Stem stereoscop$ (all stems)
26 papers:
DocEng-2015-AzevedoLS #3d #approach- An Approach to Convert NCL Applications into Stereoscopic 3D (RGDAA, GAFL, LFGS), pp. 177–186.
CHI-2014-SchildLM #3d #behaviour #design #game studies #using #video- Altering gameplay behavior using stereoscopic 3D vision-based video game design (JS, JJLJ, MM), pp. 207–216.
CHI-2014-ValkovGH #interactive- Imperceptible depth shifts for touch interaction with stereoscopic objects (DV, AG, KHH), pp. 227–236.
ICPR-2014-CosmoABT #design #evaluation- Design and Evaluation of a Viewer-Dependent Stereoscopic Display (LC, AA, FB, AT), pp. 2861–2866.
SAC-2014-ChenWWZL #3d #approach #web- An approach to support stereoscopic 3D web (QC, WW, RW, JZ, ZL), pp. 981–984.
CHI-2013-SchildBLM #3d #game studies #user interface #visual notation- Creating and analyzing stereoscopic 3D graphical user interfaces in digital games (JS, LB, JJLJ, MM), pp. 169–178.
HCI-UC-2013-TsaiW #design #encryption #towards #visual notation- Towards a Design Guideline of Visual Cryptography on Stereoscopic Displays (SLT, CHW), pp. 78–84.
HIMI-LCCB-2013-KimLNP #interactive #user interface- User Interface of Interactive Media Art in a Stereoscopic Environment (YK, ML, SN, JWP), pp. 219–227.
CHI-2012-SchildLM #3d #comprehension #experience #game studies #user interface- Understanding user experience in stereoscopic 3D games (JS, JJLJ, MM), pp. 89–98.
ICPR-2012-GuZYZ #assessment #image #quality- A new no-reference stereoscopic image quality assessment based on ocular dominance theory and degree of parallax (KG, GZ, XY, WZ), pp. 206–209.
SAC-2012-ZingarelliAG #named- RevGlyph: a technique for reverting anaglyph stereoscopic videos (MRUZ, LAdA, RG), pp. 1005–1011.
CHI-2011-ValkovSBH #2d #3d- 2d touching of 3d stereoscopic objects (DV, FS, GB, KHH), pp. 1353–1362.
DATE-2010-HadjitheophanousTGT #3d #hardware #re-engineering #realtime #towards- Towards hardware stereoscopic 3D reconstruction a real-time FPGA computation of the disparity map (SH, CT, ASG, TT), pp. 1743–1748.
ICPR-2010-HervieuPBGC #image- Stereoscopic Image Inpainting: Distinct Depth Maps and Images Inpainting (AH, NP, AB, PG, VC), pp. 4101–4104.
ICPR-2010-HoriKY #generative #image #multi #sequence #using- Arbitrary Stereoscopic View Generation Using Multiple Omnidirectional Image Sequences (MH, MK, NY), pp. 286–289.
HT-2009-HaouachVG #3d #artificial reality #hypermedia #image- A 3D hypermedia with biomedical stereoscopic images: from creation to exploration in virtual reality (MH, GV, CG), pp. 337–338.
HCI-IPT-2007-JinZWP #usability- Evaluating the Usability of an Auto-stereoscopic Display (ZXJ, YJZ, XW, TP), pp. 605–614.
HCI-MIE-2007-LeePWP #artificial reality #robust- Robust Gaze Tracking Method for Stereoscopic Virtual Reality Systems (ECL, KRP, MCW, JP), pp. 700–709.
HIMI-MTT-2007-LeeJ #case study #using- A Study on a Stereoscopic Display System Using a Rotary Disk Type Beam Shutter (KHL, TJJ), pp. 868–875.
HIMI-MTT-2007-ParkB07b #adaptation #distance #realtime- Real-Time Stereoscopic Conversion with Adaptable Viewing Distance at Personal Stereoscopic Viewing Devices (IP, HB), pp. 738–746.
HIMI-MTT-2007-TouyamaH07a #image #interface- Brain Computer Interface Via Stereoscopic Images in CAVE (HT, MH), pp. 1004–1007.
ICPR-v2-2006-JiangL #3d #image #synthesis- Synthesis of Stereoscopic 3D Videos by Limited Resources of Range Images (XJ, ML), pp. 1220–1224.
ICPR-v2-2006-ZhouL #visualisation- Rectification with Intersecting Optical Axes for Stereoscopic Visualization (JZ, BL), pp. 17–20.
ICPR-1996-Koch #3d #image #modelling #segmentation- Surface segmentation and modeling of 3D polygonal objects from stereoscopic image pairs (RK), pp. 233–237.
ICPR-1996-LabonteDC #representation #sequence- A compact representation for stereoscopic sequences with NTSC spectral compatibility (FL, CTLD, PC), pp. 646–650.
ICPR-1996-PatrasAT #estimation #image #sequence- Joint disparity and motion field estimation in stereoscopic image sequences (IP, NA, GT), pp. 359–363.