BibSLEIGH
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Used together with:
imag (9)
display (4)
view (3)
game (3)
interfac (3)

Stem stereoscop$ (all stems)

26 papers:

DocEngDocEng-2015-AzevedoLS #3d #approach
An Approach to Convert NCL Applications into Stereoscopic 3D (RGDAA, GAFL, LFGS), pp. 177–186.
CHICHI-2014-SchildLM #3d #behaviour #design #game studies #using #video
Altering gameplay behavior using stereoscopic 3D vision-based video game design (JS, JJLJ, MM), pp. 207–216.
CHICHI-2014-ValkovGH #interactive
Imperceptible depth shifts for touch interaction with stereoscopic objects (DV, AG, KHH), pp. 227–236.
ICPRICPR-2014-CosmoABT #design #evaluation
Design and Evaluation of a Viewer-Dependent Stereoscopic Display (LC, AA, FB, AT), pp. 2861–2866.
SACSAC-2014-ChenWWZL #3d #approach #web
An approach to support stereoscopic 3D web (QC, WW, RW, JZ, ZL), pp. 981–984.
CHICHI-2013-SchildBLM #3d #game studies #user interface #visual notation
Creating and analyzing stereoscopic 3D graphical user interfaces in digital games (JS, LB, JJLJ, MM), pp. 169–178.
HCIHCI-UC-2013-TsaiW #design #encryption #towards #visual notation
Towards a Design Guideline of Visual Cryptography on Stereoscopic Displays (SLT, CHW), pp. 78–84.
HCIHIMI-LCCB-2013-KimLNP #interactive #user interface
User Interface of Interactive Media Art in a Stereoscopic Environment (YK, ML, SN, JWP), pp. 219–227.
CHICHI-2012-SchildLM #3d #comprehension #experience #game studies #user interface
Understanding user experience in stereoscopic 3D games (JS, JJLJ, MM), pp. 89–98.
ICPRICPR-2012-GuZYZ #assessment #image #quality
A new no-reference stereoscopic image quality assessment based on ocular dominance theory and degree of parallax (KG, GZ, XY, WZ), pp. 206–209.
SACSAC-2012-ZingarelliAG #named
RevGlyph: a technique for reverting anaglyph stereoscopic videos (MRUZ, LAdA, RG), pp. 1005–1011.
CHICHI-2011-ValkovSBH #2d #3d
2d touching of 3d stereoscopic objects (DV, FS, GB, KHH), pp. 1353–1362.
DATEDATE-2010-HadjitheophanousTGT #3d #hardware #re-engineering #realtime #towards
Towards hardware stereoscopic 3D reconstruction a real-time FPGA computation of the disparity map (SH, CT, ASG, TT), pp. 1743–1748.
ICPRICPR-2010-HervieuPBGC #image
Stereoscopic Image Inpainting: Distinct Depth Maps and Images Inpainting (AH, NP, AB, PG, VC), pp. 4101–4104.
ICPRICPR-2010-HoriKY #generative #image #multi #sequence #using
Arbitrary Stereoscopic View Generation Using Multiple Omnidirectional Image Sequences (MH, MK, NY), pp. 286–289.
HTHT-2009-HaouachVG #3d #artificial reality #hypermedia #image
A 3D hypermedia with biomedical stereoscopic images: from creation to exploration in virtual reality (MH, GV, CG), pp. 337–338.
HCIHCI-IPT-2007-JinZWP #usability
Evaluating the Usability of an Auto-stereoscopic Display (ZXJ, YJZ, XW, TP), pp. 605–614.
HCIHCI-MIE-2007-LeePWP #artificial reality #robust
Robust Gaze Tracking Method for Stereoscopic Virtual Reality Systems (ECL, KRP, MCW, JP), pp. 700–709.
HCIHIMI-MTT-2007-LeeJ #case study #using
A Study on a Stereoscopic Display System Using a Rotary Disk Type Beam Shutter (KHL, TJJ), pp. 868–875.
HCIHIMI-MTT-2007-ParkB07b #adaptation #distance #realtime
Real-Time Stereoscopic Conversion with Adaptable Viewing Distance at Personal Stereoscopic Viewing Devices (IP, HB), pp. 738–746.
HCIHIMI-MTT-2007-TouyamaH07a #image #interface
Brain Computer Interface Via Stereoscopic Images in CAVE (HT, MH), pp. 1004–1007.
ICPRICPR-v2-2006-JiangL #3d #image #synthesis
Synthesis of Stereoscopic 3D Videos by Limited Resources of Range Images (XJ, ML), pp. 1220–1224.
ICPRICPR-v2-2006-ZhouL #visualisation
Rectification with Intersecting Optical Axes for Stereoscopic Visualization (JZ, BL), pp. 17–20.
ICPRICPR-1996-Koch #3d #image #modelling #segmentation
Surface segmentation and modeling of 3D polygonal objects from stereoscopic image pairs (RK), pp. 233–237.
ICPRICPR-1996-LabonteDC #representation #sequence
A compact representation for stereoscopic sequences with NTSC spectral compatibility (FL, CTLD, PC), pp. 646–650.
ICPRICPR-1996-PatrasAT #estimation #image #sequence
Joint disparity and motion field estimation in stereoscopic image sequences (IP, NA, GT), pp. 359–363.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.