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Travelled to:
1 × China
1 × Portugal
1 × South Korea
Collaborated with:
J.D.Smeddinck M.Herrlich B.Litz H.Langer Daniel Apken Johannes Pfau Thomas Fröhlich Dmitry Alexandrovsky Timo Stabbert T.Döring B.Walther-Franks J.Smeddinck P.Szmidt A.Haidu M.Beetz D.Brenner C.Atkinson B.Paech M.Merdes D.Suliman
Talks about:
game (3) robot (2) physiotherapi (1) parametriz (1) rehabilit (1) knowledg (1) function (1) behavior (1) acquisit (1) virtual (1)

Person: Rainer Malaka

DBLP DBLP: Malaka:Rainer

Contributed to:

CHI 20152015
KDIR 20092009
EDOC 20062006
CHI PLAY 20142014
CHI PLAY 20182018

Wrote 7 papers:

CHI-2015-SmeddinckHM #aspect-oriented #functional #game studies
Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach (JDS, MH, RM), pp. 4143–4146.
CHI-2015-Walther-FranksS #design #game studies #learning
Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning (BWF, JS, PS, AH, MB, RM), pp. 3623–3632.
KDIR-2009-LitzLM #information management
Trigrams’n’Tags for Lexical Knowledge Acquisition (BL, HL, RM), pp. 18–25.
EDOC-2006-BrennerAPMMS #component #re-engineering #testing #verification
Reducing Verification Effort in Component-Based Software Engineering through Built-In Testing (DB, CA, BP, RM, MM, DS), pp. 175–184.
CHI-PLAY-2014-ApkenHM #ad hoc #concept #game studies
Ad hoc genre switching: a concept for generalized parametrizable game mechanics (DA, MH, RM), pp. 401–402.
CHI-PLAY-2018-FrohlichASDM #artificial reality #named
VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration (TF, DA, TS, TD, RM), pp. 153–162.
CHI-PLAY-2018-PfauSM #behaviour #modelling #towards
Towards Deep Player Behavior Models in MMORPGs (JP, JDS, RM), pp. 381–392.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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