Travelled to:
1 × China
16 × USA
2 × Germany
2 × Greece
Collaborated with:
∅ V.Frank J.Armitage E.Guttman L.Wigham S.Abromowitz E.W.Gould J.Dumpert S.Baradit J.Brejcha S.Hamoodi N.Krishnamurthi Á.Pérez Y.Peng N.Lecca M.F.Abulkhair T.K.Schieder L.Cantoni R.Gunther R.Sieffert W.B.Cowan W.Smith M.Chiou C.Narula A.Yu A.Berger R.Knauf M.Eibl D.A.Norman R.Rucker B.Sterling V.Vinge J.Ashley C.Knapheide A.Lund D.Rosenberg K.Vredenburg
Talks about:
design (30) user (18) interfac (11) mobil (10) machin (7) experi (7) cultur (7) persuas (6) inform (6) combin (5)
Person: Aaron Marcus
DBLP: Marcus:Aaron
Facilitated 13 volumes:
Contributed to:
Wrote 35 papers:
- DUXU-DD-2015-Marcus #behaviour #mobile #persuasion
- The Marriage Machine: Mobile Persuasion/Behavior Change (AM), pp. 513–523.
- DUXU-UI-2015-MarcusB #analysis #design
- Chinese User-Experience Design: An Initial Analysis (AM, SB), pp. 107–117.
- DUXU-DI-2014-Marcus #behaviour #mobile
- The Happiness Machine: Mobile Behavior Change (AM), pp. 258–268.
- DUXU-ELAS-2014-MarcusDW #design
- User-Experience for Personal Sustainability Software: Applying Design Philosophy and Principles (AM, JD, LW), pp. 583–593.
- DUXU-CXC-2013-Marcus
- User-Experience and Science-Fiction in Chinese, Indian, and Japanese Films (AM), pp. 72–78.
- DUXU-CXC-2013-MarcusPL #design #learning #mobile #persuasion #user interface
- The Learning Machine: Mobile UX Design That Combines Information Design with Persuasion Design (AM, YP, NL), pp. 247–256.
- DUXU-NTE-2013-MarcusA #design #mobile #persuasion #user interface
- The Driving Machine: Mobile UX Design That Combines Information Design with Persuasion Design (AM, SA), pp. 140–149.
- DUXU-NTE-2013-MarcusAA #evaluation #heuristic
- Heuristic Evaluation of iCalamityGuide Application (AM, SA, MFA), pp. 130–139.
- DUXU-WM-2013-MarcusCNY #behaviour #design #mobile #persuasion #user interface
- The Innovation Machine: Mobile UX Design Combining Information and Persuasion Design to Change Behavior (AM, MC, CN, AY), pp. 67–76.
- DUXU-WM-2013-MarcusSC #design #mobile #persuasion #user interface
- The Travel Machine: Mobile UX Design That Combines Information Design with Persuasion Design (AM, TKS, LC), pp. 696–705.
- HCI-AMTE-2013-BrejchaM #interactive #towards #user interface
- Semiotics of Interaction: Towards a UI Alphabet (JB, AM), pp. 13–21.
- DUXU-v1-2011-BergerKEM #mobile #personalisation
- Moody Mobile TV: Exploring TV Clips with Personalized Playlists (AB, RK, ME, AM), pp. 541–548.
- DUXU-v1-2011-GouldM #collaboration #communication #development
- Company Culture Audit to Improve Development Team’s Collaboration, Communication, and Cooperation (EWG, AM), pp. 415–424.
- DUXU-v1-2011-MarcusDW #design
- User-Experience for Personal Sustainability Software: Determining Design Philosophy and Principles (AM, JD, LW), pp. 172–177.
- DUXU-v2-2011-Marcus #design #health #mobile #persuasion #user interface
- The Health Machine: Mobile UX Design That Combines Information Design with Persuasion Design (AM), pp. 598–607.
- IDGD-2011-MarcusGW #design #education
- Culture-Centered Design: Culture Audit of Screen Designs for Educational Software in Saudi Arabia (AM, EWG, LW), pp. 85–93.
- HCD-2009-Marcus #development
- User-Experience Development (AM), pp. 611–617.
- HCD-2009-MarcusAKLRV #development #enterprise #overview
- A Survey of User-Experience Development at Enterprise Software Companies (AM, JA, CK, AL, DR, KV), pp. 601–610.
- HCD-2009-MarcusGS #maturity #standard #usability #validation
- Validating a Standardized Usability/User-Experience Maturity Model: A Progress Report (AM, RG, RS), pp. 104–109.
- IDGD-2009-MarcusH #design
- The Impact of Culture on the Design of Arabic Websites (AM, SH), pp. 386–394.
- IDGD-2009-MarcusK #analysis #network #social
- Cross-Cultural Analysis of Social Network Services in Japan, Korea, and the USA (AM, NK), pp. 59–68.
- HCI-MIE-2007-Marcus #communication #mobile #user interface
- m-LoCoS UI: A Universal Visible Language for Global Mobile Communication (AM), pp. 144–153.
- HCI-MIE-2007-MarcusP #mobile #social #user interface #video
- m-YouTube Mobile UI: Video Selection Based on Social Influence (AM, ÁP), pp. 926–932.
- HCI-CCAD-1999-MarcusFAG #design #interface
- Global User-Interface Design (AM, VF, JA, EG), pp. 772–776.
- HCI-EI-1999-MarcusAFG #design #matter
- You don’t have to be Jewish to Design Bagel.com, but it Helps... and Other Matters (AM, JA, VF, EG), pp. 516–520.
- HCI-EI-1999-MarcusAFG99a #design #interface #online #transaction
- User-Interface Design for Online Transactions: Planet SABRE Air-Travel Booking (AM, JA, VF, EG), pp. 656–660.
- HCI-EI-1999-MarcusAFG99b #design #interface
- Good Things in Small Packages: User-Interface Design for Baby Faces in Devices and Appliances for Y2K and Beyond (AM, JA, VF, EG), pp. 715–719.
- HCI-EI-1999-MarcusAFG99c #design #interface
- Vehicle-Navigation User-Interface Design: Lessons for Consumer Devices (AM, JA, VF, EG), pp. 1143–1147.
- HCI-EI-1999-MarcusAFG99d #development #interface
- User-Interface Development: Lessons for the Future from two Past Projects (AM, JA, VF, EG), pp. 1227–1231.
- HCI-CC-1997-Marcus #design #user interface
- Cultural Diversity for User Interface Design: A Progress Report (AM), pp. 145–148.
- HCI-CC-1997-Marcus97a #design #interface #standard
- International User-Interface Standards for Information Superhighways: Some Design Issues (AM), pp. 189–192.
- HCI-SEC-1997-Marcus97b #design #user interface #web
- History Lesson: The Web Discovers User Interface Design (AM), pp. 535–538.
- HCI-ACS-1993-Marcus #design #user interface
- Metaphor Design and Cultural Diversity in Advanced User Interfaces (AM), pp. 469–474.
- CHI-1992-MarcusNRSV #predict #user interface
- Sci-fi at CHI: Cyberpunk novelists predict future user interfaces (AM, DAN, RR, BS, VV), pp. 435–437.
- CHI-1989-MarcusCS #design #user interface
- Color in user interface design: functionally and aesthetics (AM, WBC, WS), pp. 25–27.