Experience by Analyzing Repeated Patterns (YBK, SJK, CHK), pp. 322–329.
- DUXU-PMT-2013-KulpaTS #interface #usability
- A Color Model in the Usability of Computer Interface Applied to Users with Low Vision (CCK, FGT, RPdS), pp. 330–339.
- DUXU-PMT-2013-LuBS #usability
- Usability of Virtual Worlds (HL, TB, SS), pp. 340–348.
- DUXU-PMT-2013-McGeeVD #estimation #experience
- Assessing Perceived Experience with Magnitude Estimation (MM, MV, JD), pp. 349–358.
- DUXU-PMT-2013-NunesS #usability
- SINGRAR Usability Study (ILN, MSM), pp. 359–368.
- DUXU-PMT-2013-OrehovackiH #development #education #usability #validation #web
- Development and Validation of an Instrument to Measure the Usability of Educational Artifacts Created with Web 2.0 Applications (TO, NZH), pp. 369–378.
- DUXU-PMT-2013-PenhaCSCB #evaluation #usability
- Ergonomic Evaluation of Usability with Users — Application of the Technique of Cooperative Evaluation (MP, WC, MMS, FC, MB), pp. 379–388.
- DUXU-PMT-2013-PrisacariH #design #using
- Using Eye-Tracking to Test and Improve Website Design (AP, TH), pp. 389–398.
- DUXU-PMT-2013-ProvostR #case study #experience #interactive #user interface
- The Dimensions of Positive and Negative User Experiences with Interactive Products (GP, JMR), pp. 399–408.
- DUXU-PMT-2013-Silveira #approach #behaviour #design #usability
- Participatory Design and Usability: A Behavioral Approach of Workers’ Attitudes in the Work Environment (DMCdS), pp. 409–416.
- DUXU-PMT-2013-ThomasJ #sorting
- Merging Methodologies: Combining Individual and Group Card Sorting (RLT, IJ), pp. 417–426.
- DUXU-PMT-2013-Walser #design #user interface
- Engaging Citizens with UX Design (KW), pp. 427–436.
- DUXU-PMT-2013-ArningTZJ #architecture #elicitation #mobile #requirements
- Eliciting User Requirements and Acceptance for Customizing Mobile Device System Architecture (KA, BT, MZ, EMJ), pp. 439–448.
- DUXU-PMT-2013-BrandenburgVD #experience #user interface
- User Experience Starts at the Keystroke Level: The Model of User Experience (MUX) (SB, MV, UD), pp. 449–458.
- DUXU-PMT-2013-BuchdidPB #design #using
- Designing iDTV Applications from Participatory Use of Patterns (SBB, RP, MCCB), pp. 459–468.
- DUXU-PMT-2013-ChangL #design #modelling #process
- Design Process and Knowledge Searching Model Based on User Creativity (CLC, DBL), pp. 469–478.
- DUXU-PMT-2013-ChenLV
- Activity-Based Context-Aware Model (YC, ZL, JV), pp. 479–487.
- DUXU-PMT-2013-HsiehLHM #design
- Satisfying Consumers’ Needs through Systematic Empathic Design Model (MHH, DBL, CYH, CHM), pp. 488–497.
- DUXU-PMT-2013-KangS #case study #design #how #process
- How to Observe, Share and Apply in Design Process? — Focusing on International Design Workshops as a Case Study (NK, HS), pp. 498–505.
- DUXU-PMT-2013-KarahasanovicF #2d #approach #behaviour #experience #modelling #network
- Modelling User Behaviour and Experience — The R2D2 Networks Approach (AK, AF), pp. 506–515.
- DUXU-PMT-2013-KitamuraKNSYM #community #using
- Community Participation Support Using an ICF-Based Community Map (SK, KK, YN, KIS, JY, HM), pp. 516–524.
- DUXU-PMT-2013-KohnoYSN #analysis #approach #design
- Pragmatic Approach to Cost Benefit Analysis of User Centered Design (IK, HY, SS, MN), pp. 525–534.
- DUXU-PMT-2013-LuL13a #behaviour #design
- Innovative Behavioral Intention and Creativity Achievement in Design: Test of an Integrated Model (CCL, DBL), pp. 535–544.
- DUXU-PMT-2013-LuhCK #concept #design #development #process
- A Design Process for New Concept Development (DBL, F(HC, V(HK), pp. 545–553.
- DUXU-PMT-2013-MichailidouSL #experience #how #user interface
- How to Create a User Experience Story (IM, CvS, UL), pp. 554–563.
- DUXU-PMT-2013-MikkonenH #experience #prototype
- Prototyping with Experience Workshop (JM, YTH), pp. 564–572.
- DUXU-PMT-2013-RaisonS #agile #approach #design
- Keeping User Centred Design (UCD) Alive and Well in Your Organisation: Taking an Agile Approach (CR, SS), pp. 573–582.
- DUXU-PMT-2013-SandinoMV #design #interactive #realtime
- Design Thinking Methodology for the Design of Interactive Real-Time Applications (DS, LMM, GV), pp. 583–592.
- DUXU-PMT-2013-ChiuT #design #effectiveness #idea #network #process #social
- User Involvement in Idea Brainstorming of Design Process: Finding the Effective Strategy in Social Network Service (SCC, KT), pp. 593–598.
- DUXU-PMT-2013-SilvaSMP #agile #comprehension #design #user interface
- Understanding the UX Designer’s Role within Agile Teams (TSdS, MSS, CdOM, LCP), pp. 599–609.
- DUXU-PMT-2013-SuL #design #interactive
- Designing for Resonance by Evocative Objects: An Experiential Interaction Design Method (CSS, RHL), pp. 610–619.
- DUXU-PMT-2013-VinagreN #design #named
- Usagame — A New Methodology to Support User Centered Design of Touchscreen Applications (PV, ILN), pp. 620–629.
- DUXU-PMT-2013-Yantac #design #education #experience #interactive #user interface
- A Method for Teaching Affordance for User Experience Design in Interactive Media Design Education (AEY), pp. 630–638.
26 ×#design
14 ×#experience
11 ×#usability
10 ×#interactive
10 ×#user interface
6 ×#approach
5 ×#interface
5 ×#process
4 ×#education
4 ×#evaluation
14 ×#experience
11 ×#usability
10 ×#interactive
10 ×#user interface
6 ×#approach
5 ×#interface
5 ×#process
4 ×#education
4 ×#evaluation