Masaaki Kurosu
Proceedings of the 16th International Conference on Human-Computer Interaction. Part II: Advanced Interaction Modalities and Techniques
HCI p2, 2014.
@proceedings{HCI-AIMT-2014, address = "Crete, Greece", doi = "10.1007/978-3-319-07230-2", editor = "Masaaki Kurosu", isbn = "978-3-319-07229-6", publisher = "{Springer International Publishing}", series = "{Lecture Notes in Computer Science}", title = "{Proceedings of the 16th International Conference on Human-Computer Interaction. Part II: Advanced Interaction Modalities and Techniques}", volume = 8511, year = 2014, }
Contents (75 items)
- HCI-AIMT-2014-AttenbergerB #interface #named
- RemoteHand: A Wireless Myoelectric Interface (AA, KB), pp. 3–11.
- HCI-AIMT-2014-BomsdorfB #3d #design #interactive #prototype
- Early Prototyping of 3D-Gesture Interaction within the Presentation-Gesture-Dialog Design Space (BB, RB), pp. 12–23.
- HCI-AIMT-2014-BoulabiarCP #2d #3d #case study #gesture #interactive
- The Study of the Full Cycle of Gesture Interaction, The Continuum between 2D and 3D (MIB, GC, FP), pp. 24–35.
- HCI-AIMT-2014-HettipathiranaW #interactive #named
- iPanel: A Computer-Vision Based Solution for Interactive Keyboard and Mouse (HCDH, PW), pp. 36–47.
- HCI-AIMT-2014-HumayounRHE #gesture #interactive #mobile #multi #web
- Adding Multi-Touch Gesture Interaction in Mobile Web Applications (SRH, FAR, SH, AE), pp. 48–57.
- HCI-AIMT-2014-JohnsonMV #corpus #user interface
- Harmonic Navigator: An Innovative, Gesture-Driven User Interface for Exploring Harmonic Spaces in Musical Corpora (DJ, BZM, YV), pp. 58–68.
- HCI-AIMT-2014-KuribaraMOST #named #using
- HandyScope: A Remote Control Technique Using Circular Widget on Tabletops (TK, YM, KO, BS, JT), pp. 69–80.
- HCI-AIMT-2014-MehlerBL #gesture #human-computer
- Comparing Hand Gesture Vocabularies for HCI (AM, TvdB, AL), pp. 81–92.
- HCI-AIMT-2014-MikamiM #3d #effectiveness #learning
- Effectiveness of Virtual Hands in 3D Learning Material (TM, SM), pp. 93–101.
- HCI-AIMT-2014-NakaI #communication #effectiveness #generative #gesture
- Proposal of the Effective Method of Generating Characteristic Gestures in Nonverbal Communication (TN, TI), pp. 102–112.
- HCI-AIMT-2014-NiLF #interactive #using
- Hand-Object Interaction: From Grasping to Using (LN, YL, XF), pp. 113–120.
- HCI-AIMT-2014-NieblingSKS #diagrams #editing #gesture #interactive #modelling #multi
- Model-Based Multi-touch Gesture Interaction for Diagram Editors (FN, DS, RK, TS), pp. 121–130.
- HCI-AIMT-2014-RoshandelMMTK #3d #authentication #multi
- Multi-sensor Finger Ring for Authentication Based on 3D Signatures (MR, AM, PM, ST, HK), pp. 131–138.
- HCI-AIMT-2014-RouxelPAC #gesture #what
- What You Draw Is What You Search: The Analog Gesture (BR, FP, JYA, GC), pp. 139–147.
- HCI-AIMT-2014-SakataTN #collaboration
- Remote Collaboration with Spatial AR Support (NS, YT, SN), pp. 148–157.
- HCI-AIMT-2014-SchmidtW #gesture #multi #predict
- Prediction of Multi-touch Gestures during Input (MS, GW), pp. 158–169.
- HCI-AIMT-2014-VaidyanathanR #case study #comparative #gesture #interactive #using
- “Will Use It, Because I Want to Look Cool” A Comparative Study of Simple Computer Interactions Using Touchscreen and In-Air Hand Gestures (VV, DR), pp. 170–181.
