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Travelled to:
1 × Germany
2 × United Kingdom
4 × USA
Collaborated with:
L.McDowell Matthew Molineaux Philip Moore 0002 O.Ilghami H.Muñoz-Avila D.S.Nau S.Lapointe C.X.Ling S.Matwin J.Rachlin S.Kasif S.Salzberg Kennard R. Laviers G.Sukthankar N.Li D.J.Stracuzzi Gary Cleveland T.Könik D.G.Shapiro K.Ali
Talks about:
learn (3) label (3) base (3) increment (2) construct (2) instanc (2) collect (2) classif (2) system (2) studi (2)

Person: David W. Aha

DBLP DBLP: Aha:David_W=

Contributed to:

CIKM 20132013
ICML 20122012
ICML 20052005
ICML 19941994
ML 19921992
ML 19911991
ML 19891989
AIIDE 20062006
AIIDE 20092009

Wrote 11 papers:

CIKM-2013-McDowellA #classification #network
Labels or attributes?: rethinking the neighbors for collective classification in sparsely-labeled networks (LM, DWA), pp. 847–852.
ICML-2012-McDowellA #classification #hybrid
Semi-Supervised Collective Classification via Hybrid Label Regularization (LM, DWA), p. 162.
ICML-2005-IlghamiMNA #approximate #learning
Learning approximate preconditions for methods in hierarchical plans (OI, HMA, DSN, DWA), pp. 337–344.
ICML-1994-AhaLLM #learning #recursion #set
Learning Recursive Relations with Randomly Selected Small Training Sets (DWA, SL, CXL, SM), pp. 12–18.
ICML-1994-RachlinKSA #comprehension #reasoning #towards
Towards a Better Understanding of Memory-based Reasoning Systems (JR, SK, SS, DWA), pp. 242–250.
ML-1992-Aha #case study
Generalizing from Case studies: A Case Study (DWA), pp. 1–10.
ML-1991-Aha #approach #incremental #induction
Incremental Constructive Induction: An Instance-Based Approach (DWA), pp. 117–121.
ML-1989-Aha #concept #incremental #independence #learning
Incremental, Instance-Based Learning of Independent and Graded Concept Descriptions (DWA), pp. 387–391.
AIIDE-2006-AhaMM #game studies #research
A Testbed for Evaluating AI Research Systems in Commercial Games (DWA, MM, PM0), pp. 137–138.
AIIDE-2009-LaviersSAM #modelling #performance
Improving Offensive Performance Through Opponent Modeling (KRL, GS, DWA, MM).
AIIDE-2009-LiSCKSMAA #behaviour #game studies #video
Constructing Game Agents from Video of Human Behavior (NL, DJS, GC, TK, DGS, MM, DWA, KA).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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