A case study of expressively constrainable level design automation tools for a puzzle game
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Adam M. Smith, Erik Andersen, Michael Mateas, Zoran Popovic
A case study of expressively constrainable level design automation tools for a puzzle game
FDG, 2012.

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@inproceedings{FDG-2012-SmithAMP,
	author        = "Adam M. Smith and Erik Andersen and Michael Mateas and Zoran Popovic",
	booktitle     = "{Proceeedings of the Seventh International Conference on the Foundations of Digital Games}",
	doi           = "10.1145/2282338.2282370",
	isbn          = "978-1-4503-1333-9",
	pages         = "156--163",
	publisher     = "{ACM}",
	title         = "{A case study of expressively constrainable level design automation tools for a puzzle game}",
	year          = 2012,
}

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