Aaron Marcus
Proceedings of the Third International Conference on Design, User Experience, and Usability. Part II: User Experience Design for Diverse Interaction Platforms and Environments
HCI/DUXU p2, 2014.
@proceedings{DUXU-DI-2014, address = "Crete, Greece", doi = "10.1007/978-3-319-07626-3", editor = "Aaron Marcus", isbn = "978-3-319-07625-6", publisher = "{Springer International Publishing}", series = "{Lecture Notes in Computer Science}", title = "{Proceedings of the Third International Conference on Design, User Experience, and Usability. Part II: User Experience Design for Diverse Interaction Platforms and Environments}", volume = 8518, year = 2014, }
Contents (76 items)
- DUXU-DI-2014-FernandesP14a #evaluation #experience #named #online #user interface
- Erratum: Online Shopping Websites: An Evaluation of User Experience and Interface Ergonomic Criteria from the Perspective of Older Users (FRF, LCP).
- DUXU-DI-2014-AderholdWCJGK #3d #framework #implementation #novel #towards #web
- The Common Implementation Framework as Service — Towards Novel Applications for Streamlined Presentation of 3D Content on the Web (AA, KW, MC, YJ, HG, AK), pp. 3–14.
- DUXU-DI-2014-Al-KhalifaG #design
- Website Design Based on Cultures: An Investigation of Saudis, Filipinos, and Indians Government Websites’ Attributes (HSAK, RAG), pp. 15–27.
- DUXU-DI-2014-AlmutairiR #interface
- The Role of Avatars in e-Government Interfaces (BA, DR), pp. 28–37.
- DUXU-DI-2014-AlomariM #towards
- Towards Data Confidentiality and Portability in Cloud Storage (EAA, MMM), pp. 38–49.
- DUXU-DI-2014-ArfaaW14a #network #social #usability
- A Usability Study on Elder Adults Utilizing Social Networking Sites (JA, Y(W), pp. 50–61.
- DUXU-DI-2014-ComlekciG #experience
- An Alternative Media Experience: LiveLeak (FÇ, SG), pp. 62–70.
- DUXU-DI-2014-BillestrupS #case study
- E-government and the Digital Agenda for Europe — A Study of the User Involvement in the Digitalisation of Citizen Services in Denmark (JB, JS), pp. 71–80.
- DUXU-DI-2014-CamposNNC #interface #paradigm #usability
- The Paradigm of Meta-interface as a Facilitator of Websites Usability and Accessibility (FFCC, EVN, MN, WFMC), pp. 81–91.
- DUXU-DI-2014-Fadel #design #web
- Experience-Centered Web Design Model (LMF), pp. 92–103.
- DUXU-DI-2014-FernandesP #evaluation #experience #online #user interface
- Online Shopping Websites: An Evaluation of User Experience and Interface Ergonomic Criteria from the Perspective of Older Users (FRF, LCP), pp. 104–115.
- DUXU-DI-2014-HusseinMT #development #human-computer #process #user interface #web
- HCI Knowledge for UX Practices in the Web Development Process (IH, MM, AOMT), pp. 116–126.
- DUXU-DI-2014-IuliucciR #interactive
- Cultural Divergence in Website Interaction Spanish vs. English (NI, AR), pp. 127–138.
- DUXU-DI-2014-KhashmanM #case study
- A Study of Cultural Reflection in Egyptian Government Websites (NK, EM), pp. 139–147.
- DUXU-DI-2014-KurdiHK #towards #user interface
- Towards a Friendly User Interface on the Cloud (HAK, SH, AK), pp. 148–157.
- DUXU-DI-2014-MushtahaT #concept #design #locality
- The Cultural Conceptual Model for Simplifying the Design of Localized Websites (AM, ODT), pp. 158–169.
- DUXU-DI-2014-AsciR #case study #comparative #mobile #user interface #user study
- Left vs. Right-Handed UX: A Comparative User Study on a Mobile Application with Left and Right-Handed Users (SA, KR), pp. 173–183.
- DUXU-DI-2014-BreyerVRK #named #precise
- Scissors — A Precise Pointing Widget for Touch Screen Devices (FB, LAV, AR, JK), pp. 184–192.
