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Travelled to:
1 × Canada
1 × France
1 × South Korea
1 × USA
Collaborated with:
Z.Popovic Y.Liu S.Gulwani R.Snider S.Cooper A.M.Smith E.O'Rourke R.Szeto Alexander Jaffe M.Mateas Euisun Yoon B.Hariharan Ross A. Knepper E.Butler Ethan Apter François Boucher-Genesse A.Miller Anna Karlin Shuhan Wang Brandon Cohen Sixian Yi Jung Yun Park Nicholas Teo J.Lowdermilk D.Truong K.Tuite Timothy Pavlik Sandra B. Fan Tyler Robison S.L.Tanimoto
Talks about:
game (9) progress (3) analysi (3) design (3) base (3) framework (2) project (2) automat (2) featur (2) onlin (2)

Person: Erik Andersen

DBLP DBLP: Andersen:Erik

Contributed to:

CHI 20152015
CHI 20132013
CHI 20122012
CHI 20112011
FDG 20102010
FDG 20112011
AIIDE 20122012
FDG 20122012
AIIDE 20182018
FDG 20192019

Wrote 14 papers:

CHI-2015-ButlerASGP #analysis #automation #design #game studies
Automatic Game Progression Design through Analysis of Solution Features (EB, EA, AMS, SG, ZP), pp. 2407–2416.
CHI-2015-ORourkeAGP #automation #framework #generative #interactive
A Framework for Automatically Generating Interactive Instructional Scaffolding (EO, EA, SG, ZP), pp. 1545–1554.
CHI-2013-AndersenGP #education #framework
A trace-based framework for analyzing and synthesizing educational progressions (EA, SG, ZP), pp. 773–782.
CHI-2012-AndersenOLSLTCP #complexity #game studies
The impact of tutorials on games of varying complexity (EA, EO, YEL, RS, JL, DT, SC, ZP), pp. 59–68.
CHI-2011-AndersenLSSP #game studies #online
Placing a value on aesthetics in online casual games (EA, YEL, RS, RS, ZP), pp. 1275–1278.
FDG-2010-AndersenLABP #analysis
Gameplay analysis through state projection (EA, YEL, EA, FBG, ZP), pp. 1–8.
FDG-2011-AndersenLSSCP #game studies #on the
On the harmfulness of secondary game objectives (EA, YEL, RS, RS, SC, ZP), pp. 30–37.
FDG-2011-LiuASCP #analysis #effectiveness
Feature-based projections for effective playtrace analysis (YEL, EA, RS, SC, ZP), pp. 69–76.
AIIDE-2012-JaffeMALKP #game studies #strict
Evaluating Competitive Game Balance with Restricted Play (AJ, AM, EA, YEL, AK, ZP).
FDG-2012-Andersen #adaptation #education #game studies #optimisation
Optimizing adaptivity in educational games (EA), pp. 279–281.
FDG-2012-SmithAMP #automation #case study #design #game studies #tool support
A case study of expressively constrainable level design automation tools for a puzzle game (AMS, EA, MM, ZP), pp. 156–163.
FDG-2012-TuitePFRJLAT #game studies #learning #named #online #social
Picard: a creative and social online flashcard learning game (KT, TP, SBF, TR, AJ, YEL, EA, SLT), pp. 231–234.
AIIDE-2018-YoonAHK #architecture #design #mining
Design Mining for Minecraft Architecture (EY, EA, BH, RAK), pp. 250–256.
FDG-2019-WangCYPTA #game studies #learning #synthesis
Goal-based progression synthesis in a korean learning game (SW, BC, SY, JYP, NT, EA), p. 9.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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