Collaborated with:
Stefano Gualeni L.Calvi L.Grace James R. Coyle Joachim Prook Luis Garcia Rosario Marcello A. Gómez Maureira Gerben Beijneveld
Talks about:
game (5) framework (2) biometr (2) psychophysiolog (1) understand (1) playtest (1) flatteri (1) advertis (1) process (1) persuas (1)
Person: Dirk P. Janssen
DBLP: Janssen:Dirk_P=
Contributed to:
Wrote 5 papers:
- FDG-2012-GualeniJC #design #game studies #how #process
- How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts (SG, DPJ, LC), pp. 149–155.
- FDG-2013-JanssenCG #framework #game studies
- A framework for biometric playtesting of games (DPJ, LC, SG), pp. 423–424.
- FDG-2015-GraceJC #comprehension #persuasion
- Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers (LG, DPJ, JRC).
- FDG-2015-JanssenRMB #developer #framework #game studies
- Sensors at Play: A biometric framework for game developers and game users (DPJ, LGR, MAGM, GB).
- FDG-2015-ProokJG
- The Negative Effects of Praise and Flattery (JP, DPJ, SG).