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Collaborated with:
Michael Buro Abdallah Saffidine Richard Kelly Michael Cook 0001 Squirrel Eiserloh Justus Robertson Robert Michael Young Tommy Thompson Martin Cerný 0001 Sergio Poo Hernandez Vadim Bulitko
Talks about:
craft (5) star (5) search (4) aiid (4) competit (3) portfolio (2) robust (2) combat (2) order (2) optim (2)

Person: David Churchill

DBLP DBLP: Churchill:David

Contributed to:

AIIDE 20112011
AIIDE 20122012
AIIDE 20132013
CIG 20132013
AIIDE 20142014
AIIDE 20152015
CoG 20192019

Wrote 9 papers:

AIIDE-2011-ChurchillB #optimisation #order
Build Order Optimization in StarCraft (DC, MB).
AIIDE-2012-BuroC #contest
AIIDE 2012 StarCraft Competition (MB, DC).
AIIDE-2012-ChurchillSB #game studies #heuristic #performance
Fast Heuristic Search for RTS Game Combat Scenarios (DC, AS, MB).
AIIDE-2013-BuroC #contest
AIIDE 2013 StarCraft Competition (MB, DC).
CIG-2013-ChurchillB #scalability #simulation
Portfolio greedy search and simulation for large-scale combat in starcraft (DC, MB), pp. 1–8.
AIIDE-2014-BuroC #contest
AIIDE 2014 StarCraft Competition (MB, DC).
AIIDE-2015-ChurchillB #architecture #game studies #robust #scalability
Hierarchical Portfolio Search: Prismata's Robust AI Architecture for Games with Large Search Spaces (DC, MB), pp. 16–22.
AIIDE-2015-CookERYTCCHB #case study #experience
Playable Experiences at AIIDE 2015 (MC0, SE, JR, RMY, TT, DC, MC0, SPH, VB), p. 227–?.
CoG-2019-ChurchillBK #optimisation #robust
Robust Continuous Build-Order Optimization in StarCraft (DC, MB, RK), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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