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Travelled to:
1 × China
16 × USA
2 × Germany
2 × Greece
Collaborated with:
V.Frank J.Armitage E.Guttman L.Wigham S.Abromowitz E.W.Gould J.Dumpert S.Baradit J.Brejcha S.Hamoodi N.Krishnamurthi Á.Pérez Y.Peng N.Lecca M.F.Abulkhair T.K.Schieder L.Cantoni R.Gunther R.Sieffert W.B.Cowan W.Smith M.Chiou C.Narula A.Yu A.Berger R.Knauf M.Eibl D.A.Norman R.Rucker B.Sterling V.Vinge J.Ashley C.Knapheide A.Lund D.Rosenberg K.Vredenburg
Talks about:
design (30) user (18) interfac (11) mobil (10) machin (7) experi (7) cultur (7) persuas (6) inform (6) combin (5)

Person: Aaron Marcus

DBLP DBLP: Marcus:Aaron

Facilitated 13 volumes:

HCI/DUXU p1 2015Ed
HCI/DUXU p3 2015Ed
HCI/DUXU p2 2015Ed
HCI/DUXU p2 2014Ed
HCI/DUXU p4 2014Ed
HCI/DUXU p3 2014Ed
HCI/DUXU p1 2014Ed
HCI/DUXU p2 2013Ed
HCI/DUXU p3 2013Ed
HCI/DUXU p1 2013Ed
HCI/DUXU p4 2013Ed
HCI/DUXU p1 2011Ed
HCI/DUXU p2 2011Ed

Contributed to:

HCI/DUXU p1 20152015
HCI/DUXU p2 20152015
HCI/DUXU p2 20142014
HCI/DUXU p3 20142014
HCI/DUXU p2 20132013
HCI/DUXU p3 20132013
HCI/DUXU p4 20132013
HCI p1 20132013
HCI/DUXU p1 20112011
HCI/DUXU p2 20112011
HCI/IDGD 20112011
HCI/HCD 20092009
HCI/IDGD 20092009
HCI v3 20072007
HCI v2 19991999
HCI v1 19991999
HCI v1 19971997
HCI v2 19971997
HCI v1 19931993
CHI 19921992
CHI 19891989

Wrote 35 papers:

