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Collaborated with:
Julian Frommel Katja Rogers Claudia Schrader Julia Brich Sven Sonntag Matthias Jörg Kim Fahlbusch Fabian Fischbach Valentin Riemer Thomas Dreja Julian Winterfeldt Christian Hunger Maximilian Bär Daniel Besserer Leonard Bradatsch Isabel Ortinau Ramona Schabenberger Martin Weidhaas Adrian Brückner Sarah Mirabile Tamara Dorn
Talks about:
game (5) emot (4) effect (3) base (3) difficulti (2) virtual (2) realiti (2) report (2) player (2) experi (2)

Person: Michael Weber 0001

DBLP DBLP: 0001:Michael_Weber

Contributed to:

CHI PLAY 20152015
VS-Games 20152015
CHI PLAY 20162016
CHI PLAY 20172017
FDG 20172017
CHI PLAY 20182018
CHI PLAY 20192019

Wrote 8 papers:

CHI-PLAY-2015-FrommelRBBBOSRS #game studies #maintenance #self
Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition (JF, KR, JB, DB, LB, IO, RS, VR, CS, MW0), pp. 359–368.
VS-Games-2015-BrichRFWBMDRS0 #game studies #named #research #using
LiverDefense: Using a Tower Defense Game as a Customisable Research Tool (JB, KR, JF, MW, AB, SM, TD, VR, CS, MW0), pp. 1–8.
CHI-PLAY-2016-FrommelRDWHB0 #design #interactive #ubiquitous
2084 - Safe New World: Designing Ubiquitous Interactions (JF, KR, TD, JW, CH, MB, MW0), pp. 53–64.
CHI-PLAY-2017-FrommelFB0 #artificial reality #game studies
The Effects of Context-Sensitive Tutorials in Virtual Reality Games (JF, KF, JB, MW0), pp. 367–375.
FDG-2017-FrommelS0 #artificial reality #experience #game studies
Effects of controller-based locomotion on player experience in a virtual reality exploration game (JF, SS, MW0), p. 6.
CHI-PLAY-2018-FrommelFR0 #self #using
Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion (JF, FF, KR, MW0), pp. 163–171.
CHI-PLAY-2018-FrommelS0 #adaptation #game studies #performance #recognition #towards
Towards Emotion-based Adaptive Games: Emotion Recognition Via Input and Performance Features (JF, CS, MW0), pp. 173–185.
CHI-PLAY-2019-RogersJ0 #experience #music
Effects of Background Music on Risk-Taking and General Player Experience (KR, MJ, MW0), pp. 213–224.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.