Collaborated with:
Julian Togelius Christian Guckelsberger Daniel Ashlock Tobias Mahlmann Rodrigo Canaan Michael Cerny Green Andy Nealen S.Colton J.Gow P.A.Cairns Fernando de Mesentier Silva Aaron Isaksen Philip Bontrager Ahmed Khalifa Damien Anderson Matthew Stephenson
Talks about:
generat (4) game (4) minecraft (2) without (2) empower (2) player (2) mechan (2) level (2) play (2) exploratori (1)
Person: Christoph Salge
DBLP: Salge:Christoph
Facilitated 1 volumes:
Contributed to:
Wrote 12 papers:
- CIG-2010-SalgeM #approach #game studies #information management
- Relevant Information as a formalised approach to evaluate game mechanics (CS, TM), pp. 281–288.
- CIG-2016-GuckelsbergerSC #motivation
- Intrinsically motivated general companion NPCs via Coupled Empowerment Maximisation (CG, CS, SC), pp. 1–8.
- CHI-PLAY-2017-GuckelsbergerSG #case study #experience #predict
- Predicting Player Experience without the Player.: An Exploratory Study (CG, CS, JG, PAC), pp. 305–315.
- CIG-2018-GuckelsbergerST
- New And Surprising Ways to Be Mean (CG, CS, JT), pp. 1–8.
- CIG-2018-SalgeGCM
- Accelerating Empowerment Computation with UCT Tree Search (CS, CG, RC, TM), pp. 1–8.
- FDG-2018-SalgeGCT #contest #design #generative
- Generative design in minecraft (GDMC): settlement generation competition (CS, MCG, RC, JT), p. 10.
- FDG-2018-SilvaSITN #game studies
- Drawing without replacement as a game mechanic (FdMS, CS, AI, JT, AN), p. 6.
- AIIDE-2019-BontragerKASST #game studies #learning #network
- “Superstition” in the Network: Deep Reinforcement Learning Plays Deceptive Games (PB, AK, DA, MS, CS, JT), pp. 10–16.
- CoG-2019-AshlockS
- The Riddle of Togelby (DA, CS), pp. 1–8.
- CoG-2019-AshlockS19a #automation #generative #representation #what
- Automatic Generation of Level Maps with the Do What's Possible Representation (DA, CS), pp. 1–8.
- FDG-2019-CanaanSTN #benchmark #game studies #metric
- Leveling the playing field: fairness in AI versus human game benchmarks (RC, CS, JT, AN), p. 8.
- FDG-2019-GreenST #generative
- Organic building generation in minecraft (MCG, CS, JT), p. 7.