- HCI-AIMT-2014-WuttkeH #social
- Beyond Presentation — Employing Proactive Intelligent Agents as Social Catalysts (MW, MH), pp. 182–190.
- HCI-AIMT-2014-YanikTMMBGW #gesture #learning
- A Method for Lifelong Gesture Learning Based on Growing Neural Gas (PMY, AT, JM, JM, JOB, KEG, IDW), pp. 191–202.
- HCI-AIMT-2014-BoulabiarCP14a #3d #artificial reality #gesture #recognition #using
- The Issues of 3D Hand Gesture and Posture Recognition Using the Kinect (MIB, GC, FP), pp. 205–214.
- HCI-AIMT-2014-ChakravartyC #artificial reality #identification #using
- Frontal-Standing Pose Based Person Identification Using Kinect (KC, TC), pp. 215–223.
- HCI-AIMT-2014-FahnSW #tablet
- A Virtual Handwriting Tablet Based on Pen Shadow Cues (CSF, BYS, MLW), pp. 224–233.
- HCI-AIMT-2014-HulsmannM #named #recognition
- HOUDINI: Introducing Object Tracking and Pen Recognition for LLP Tabletops (AH, JM), pp. 234–244.
- HCI-AIMT-2014-HottaHOK #detection #estimation #fault #multi
- Detecting Address Estimation Errors from Users’ Reactions in Multi-user Agent Conversation (RH, HHH, SO, KK), pp. 245–253.
- HCI-AIMT-2014-JakusGTS #artificial reality #evaluation #precise
- Evaluation of Leap Motion Controller with a High Precision Optical Tracking System (GJ, JG, ST, JS), pp. 254–263.
- HCI-AIMT-2014-KashimaMY #programming
- Proposal of a Method to Measure Difficulty Level of Programming Code with Eye-Tracking (TK, SM, SY), pp. 264–272.
- HCI-AIMT-2014-MiedaODTKK #multi
- Expressing Observation Direction through Face and Body Rotation in a Multi-user Conversation Setting (SM, SO, MD, HT, YK, AK), pp. 273–280.
- HCI-AIMT-2014-MohammedSS #predict
- Gaze Location Prediction with Depth Features as Auxiliary Information (RAAM, LS, OGS), pp. 281–292.
- HCI-AIMT-2014-PalomaresLR #evaluation #multi
- Study and Evaluation of Separability Techniques and Occlusion in Multitouch Surfaces (JP, MEL, AR), pp. 293–304.
- HCI-AIMT-2014-ReddyC #artificial reality #process #recognition #using
- Human Activity Recognition from Kinect Captured Data Using Stick Model (VRR, TC), pp. 305–315.
- HCI-AIMT-2014-RoshandelMMTK14a #gesture #multi #recognition
- Multi-sensor Based Gestures Recognition with a Smart Finger Ring (MR, AM, PM, ST, HK), pp. 316–324.
- HCI-AIMT-2014-RoyC #artificial reality #detection #invariant #markov #using
- View-Invariant Human Detection from RGB-D Data of Kinect Using Continuous Hidden Markov Model (SR, TC), pp. 325–336.
- HCI-AIMT-2014-RuffieuxLMK #dataset #gesture #overview #recognition
- A Survey of Datasets for Human Gesture Recognition (SR, DL, EM, OAK), pp. 337–348.
- HCI-AIMT-2014-Alexandris #word
- Accessing Cause-Result Relation and Diplomatic Information in Ancient “Journalistic” Texts with Universal Words (CA), pp. 351–361.
- HCI-AIMT-2014-AlkhashramiAA #design #interface #learning
- Human Factors in the Design of Arabic-Language Interfaces in Assistive Technologies for Learning Difficulties (SA, HA, AAW), pp. 362–369.
- HCI-AIMT-2014-AlmeidaST #design #development #interactive #speech
- Design and Development of Speech Interaction: A Methodology (NA, SSS, AJST), pp. 370–381.
- HCI-AIMT-2014-CataniaPS #human-computer #interactive #internet
- Introducing Consciousnet : Internet Content as an Environment for Human-Machine Interaction (VC, DP, MS), pp. 382–393.
