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Collaborated with:
Julian Togelius Christian Guckelsberger Daniel Ashlock Tobias Mahlmann Rodrigo Canaan Michael Cerny Green Andy Nealen S.Colton J.Gow P.A.Cairns Fernando de Mesentier Silva Aaron Isaksen Philip Bontrager Ahmed Khalifa Damien Anderson Matthew Stephenson
Talks about:
generat (4) game (4) minecraft (2) without (2) empower (2) player (2) mechan (2) level (2) play (2) exploratori (1)

Person: Christoph Salge

DBLP DBLP: Salge:Christoph

Facilitated 1 volumes:

FDG 2018Ed

Contributed to:

CIG 20102010
CIG 20162016
CHI PLAY 20172017
CIG 20182018
FDG 20182018
AIIDE 20192019
CoG 20192019
FDG 20192019

Wrote 12 papers:

CIG-2010-SalgeM #approach #game studies #information management
Relevant Information as a formalised approach to evaluate game mechanics (CS, TM), pp. 281–288.
CIG-2016-GuckelsbergerSC #motivation
Intrinsically motivated general companion NPCs via Coupled Empowerment Maximisation (CG, CS, SC), pp. 1–8.
CHI-PLAY-2017-GuckelsbergerSG #case study #experience #predict
Predicting Player Experience without the Player.: An Exploratory Study (CG, CS, JG, PAC), pp. 305–315.
CIG-2018-GuckelsbergerST
New And Surprising Ways to Be Mean (CG, CS, JT), pp. 1–8.
CIG-2018-SalgeGCM
Accelerating Empowerment Computation with UCT Tree Search (CS, CG, RC, TM), pp. 1–8.
FDG-2018-SalgeGCT #contest #design #generative
Generative design in minecraft (GDMC): settlement generation competition (CS, MCG, RC, JT), p. 10.
FDG-2018-SilvaSITN #game studies
Drawing without replacement as a game mechanic (FdMS, CS, AI, JT, AN), p. 6.
AIIDE-2019-BontragerKASST #game studies #learning #network
“Superstition” in the Network: Deep Reinforcement Learning Plays Deceptive Games (PB, AK, DA, MS, CS, JT), pp. 10–16.
CoG-2019-AshlockS
The Riddle of Togelby (DA, CS), pp. 1–8.
CoG-2019-AshlockS19a #automation #generative #representation #what
Automatic Generation of Level Maps with the Do What's Possible Representation (DA, CS), pp. 1–8.
FDG-2019-CanaanSTN #benchmark #game studies #metric
Leveling the playing field: fairness in AI versus human game benchmarks (RC, CS, JT, AN), p. 8.
FDG-2019-GreenST #generative
Organic building generation in minecraft (MCG, CS, JT), p. 7.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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