Collaborated with:
M.Mateas N.Wardrip-Fruin Ben Samuel Joshua McCoy ∅ Aaron A. Reed Bobby Schweizer Ian Bogost Josh McCoy M.J.Nelson Anne Sullivan G.Smith J.Whitehead Brandon Robert Tearse A.M.Smith D.G.Shapiro April Grow Andrew Stern Reid Swanson Barrie D. Robison Samantha Heck Landon Wright Terence Soule A.Zook Mirjam P. Eladhari Julian Togelius Michael Cook 0001 Tommy Thompson B.Magerko J.Levine Emily Short Alireza Shirvani Edward T. Garcia Rachelyn Farrell Stephen G. Ware K.Compton Nicholas Warren Mason Reed Pablo Ortiz Laurel Coney Loren Sherman Elizabeth Carré Nadya Vivatvisha D. Fox Harrell Paola Mardo Andrew Gordon Joris Dormans Spencer Gomez
Talks about:
game (8) playabl (6) social (5) prom (5) week (4) proceduralist (3) experi (3) design (3) mean (3) interact (2)
Person: Mike Treanor
DBLP: Treanor:Mike
Contributed to:
Wrote 22 papers:
- DiGRA-2009-Treanor
- Newsgames - Procedural Rhetoric Meets Political Cartoons (MT).
- FDG-2009-SmithTWM #2d #generative #platform
- Rhythm-based level generation for 2D platformers (GS, MT, JW, MM), pp. 175–182.
- AIIDE-2010-McCoyTSTMW
- The Prom: An Example of Socially-Oriented Gameplay (JM, MT, BS, BRT, MM, NWF).
- FDG-2010-TreanorMW #design #exclamation #game studies #logic #using #visual notation
- Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics (MT, MM, NWF), pp. 224–231.
- AIIDE-2011-McCoyTSWM #authoring #modelling #social
- Comme il Faut: A System for Authoring Playable Social Models (JM, MT, BS, NWF, MM).
- DiGRA-2011-TreanorM #named
- BurgerTime: A Proceduralist Investigation (MT, MM).
- FDG-2011-McCoyTSMW #physics #social
- Prom Week: social physics as gameplay (JM, MT, BS, MM, NWF), pp. 319–321.
- FDG-2011-TreanorSBM #game studies #how #logic #visual notation
- Proceduralist readings: how to find meaning in games with graphical logics (MT, BS, IB, MM), pp. 115–122.
- FDG-2012-McCoyTSRWM
- Prom week (JM, MT, BS, AAR, NWF, MM), pp. 235–237.
- FDG-2012-TreanorSBM
- The micro-rhetorics of Game-o-Matic (MT, BS, IB, MM), pp. 18–25.
- AIIDE-2013-McCoyTSRMW
- Prom Week (JM, MT, BS, AAR, MM, NWF).
- AIIDE-2013-ShapiroMGSSSTM #case study #experience #interactive #social
- Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters (DGS, JM, AG, BS, AS, RS, MT, MM).
- DiGRA-2013-TreanorM
- An Account of Proceduralist Meaning (MT, MM).
- FDG-2013-McCoyTSRMW #design #game studies
- Prom Week: Designing past the game/story dilemma (JM, MT, BS, AAR, MM, NWF), pp. 94–101.
- FDG-2014-SamuelMTRMW #evaluation #interactive
- Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique (BS, JM, MT, AAR, MM, NWF).
- FDG-2014-TreanorM #comprehension #representation #simulation
- Understanding representation in playable simulations (MT, MM).
- FDG-2015-TreanorZETSCTML #design pattern #game studies
- AI-based Game Design Patterns (MT, AZ, MPE, JT, GS, MC0, TT, BM, JL, AMS).
- AIIDE-2016-TreanorMS #framework #social
- A Framework for Playable Social Dialogue (MT, JM, AS), pp. 232–238.
- DiGRA-FDG-2016-Treanor #game studies
- Finding Meaning in Abstract Games: A Deep Reading of Sage Solitaire (MT).
- AIIDE-2017-TreanorWRSOCSCV #case study #experience
- Playable Experiences at AIIDE 2017 (MT, NW, MR, AMS, PO, LC, LS, EC, NV, DFH, PM, AG, JD, BDR, SG, SH, LW, TS), p. 308–?.
- AIIDE-2018-SamuelRSHRWSTMS #case study #experience
- Playable Experiences at AIIDE 2018 (BS, AAR, ES, SH, BDR, LW, TS, MT, JM, AS, AS, ETG, RF, SGW, KC), pp. 275–281.
- FDG-2019-TreanorN #analysis #game studies
- Order-fulfillment games: an analysis of games about serving customers (MT, MJN), p. 7.