- HCI-AIMT-2014-ErikssonLSSK #interface #question
- Can User-Paced, Menu-free Spoken Language Interfaces Improve Dual Task Handling While Driving? (AE, AL, AS, AS, KK), pp. 394–405.
- HCI-AIMT-2014-Feng #human-computer
- Chinese Romanization and Its Application in HCI (ZF), pp. 406–416.
- HCI-AIMT-2014-JonssonD #interactive #performance #speech
- Driving with a Speech Interaction System: Effect of Personality on Performance and Attitude of Driver (IMJ, ND), pp. 417–428.
- HCI-AIMT-2014-KrennEKA
- Effects of Language Variety on Personality Perception in Embodied Conversational Agents (BK, BE, FK, EA), pp. 429–439.
- HCI-AIMT-2014-KuncLMVKKLM
- Long Text Reading in a Car (LK, ML, TM, JV, JK, TK, DL, ZM), pp. 440–449.
- HCI-AIMT-2014-MattarW #impact analysis
- Let’s Get Personal — Assessing the Impact of Personal Information in Human-Agent Conversations (NM, IW), pp. 450–461.
- HCI-AIMT-2014-NavarrettaL #behaviour #interactive #multimodal
- Multimodal Behaviours in Comparable Danish and Polish Human-Human Triadic Spontaneous Interactions (CN, ML), pp. 462–471.
- HCI-AIMT-2014-NovickG #case study
- Building Rapport between Human and ECA: A Pilot Study (DGN, IG), pp. 472–480.
- HCI-AIMT-2014-RestyanditoCP
- The Effect of Voice Instruction on the Construction of Mental Model (R, AHSC, UP), pp. 481–491.
- HCI-AIMT-2014-SiegertHPW #human-computer #interactive
- Discourse Particles and User Characteristics in Naturalistic Human-Computer Interaction (IS, MH, DP, AW), pp. 492–501.
- HCI-AIMT-2014-SunLF #comprehension #memory management
- The Effects of Working Memory Load and Mental Imagery on Metaphoric Meaning Access in Metaphor Comprehension (XS, YL, XF), pp. 502–510.
- HCI-AIMT-2014-AlrajhiHAA #design
- Human Factors in the Design of BCI-Controlled Wheelchairs (WA, MH, AAW, AA), pp. 513–522.
- HCI-AIMT-2014-CarvalhoP14a #design #interface
- Interface Design and Dynamic Audio (LRC, ATCP), pp. 523–531.
- HCI-AIMT-2014-EndrassHHTA #communication #interactive
- A Pictorial Interaction Language for Children to Communicate with Cultural Virtual Characters (BE, LEH, CH, ST, EA), pp. 532–543.
- HCI-AIMT-2014-FleischmannSS #case study #comparative #interactive #modelling #process
- Tangible or Not Tangible — A Comparative Study of Interaction Types for Process Modeling Support (AF, WS, CS), pp. 544–555.
- HCI-AIMT-2014-IscenGM #design #image #interactive
- Body Image and Body Schema: Interaction Design for and through Embodied Cognition (OEI, DG, MM), pp. 556–566.
- HCI-AIMT-2014-JinDC #interactive
- Exploring Initiative Interactions on a Proxemic and Ambient Public Screen (HJ, BD, RC), pp. 567–577.
- HCI-AIMT-2014-LifOHALP #evaluation
- Evaluation of Tactile Drift Displays in Helicopter (PL, PAO, JH, PA, BL, CP), pp. 578–588.
- HCI-AIMT-2014-MeyerBDS #concept #development #human-computer #information management #interactive
- Development of Interaction Concepts for Touchless Human-Computer Interaction with Geographic Information Systems (RM, JB, JD, CMS), pp. 589–599.
- HCI-AIMT-2014-PotidisS #composition #named #user interface
- Spyractable: A Tangible User Interface Modular Synthesizer (SP, TS), pp. 600–611.
- HCI-AIMT-2014-RederMFK #arduino #concept #human-computer #interactive #interface #proving
- Neural Interface Emotiv EPOC and Arduino: Brain-Computer Interaction in a Proof of Concept (EER, ARdQM, VRTF, FK), pp. 612–623.
