Travelled to:
1 × France
1 × South Korea
1 × USA
2 × Canada
Collaborated with:
E.Andersen Y.Liu E.Butler S.Cooper A.M.Smith Aaron William Bauer S.Gulwani E.O'Rourke R.Snider K.Tuite C.Ballweber D.Hsiao N.Snavely R.Szeto Aaron Bauer 0002 E.Torlak T.Mandel E.Brunskill Rich Hilleman Marek P. Michalowski H.H.Vilhjálmsson M.Mateas Janos Barbero Firas Khatib D.Baker K.Haimovitz C.S.Dweck N.Tabing Ethan Apter François Boucher-Genesse Rahul Banerjee J.Popovic Alexander Jaffe A.Miller Anna Karlin J.Lowdermilk D.Truong Ilya Makedon H.Lü J.Fogarty Foldit players Jonathan Barone Colin Bayer Rowan Copley Nova Barlow Matthew Burns Sundipta Rao Georg Seelig Adrien Treuille Andrew Leaver-Fay Alex Cho Snyder Michael Beenen D.Salesin
Talks about:
game (15) design (6) analysi (5) educ (4) automat (3) puzzl (3) point (3) base (3) framework (2) constrain (2)
Person: Zoran Popovic
DBLP: Popovic:Zoran
Contributed to:
Wrote 26 papers:
- CHI-2015-ButlerASGP #analysis #automation #design #game studies
- Automatic Game Progression Design through Analysis of Solution Features (EB, EA, AMS, SG, ZP), pp. 2407–2416.
- CHI-2015-ORourkeAGP #automation #framework #generative #interactive
- A Framework for Automatically Generating Interactive Instructional Scaffolding (EO, EA, SG, ZP), pp. 1545–1554.
- CHI-2014-LiuMBP #automation #education #towards
- Towards automatic experimentation of educational knowledge (YEL, TM, EB, ZP), pp. 3349–3358.
- CHI-2014-ORourkeHBDP #education #game studies #persistent
- Brain points: a growth mindset incentive structure boosts persistence in an educational game (EO, KH, CB, CSD, ZP), pp. 3339–3348.
- CHI-2013-AndersenGP #education #framework
- A trace-based framework for analyzing and synthesizing educational progressions (EA, SG, ZP), pp. 773–782.
- CHI-2012-AndersenOLSLTCP #complexity #game studies
- The impact of tutorials on games of varying complexity (EA, EO, YEL, RS, JL, DT, SC, ZP), pp. 59–68.
- CHI-2011-AndersenLSSP #game studies #online
- Placing a value on aesthetics in online casual games (EA, YEL, RS, RS, ZP), pp. 1275–1278.
- CHI-2011-TuiteSHTP #game studies #image #named #scalability
- PhotoCity: training experts at large-scale image acquisition through a competitive game (KT, NS, DYH, NT, ZP), pp. 1383–1392.
- FDG-2010-AndersenLABP #analysis
- Gameplay analysis through state projection (EA, YEL, EA, FBG, ZP), pp. 1–8.
- FDG-2010-CooperTBLTKSBSBP #challenge #design #game studies
- The challenge of designing scientific discovery games (SC, AT, JB, ALF, KT, FK, ACS, MB, DS, DB, ZP), pp. 40–47.
- FDG-2010-TuiteSHSP #3d #game studies
- Reconstructing the world in 3D: bringing games with a purpose outdoors (KT, NS, DYH, AMS, ZP), pp. 232–239.
- FDG-2011-AndersenLSSCP #game studies #on the
- On the harmfulness of secondary game objectives (EA, YEL, RS, RS, SC, ZP), pp. 30–37.
- FDG-2011-CooperKMLBBFPp #analysis #metaprogramming #social
- Analysis of social gameplay macros in the Foldit cookbook (SC, FK, IM, HL, JB, DB, JF, ZP, Fp), pp. 9–14.
- FDG-2011-LiuASCP #analysis #effectiveness
- Feature-based projections for effective playtrace analysis (YEL, EA, RS, SC, ZP), pp. 69–76.
- AIIDE-2012-BauerP #analysis #game studies #refinement #visual notation #visualisation
- RRT-Based Game Level Analysis, Visualization, and Visual Refinement (AWB, ZP).
- AIIDE-2012-HillemanMPV
- Invited Talks (RH, MPM, ZP, HHV).
- AIIDE-2012-JaffeMALKP #game studies #strict
- Evaluating Competitive Game Balance with Restricted Play (AJ, AM, EA, YEL, AK, ZP).
- FDG-2012-SmithAMP #automation #case study #design #game studies #tool support
- A case study of expressively constrainable level design automation tools for a puzzle game (AMS, EA, MM, ZP), pp. 156–163.
- FDG-2013-BauerCP #automation
- Automated redesign of local playspace properties (AWB, SC, ZP), pp. 190–197.
- FDG-2013-ORourkeBLBP #behaviour #education #game studies
- The effects of age on player behavior in educational games (EO, EB, YEL, CB, ZP), pp. 158–165.
- FDG-2013-SmithBP #design #game studies
- Quantifying over play: Constraining undesirable solutions in puzzle design (AMS, EB, ZP), pp. 221–228.
- FDG-2014-HsiaoCBP #behaviour
- User behavior transformation through dynamic input mappings (DYH, SC, CB, ZP).
- FDG-2015-BaroneBCBBRSPC #design #evaluation #game studies #named
- Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game (JB, CB, RC, NB, MB, SR, GS, ZP, SC).
- FDG-2015-TuiteBSPP #3d #named
- PointCraft: Harnessing Players' FPS Skills to Interactively Trace Point Clouds in 3D (KT, RB, NS, JP, ZP).
- FDG-2017-BauerBP #architecture #design #game studies #learning #problem
- Dragon architect: open design problems for guided learning in a creative computational thinking sandbox game (AB0, EB, ZP), p. 6.
- FDG-2017-ButlerTP #game studies
- Synthesizing interpretable strategies for solving puzzle games (EB, ET, ZP), p. 10.