DUXU-DD-2015-Marcus #behaviour #mobile #persuasion
The Marriage Machine: Mobile Persuasion/Behavior Change (AM), pp. 513–523.
DUXU-UI-2015-MarcusB #analysis #design
Chinese User-Experience Design: An Initial Analysis (AM, SB), pp. 107–117.
DUXU-DI-2014-Marcus #behaviour #mobile
The Happiness Machine: Mobile Behavior Change (AM), pp. 258–268.
DUXU-ELAS-2014-MarcusDW #design
User-Experience for Personal Sustainability Software: Applying Design Philosophy and Principles (AM, JD, LW), pp. 583–593.
DUXU-CXC-2013-Marcus
User-Experience and Science-Fiction in Chinese, Indian, and Japanese Films (AM), pp. 72–78.
DUXU-CXC-2013-MarcusPL #design #learning #mobile #persuasion #user interface
The Learning Machine: Mobile UX Design That Combines Information Design with Persuasion Design (AM, YP, NL), pp. 247–256.
DUXU-NTE-2013-MarcusA #design #mobile #persuasion #user interface
The Driving Machine: Mobile UX Design That Combines Information Design with Persuasion Design (AM, SA), pp. 140–149.
DUXU-NTE-2013-MarcusAA #evaluation #heuristic
Heuristic Evaluation of iCalamityGuide Application (AM, SA, MFA), pp. 130–139.
DUXU-WM-2013-MarcusCNY #behaviour #design #mobile #persuasion #user interface
The Innovation Machine: Mobile UX Design Combining Information and Persuasion Design to Change Behavior (AM, MC, CN, AY), pp. 67–76.
DUXU-WM-2013-MarcusSC #design #mobile #persuasion #user interface
The Travel Machine: Mobile UX Design That Combines Information Design with Persuasion Design (AM, TKS, LC), pp. 696–705.
HCI-AMTE-2013-BrejchaM #interactive #towards #user interface
Semiotics of Interaction: Towards a UI Alphabet (JB, AM), pp. 13–21.
DUXU-v1-2011-BergerKEM #mobile #personalisation
Moody Mobile TV: Exploring TV Clips with Personalized Playlists (AB, RK, ME, AM), pp. 541–548.
DUXU-v1-2011-GouldM #collaboration #communication #development
Company Culture Audit to Improve Development Team’s Collaboration, Communication, and Cooperation (EWG, AM), pp. 415–424.
DUXU-v1-2011-MarcusDW #design
User-Experience for Personal Sustainability Software: Determining Design Philosophy and Principles (AM, JD, LW), pp. 172–177.
DUXU-v2-2011-Marcus #design #health #mobile #persuasion #user interface
The Health Machine: Mobile UX Design That Combines Information Design with Persuasion Design (AM), pp. 598–607.
IDGD-2011-MarcusGW #design #education
Culture-Centered Design: Culture Audit of Screen Designs for Educational Software in Saudi Arabia (AM, EWG, LW), pp. 85–93.
HCD-2009-Marcus #development
User-Experience Development (AM), pp. 611–617.
HCD-2009-MarcusAKLRV #development #enterprise #overview
A Survey of User-Experience Development at Enterprise Software Companies (AM, JA, CK, AL, DR, KV), pp. 601–610.
HCD-2009-MarcusGS #maturity #standard #usability #validation
Validating a Standardized Usability/User-Experience Maturity Model: A Progress Report (AM, RG, RS), pp. 104–109.
IDGD-2009-MarcusH #design
The Impact of Culture on the Design of Arabic Websites (AM, SH), pp. 386–394.
IDGD-2009-MarcusK #analysis #network #social
Cross-Cultural Analysis of Social Network Services in Japan, Korea, and the USA (AM, NK), pp. 59–68.
HCI-MIE-2007-Marcus #communication #mobile #user interface
m-LoCoS UI: A Universal Visible Language for Global Mobile Communication (AM), pp. 144–153.
HCI-MIE-2007-MarcusP #mobile #social #user interface #video
m-YouTube Mobile UI: Video Selection Based on Social Influence (AM, ÁP), pp. 926–932.
HCI-CCAD-1999-MarcusFAG #design #interface
Global User-Interface Design (AM, VF, JA, EG), pp. 772–776.
HCI-EI-1999-MarcusAFG #design #matter
You don’t have to be Jewish to Design Bagel.com, but it Helps... and Other Matters (AM, JA, VF, EG), pp. 516–520.
HCI-EI-1999-MarcusAFG99a #design #interface #online #transaction
User-Interface Design for Online Transactions: Planet SABRE Air-Travel Booking (AM, JA, VF, EG), pp. 656–660.
HCI-EI-1999-MarcusAFG99b #design #interface
Good Things in Small Packages: User-Interface Design for Baby Faces in Devices and Appliances for Y2K and Beyond (AM, JA, VF, EG), pp. 715–719.
HCI-EI-1999-MarcusAFG99c #design #interface
Vehicle-Navigation User-Interface Design: Lessons for Consumer Devices (AM, JA, VF, EG), pp. 1143–1147.
HCI-EI-1999-MarcusAFG99d #development #interface
User-Interface Development: Lessons for the Future from two Past Projects (AM, JA, VF, EG), pp. 1227–1231.
HCI-CC-1997-Marcus #design #user interface
Cultural Diversity for User Interface Design: A Progress Report (AM), pp. 145–148.
HCI-CC-1997-Marcus97a #design #interface #standard
International User-Interface Standards for Information Superhighways: Some Design Issues (AM), pp. 189–192.
HCI-SEC-1997-Marcus97b #design #user interface #web
History Lesson: The Web Discovers User Interface Design (AM), pp. 535–538.
HCI-ACS-1993-Marcus #design #user interface
Metaphor Design and Cultural Diversity in Advanced User Interfaces (AM), pp. 469–474.
CHI-1992-MarcusNRSV #predict #user interface
Sci-fi at CHI: Cyberpunk novelists predict future user interfaces (AM, DAN, RR, BS, VV), pp. 435–437.
CHI-1989-MarcusCS #design #user interface
Color in user interface design: functionally and aesthetics (AM, WBC, WS), pp. 25–27.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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