- HCI-AIMT-2014-DharmaT #elicitation #empirical #heuristic #overview #perspective
- A Heuristic Model of Vibrotactile Haptic Feedbacks Elicitation Based on Empirical Review (AAGD, KT), pp. 624–632.
- HCI-AIMT-2014-SterkenburgJP #design
- Auditory Emoticons: Iterative Design and Acoustic Characteristics of Emotional Auditory Icons and Earcons (JS, MJ, CP), pp. 633–640.
- HCI-AIMT-2014-WuttkeM #adaptation #behaviour #communication
- Natural Forms of Communication and Adaptive Behaviour in Human-Computer-Interaction (MW, KUM), pp. 641–647.
- HCI-AIMT-2014-KrogsagerSR #physics
- Backchannel Head Nods in Danish First Meeting Encounters with a Humanoid Robot: The Role of Physical Embodiment (AK, NS, MR), pp. 651–662.
- HCI-AIMT-2014-LackeyBM #communication #interactive #recommendation #requirements
- Recommended Considerations for Human-Robot Interaction Communication Requirements (SJL, DJB, SGM), pp. 663–674.
- HCI-AIMT-2014-MullerT #framework #simulation #workflow
- An Emotional Framework for a Real-Life Worker Simulation — Emotional Valence Scoring Inside a Workflow Enhancement Simulator (NHM, MT), pp. 675–686.
- HCI-AIMT-2014-SantosCMJ #behaviour #case study #interactive
- Behavioral Persona for Human-Robot Interaction: A Study Based on Pet Robot (TFdS, DGdC, AAM, PTAJ), pp. 687–696.
- HCI-AIMT-2014-Tallig #artificial reality #interactive
- Robotic Border Crosser TNG — Creating an Interactive Mixed Reality (AT), pp. 697–706.
- HCI-AIMT-2014-TsurudaHYI #mobile #using
- Emotion Transmission System Using a Cellular Phone-Type Teleoperated Robot with a Mobile Projector (YT, MH, HY, YI), pp. 707–714.
- HCI-AIMT-2014-AlghowinemAAAGW #design #elicitation #framework
- Design of an Emotion Elicitation Framework for Arabic Speakers (SA, SA, MA, AAW, RG, MW), pp. 717–728.
- HCI-AIMT-2014-Man #hardware #using #video
- Analysing Emotional Video Using Consumer EEG Hardware (JdM), pp. 729–738.
- HCI-AIMT-2014-HupontCBH
- Emotracking Digital Art (IH, EC, SB, RDH), pp. 739–749.
- HCI-AIMT-2014-KinugasaYHKI #estimation #music
- Estimation of Emotion by Electroencephalography for Music Therapy (KK, HY, MH, SK, YI), pp. 750–757.
- HCI-AIMT-2014-LiapisKKX #approach #experience #human-computer
- Evaluating User’s Emotional Experience in HCI: The PhysiOBS Approach (AL, NK, CK, MNX), pp. 758–767.
- HCI-AIMT-2014-TawatsujiMM #reasoning #towards
- Proposal for the Model of Occurrence of Negative Response toward Humanlike Agent Based on Brain Function by Qualitative Reasoning (YT, KM, TM), pp. 768–778.
- HCI-AIMT-2014-TewsOFK #detection #interface #research
- Current and New Research Perspectives on Dynamic Facial Emotion Detection in Emotional Interface (TKT, MO, HF, TK), pp. 779–787.
- HCI-AIMT-2014-AdnanNSZH #evaluation #metric
- Evaluation of Graceful Movement in Virtual Fitting through Expressed Emotional Response and Emotion Expressed via Physiology Measures (WAWA, NLMN, FMS, SNZ, WNWH), pp. 788–797.
21 ×#interactive
12 ×#gesture
9 ×#using
8 ×#design
8 ×#multi
7 ×#human-computer
6 ×#artificial reality
6 ×#interface
5 ×#3d
5 ×#case study
12 ×#gesture
9 ×#using
8 ×#design
8 ×#multi
7 ×#human-computer
6 ×#artificial reality
6 ×#interface
5 ×#3d
5 ×#case study