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Collaborated with:
Niels Justesen Julian Togelius Cristinel Patrascu Patrikk D. Sørensen Jeppeh M. Olsen Mads Johansen Martin Pichlmair Michael S. Debus Balint Tillman Frederik Frydenberg Kasper R. Andersen Andreas Precht Poulsen Mark Thorhauge Mikkel Hvilshj Funch Joel Lehman David B. D'Ambrosio Ryan Hall K.O.Stanley Jacob Fischer Nikolaj Falsted Mathias Vielwerth Jichen Zhu Antonios Liapis Rafael Bidarra G.M.Youngblood Lasse Møller Uth Christopher Jakobsen Peter David Moore
Talks about:
game (6) learn (5) video (3) interact (2) search (2) evolut (2) deep (2) base (2) neuroevolut (1) macromanag (1)

Person: Sebastian Risi

DBLP DBLP: Risi:Sebastian

Facilitated 1 volumes:

FDG 2018Ed

Contributed to:

AIIDE 20122012
CIG 20142014
CIG 20152015
FDG 20152015
CIG 20162016
CIG 20172017
CIG 20182018
CoG 20192019

Wrote 13 papers:

AIIDE-2012-RisiLDHS #game studies #generative #search-based #social #video
Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game (SR, JL, DBD, RH, KOS).
CIG-2014-JustesenTTR #clustering
Script- and cluster-based UCT for StarCraft (NJ, BT, JT, SR), pp. 1–8.
CIG-2015-FrydenbergART #game studies #video
Investigating MCTS modifications in general video game playing (FF, KRA, SR, JT), pp. 107–113.
FDG-2015-FischerFVTR #monte carlo
Monte-Carlo Tree Search for Simulated Car Racing (JF, NF, MV, JT, SR).
CIG-2016-PatrascuR #collaboration #evolution #interactive #named
Artefacts: Minecraft meets collaborative interactive evolution (CP, SR), pp. 1–8.
CIG-2016-SorensenOR #behaviour #evolution #interactive
Breeding a diversity of Super Mario behaviors through interactive evolution (PDS, JMO, SR), pp. 1–7.
CIG-2017-JustesenR #learning #using
Learning macromanagement in starcraft from replays using deep learning (NJ, SR), pp. 162–169.
CIG-2017-PoulsenTFR #learning #named #visual notation
DLNE: A hybridization of deep learning and neuroevolution for visual control (APP, MT, MHF, SR), pp. 256–263.
CIG-2018-JustesenR #automation #education #learning
Automated Curriculum Learning by Rewarding Temporally Rare Events (NJ, SR), pp. 1–8.
CIG-2018-ZhuLRBY #design
Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation (JZ, AL, SR, RB, GMY), pp. 1–8.
CoG-2019-JohansenPR #game studies #machine learning #video
Video Game Description Language Environment for Unity Machine Learning Agents (MJ, MP, SR), pp. 1–8.
CoG-2019-JustesenDR #game studies #question
When Are We Done with Games? (NJ, MSD, SR), pp. 1–8.
CoG-2019-JustesenUJMTR #challenge #contest #game studies
Blood Bowl: A New Board Game Challenge and Competition for AI (NJ, LMU, CJ, PDM, JT, SR), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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