- DUXU-DI-2014-OrlandiniCB #evaluation #interface #mobile #usability
- Ergonomics and Usability in Sound Dimension: Evaluation of a Haptic and Acoustic Interface Application for Mobile Devices (GO, GAC, LMPB), pp. 193–202.
- DUXU-DI-2014-CastroRG #approach #design
- Information Design — Qualitative Approach for Corporative App in iPad (JAGFdC, MVR, JYLG), pp. 203–212.
- DUXU-DI-2014-ChammasQM #analysis #design #interactive
- An Analysis of Design Methodologies of Interactive System for Mobiles (AC, MQ, CRM), pp. 213–222.
- DUXU-DI-2014-StasoMA #experience #named #user interface
- Smart-Islands: Enhancing User Experience for Mediterranean Islands for Tourism Support (UDS, DM, RdA), pp. 223–233.
- DUXU-DI-2014-GencerBZV #detection #machine learning #mobile
- Detection of Churned and Retained Users with Machine Learning Methods for Mobile Applications (MG, GB, ÖZ, TV), pp. 234–245.
- DUXU-DI-2014-HeiskalaPVHM #framework #information management #mobile #research
- A Research Framework for the Smartphone-Based Contextual Study of Mobile Knowledge Work (MH, EP, MV, KH, HM), pp. 246–257.
- DUXU-DI-2014-Marcus #behaviour #mobile
- The Happiness Machine: Mobile Behavior Change (AM), pp. 258–268.
- DUXU-DI-2014-ViverosRC #equivalence #mobile #navigation #platform
- Equivalence of Navigation Widgets for Mobile Platforms (AMV, EHR, DEVC), pp. 269–278.
- DUXU-DI-2014-MullingLC #android #design #gesture #interactive #interface
- Gestural Interfaces Touchscreen: Thinking Interactions beyond the Button from Interaction Design for Gmail Android App (TM, CL, AC), pp. 279–288.
- DUXU-DI-2014-MuukkonenHLV #mobile #process
- Tracking Mobile Workers’ Daily Activities with the Contextual Activity Sampling System (HM, KH, SL, MV), pp. 289–300.
- DUXU-DI-2014-PalomakiHVH #mobile #overview #perspective #process
- Methods to Study Everyday Activities in a Mobile Work Context — A Literature Overview (EP, KH, MV, MH), pp. 301–312.
- DUXU-DI-2014-PaulaMA #design #experience #mobile #quality #usability #user interface
- Building a Quality Mobile Application: A User-Centered Study Focusing on Design Thinking, User Experience and Usability (DFOdP, BHXMM, CCA), pp. 313–322.
- DUXU-DI-2014-GomezF #experience #mobile #user interface
- Territorial Brand Graphic Interface Management in Mobile Applications Focused on User Experience (LSRG, VCF), pp. 323–333.
- DUXU-DI-2014-SaloSD
- Device Agnostic CASS Client (KS, US, MD), pp. 334–345.
- DUXU-DI-2014-ShafiqICRAAR #analysis #case study #learning #smarttech #usability #user satisfaction #what
- To What Extent System Usability Effects User Satisfaction: A Case Study of Smart Phone Features Analysis for Learning of Novice (MS, MI, JGC, ZR, MA, WA, SR), pp. 346–357.
- DUXU-DI-2014-StickelPM #design
- Cutting Edge Design or a Beginner’s Mistake? — A Semiotic Inspection of iOS7 Icon Design Changes (CS, HMP, JTM), pp. 358–369.
- DUXU-DI-2014-AcarturkAH #comprehension #graph
- Developing a Verbal Assistance System for Line Graph Comprehension (CA, ÖA, CH), pp. 373–382.
- DUXU-DI-2014-Al-SalhieAA #detection #multi
- Multimedia Surveillance in Event Detection: Crowd Analytics in Hajj (LAS, MAZ, AAW), pp. 383–392.
- DUXU-DI-2014-Bockermann #approach #big data #data analysis #programming #visual notation
- A Visual Programming Approach to Big Data Analytics (CB), pp. 393–404.
- DUXU-DI-2014-CambaCJ #3d #case study #comparative #modelling #visual notation
- Management of Visual Clutter in Annotated 3D CAD Models: A Comparative Study (JC, MC, MDJ), pp. 405–416.
