Collaborated with:
Niels Justesen Julian Togelius Cristinel Patrascu Patrikk D. Sørensen Jeppeh M. Olsen Mads Johansen Martin Pichlmair Michael S. Debus Balint Tillman Frederik Frydenberg Kasper R. Andersen Andreas Precht Poulsen Mark Thorhauge Mikkel Hvilshj Funch Joel Lehman David B. D'Ambrosio Ryan Hall K.O.Stanley Jacob Fischer Nikolaj Falsted Mathias Vielwerth Jichen Zhu Antonios Liapis Rafael Bidarra G.M.Youngblood Lasse Møller Uth Christopher Jakobsen Peter David Moore
Talks about:
game (6) learn (5) video (3) interact (2) search (2) evolut (2) deep (2) base (2) neuroevolut (1) macromanag (1)
Person: Sebastian Risi
DBLP: Risi:Sebastian
Facilitated 1 volumes:
Contributed to:
Wrote 13 papers:
- AIIDE-2012-RisiLDHS #game studies #generative #search-based #social #video
- Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game (SR, JL, DBD, RH, KOS).
- CIG-2014-JustesenTTR #clustering
- Script- and cluster-based UCT for StarCraft (NJ, BT, JT, SR), pp. 1–8.
- CIG-2015-FrydenbergART #game studies #video
- Investigating MCTS modifications in general video game playing (FF, KRA, SR, JT), pp. 107–113.
- FDG-2015-FischerFVTR #monte carlo
- Monte-Carlo Tree Search for Simulated Car Racing (JF, NF, MV, JT, SR).
- CIG-2016-PatrascuR #collaboration #evolution #interactive #named
- Artefacts: Minecraft meets collaborative interactive evolution (CP, SR), pp. 1–8.
- CIG-2016-SorensenOR #behaviour #evolution #interactive
- Breeding a diversity of Super Mario behaviors through interactive evolution (PDS, JMO, SR), pp. 1–7.
- CIG-2017-JustesenR #learning #using
- Learning macromanagement in starcraft from replays using deep learning (NJ, SR), pp. 162–169.
- CIG-2017-PoulsenTFR #learning #named #visual notation
- DLNE: A hybridization of deep learning and neuroevolution for visual control (APP, MT, MHF, SR), pp. 256–263.
- CIG-2018-JustesenR #automation #education #learning
- Automated Curriculum Learning by Rewarding Temporally Rare Events (NJ, SR), pp. 1–8.
- CIG-2018-ZhuLRBY #design
- Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation (JZ, AL, SR, RB, GMY), pp. 1–8.
- CoG-2019-JohansenPR #game studies #machine learning #video
- Video Game Description Language Environment for Unity Machine Learning Agents (MJ, MP, SR), pp. 1–8.
- CoG-2019-JustesenDR #game studies #question
- When Are We Done with Games? (NJ, MSD, SR), pp. 1–8.
- CoG-2019-JustesenUJMTR #challenge #contest #game studies
- Blood Bowl: A New Board Game Challenge and Competition for AI (NJ, LMU, CJ, PDM, JT, SR), pp. 1–8.