35 papers:
CHI-2015-SemaanFRMD #design #interactive- Designing Political Deliberation Environments to Support Interactions in the Public Sphere (BS, HAF, SPR, MM, SKD), pp. 3167–3176.
CSCW-2015-SemaanFRMD #navigation #online- Navigating Imagined Audiences: Motivations for Participating in the Online Public Sphere (BS, HAF, SPR, MM, SKD), pp. 1158–1169.
DUXU-DD-2015-Frankjaer #network #smarttech #social- Soft Computation in the Public Sphere: Enhancing Social Dynamics with Wearable Networks (TRF), pp. 447–457.
HCI-IT-2015-FukumotoTE #detection #using- Improvement of Accuracy in Remote Gaze Detection for User Wearing Eyeglasses Using Relative Position Between Centers of Pupil and Corneal Sphere (KF, TT, YE), pp. 13–23.
ILC-2014-Castro-Castilla #development #mobile #multi- Multiplatform and Mobile App Development in Scheme with Gambit/SchemeSpheres (ÁCC), p. 4.
CSCW-2014-SemaanRDM #multi #social #social media #towards- Social media supporting political deliberation across multiple public spheres: towards depolarization (BS, SPR, SKD, MM), pp. 1409–1421.
ICPR-2014-NguyenTHM #classification #novel- A Novel Sphere-Based Maximum Margin Classification Method (PN, DT, XH, WM), pp. 620–624.
SAC-2014-TinK #clustering #distributed #performance- Method for fast clustering of data distributed on a sphere surface (TT, SRK), pp. 1735–1736.
CHI-2012-OyekoyaSS #named- SphereAvatar: a situated display to represent a remote collaborator (OO, WS, AS), pp. 2551–2560.
ICPR-2012-AotoTSMY #estimation #using- Position estimation of near point light sources using a clear hollow sphere (TA, TT, TS, YM, NY), pp. 3721–3724.
ICALP-v1-2011-DingX #clustering #problem- Solving the Chromatic Cone Clustering Problem via Minimum Spanning Sphere (HD, JX), pp. 773–784.
DATE-2010-PakerEB #algorithm #architecture #low cost #multi #standard- A low cost multi-standard near-optimal soft-output sphere decoder: Algorithm and architecture (ÖP, SE, AB), pp. 1402–1407.
ICPR-2010-LiuYZH #multi #recognition- Action Recognition by Multiple Features and Hyper-Sphere Multi-class SVM (JL, JY, YZ, XH), pp. 3744–3747.
ICPR-2010-ZossoT- Geodesic Active Fields on the Sphere (DZ, JPT), pp. 4484–4487.
SAC-2010-AthanasiadisFNS #3d #geometry #optimisation- Feature-based 3D morphing based on geometrically constrained sphere mapping optimization (TA, IF, CN, VS), pp. 1258–1265.
SIGMOD-2009-SimmenRLT #enterprise- Enabling enterprise mashups over unstructured text feeds with InfoSphere MashupHub and SystemT (DES, FR, YL, ST), pp. 1123–1126.
CHI-2009-BinderHS #network #problem #social- The problem of conflicting social spheres: effects of network structure on experienced tension in social network sites (JB, AH, AGS), pp. 965–974.
CHI-2009-KeranenBK #gesture #interface #mobile #music- Gravity sphere: gestural audio-tactile interface for mobile music exploration (JK, JB, JK), pp. 1531–1534.
HCI-NIMT-2009-ItoMT #3d #graph #visualisation- Sphere Anchored Map: A Visualization Technique for Bipartite Graphs in 3D (TI, KM, JT), pp. 811–820.
KDD-2008-GrossmanG #data mining #mining #performance #using- Data mining using high performance data clouds: experimental studies using sector and sphere (RLG, YG), pp. 920–927.
SAC-2008-RochaR #animation #evaluation #using- An evaluation of a collision handling system using sphere-trees for plausible rigid body animation (RdSR, MAFR), pp. 1241–1245.
HCI-MIE-2007-EusticeRWSNR #named- nan0sphere: Location-Driven Fiction for Groups of Users (KE, VR, AW, MS, NTN, PLR), pp. 852–861.
ICPR-v1-2006-WijewickremaPE #image #re-engineering #using- Reconstruction of Spheres using Occluding Contours from Stereo Images (SNRW, APP, CEE), pp. 151–154.
ICPR-v1-2006-YingZ #approach #image #linear #novel- A Novel Linear Approach to Camera Calibration from Sphere Images (XY, HZ), pp. 535–538.
ICPR-v1-2006-YingZ06a #image #using- Using Sphere Images for Calibrating Fisheye Cameras under the Unified Imaging Model of the Central Catadioptric and Fisheye Cameras (XY, HZ), pp. 539–542.
ICPR-v3-2006-AbateNRS #3d #fourier #recognition #using- 3D Face Recognition using Normal Sphere and General Fourier Descriptor (AFA, MN, DR, GS), pp. 1183–1186.
ICPR-v3-2006-WangNC #approach #classification- A Minimum Sphere Covering Approach to Pattern Classification (JW, PN, LNC), pp. 433–436.
FSE-2006-YeCCX #analysis #collaboration- Local analysis of atomicity sphere for B2B collaboration (CY, SCC, WKC, CX), pp. 186–196.
VLDB-2005-GraupmannSW #documentation #retrieval #web #xml- The SphereSearch Engine for Unified Ranked Retrieval of Heterogeneous XML and Web Documents (JG, RS, GW), pp. 529–540.
CHI-2004-GonzalezM #constant #multi #quote- “Constant, constant, multi-tasking craziness”: managing multiple working spheres (VMG, GM), pp. 113–120.
ICPR-v2-2004-BlicherRP #2d #3d #image #named #performance- LightSphere: Fast Lighting Compensation for Matching a 2D Image to a 3D Model (APB, SR, PSP), pp. 157–162.
EDOC-2001-TaiMRS #distributed #named #transaction- Dependency-Spheres: A Global Transaction Context for Distributed Objects and Messages (ST, TAM, IR, SMSJ), p. 105–?.
VLDB-2000-GoldsteinR #nearest neighbour- Contrast Plots and P-Sphere Trees: Space vs. Time in Nearest Neighbour Searches (JG, RR), pp. 429–440.
ICPR-v3-2000-OkataniD00a #estimation #using- Estimation of Illumination Distribution Using a Specular Sphere (TO, KD), pp. 3596–3599.
ICPR-1996-WadaM- Appearance sphere: background model for pan-tilt-zoom camera (TW, TM), pp. 718–722.