- DUXU-DI-2014-ChangH
- Effect of Perception-Compatibility, Learning-Factor, and Symbol-Carrier on Single LED Symbol System Recognizing (CCC, TKPH), pp. 417–424.
- DUXU-DI-2014-Davis #design #image #interactive #query #retrieval
- Interfacing CBIR: Designing Interactive Widgets to Query Attribute Data in Face Image Retrieval (TD), pp. 425–434.
- DUXU-DI-2014-FrankjaerG #hybrid #network #smarttech
- Wearable Networks, Creating Hybrid Spaces with Soft Circuits (TRF, DG), pp. 435–445.
- DUXU-DI-2014-HeZL #detection #fault #feature model #image #segmentation
- Aluminum CT Image Defect Detection Based on Segmentation and Feature Extraction (NH, LZ, KL), pp. 446–454.
- DUXU-DI-2014-Lin14a #effectiveness #interface #perspective #visual notation
- Interface as a Medium: Creating Effective Visual Services through a User-Experiences Perspective (TSL), pp. 455–462.
- DUXU-DI-2014-MonatBL #visual notation
- Taking Decisions with Systems Oriented to the General Public — Applying Visual Information Based on Viennese Method (ASM, MB, RCL), pp. 463–471.
- DUXU-DI-2014-Souto #design #experience #interactive #learning #user interface #visualisation
- Interactive Visualizations in Learning Mathematics: Implications for Information Design and User Experience (VTS), pp. 472–480.
- DUXU-DI-2014-SpiliotopoulosDK14a #authoring #design #interface #modelling #policy #prototype
- Need Driven Prototype Design for a Policy Modeling Authoring Interface (DS, AD, DK), pp. 481–487.
- DUXU-DI-2014-WojdziakG #3d #approach #design #interface #modelling
- Beyond Perspective — A Model-Based Approach for Camera-Based 3D-Interface Design (JW, RG), pp. 488–498.
- DUXU-DI-2014-BarrosSF #using
- Use of Immersive Reality and Haptic Devices in Rehabilitation after Cerebral Vascular Accident: Clinical Perspectives and Neuro-Image Evidence (HOB, MMS, ELRF), pp. 501–508.
- DUXU-DI-2014-Barros #gesture #interactive #interface #sketching
- Extending ActionSketch for New Interaction Styles: Gestural Interfaces and Interactive Environments (GB), pp. 509–520.
- DUXU-DI-2014-CorreiaBMM #formal method #gesture #interface #metric #semantics
- Syntactic/Semantic Formalizations and Metrics of Residential Applications Based on Gestural Interface (ACdCC, PLSB, LCdM, JNM), pp. 521–532.
- DUXU-DI-2014-EschrichKKHG #mobile #using
- Controlling Light Environments Using Segmented Light Sources and Mobile Devices (BE, DK, KK, JH, RG), pp. 533–540.
- DUXU-DI-2014-EstupinanRNFD #artificial reality #case study
- Can Virtual Reality Increase Emotional Responses (Arousal and Valence)? A Pilot Study (SE, FR, PN, CF, ED), pp. 541–549.
- DUXU-DI-2014-FigueiredoPNMTTAF #industrial #navigation #scalability
- In-Place Natural and Effortless Navigation for Large Industrial Scenarios (LSF, MP, EVN, TM, JMXNT, VT, PA, DQdF), pp. 550–561.
- DUXU-DI-2014-HesseyCW #gesture #multi #user interface
- Beyond Fingers and Thumbs — A Graceful Touch UI — Elegant Multi-touch and Gesture UI with Context Dependent Prompting (SH, SHC, CW), pp. 562–573.
- DUXU-DI-2014-Khan0R #design #video
- Embodied Tele-Presence System (ETS): Designing Tele-Presence for Video Teleconferencing (MSLK, HL, SuR), pp. 574–585.
- DUXU-DI-2014-LeiXCLCZLG #gesture #human-computer #mobile #named
- Gestures: The Reformer of the User’s Mental Model in Mobile HCI (TL, LX, KC, XL, YC, QZ, DL, SG), pp. 586–597.
- DUXU-DI-2014-NeidlingerJ #quantum
- Sound Bending — Talking Bodies Quantum Sound Suits (KN, WJ), pp. 598–605.
- DUXU-DI-2014-OgataSMII #smarttech
- Augmenting a Wearable Display with Skin Surface as an Expanded Input Area (MO, YS, YM, MI, MI), pp. 606–614.
- DUXU-DI-2014-RenziF #gesture #interactive #interface #modelling #multi
- Affordances and Gestural Interaction on Multi-touch Interface Systems: Building New Mental Models (ABR, SF), pp. 615–623.
- DUXU-DI-2014-Schranz #artificial reality #design #hybrid #physics
- Augmented Reality in Design — Thinking about Hybrid Forms of Virtual and Physical Space in Design (CS), pp. 624–635.
- DUXU-DI-2014-SchusterHBRJ #experience #how #using
- Diving in? How Users Experience Virtual Environments Using the Virtual Theatre (KS, MH, UB, AR, SJ), pp. 636–646.
- DUXU-DI-2014-VasconcelosBRSFKC #design #information management
- Designing Information for Mediated Reality Systems (LAV, FB, BR, AS, DF, JK, UC), pp. 647–658.
- DUXU-DI-2014-Riha #game studies #information management
- Cutscenes in Computer Games as an Information System (DR), pp. 661–668.
- DUXU-DI-2014-BrandseT14a #categorisation #challenge #design #game studies #video
- Challenge Design and Categorization in Video Game Design (MB, KT), pp. 669–677.
- DUXU-DI-2014-ChoiCSLY #case study #crowdsourcing #design
- A Study about Designing Reward for Gamified Crowdsourcing System (JC, HC, WS, JL, JY), pp. 678–687.
- DUXU-DI-2014-Luz #evolution #experience #game studies #interface #physics
- Evolution of the Physical Interfaces in Videogames as a Support to the Narrative and the Gaming Experience (ARdL), pp. 688–698.
- DUXU-DI-2014-GotsisLRHPFTJ #artificial reality #case study #design #game studies #named #video
- Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game (MG, VL, PR, LLH, ICP, FF, DT, MJM), pp. 699–710.
- DUXU-DI-2014-Hellweg #development #education #future of #game studies #what
- Wanting the Unwanted — What Games Can Teach Us about the Future of Software Development (DH), pp. 711–719.
- DUXU-DI-2014-NovickVSG #analysis #empirical #game studies #usability
- Empirical Analysis of Playability vs. Usability in a Computer Game (DGN, JV, BS, IG), pp. 720–731.
- DUXU-DI-2014-PaulinBA #case study #experience #user interface
- The Study of the Relations between the BrainHex Player Profiles, MBTI Psychological Types and Emotions as Means to Enhance User Experience (REP, ALB, MMA), pp. 732–741.
- DUXU-DI-2014-PereiraDRN #gamification #overview
- A Review of Gamification for Health-Related Contexts (PP, ED, FR, PN), pp. 742–753.
- DUXU-DI-2014-RugenhagenH #design #development #game studies #research
- Game Design Techniques in User Research Methods — A New Way to Reach the High Score in Development Teams (ER, TH), pp. 754–762.
- DUXU-DI-2014-ShinKKJS #design #game studies #interactive #process
- A New Design Process for Viewer Participation in Interactive TV Program: Focused on the Interactive TV Game Show Hae-un-dae (JS, HJK, JIK, BGJ, CS), pp. 763–772.
- DUXU-DI-2014-VianaN #artificial reality #game studies #interactive
- Immersive Interactive Narratives in Augmented Reality Games (BSV, RN), pp. 773–781.
- DUXU-DI-2014-Wanner #design #empirical #game studies #simulation
- Serious Economic Games: Designing a Simulation Game for an Economic Experiment (DW), pp. 782–793.
- DUXU-DI-2014-WuLW #design #interactive #interface
- Interface Design for Somatosensory Interaction (QW, XRL, GW), pp. 794–801.
22 ×#design
12 ×#interface
12 ×#mobile
11 ×#user interface
10 ×#experience
10 ×#game studies
10 ×#interactive
9 ×#case study
6 ×#gesture
6 ×#usability
12 ×#interface
12 ×#mobile
11 ×#user interface
10 ×#experience
10 ×#game studies
10 ×#interactive
9 ×#case study
6 ×#gesture
6 ×#usability