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Collaborated with:
Julian Togelius Fernando de Mesentier Silva Aaron Isaksen Rodrigo Canaan Tiago Machado Stefan Menzel Ahmed Khalifa Scott Lee Christoph Salge Michael Cerny Green Gabriella A. B. Barros Andre Mendes Drew Wallace Adam Finkelstein Frank Lantz Daniel Gopstein Haotian Shen Ruben Rodriguez Torrado Hongwei Zhou Yichen Gong Luvneesh Mugrai
Talks about:
game (9) heurist (3) generat (3) player (3) design (3) agent (3) general (2) analysi (2) mechan (2) hanabi (2)

Person: Andy Nealen

DBLP DBLP: Nealen:Andy

Contributed to:

CIG 20162016
DiGRA/FDG 20162016
CIG 20172017
FDG 20172017
CIG 20182018
FDG 20182018
CoG 20192019
FDG 20192019

Wrote 17 papers:

CIG-2016-MendesTN #game studies #video
Hyper-heuristic general video game playing (AM, JT, AN), pp. 1–8.
CIG-2016-SilvaITN #generative #heuristic
Generating heuristics for novice players (FdMS, AI, JT, AN), pp. 1–8.
DiGRA-FDG-2016-IsaksenN #analysis #statistics
A Statistical Analysis of Player Improvement and Single-Player High Scores (AI, AN).
CIG-2017-IsaksenWFN #game studies #simulation
Simulating strategy and dexterity for puzzle games (AI, DW, AF, AN), pp. 142–149.
FDG-2017-MachadoNT #analysis #design #game studies
SeekWhence a retrospective analysis tool for general game design (TM, AN, JT), p. 6.
FDG-2017-SilvaLTN #game studies
AI-based playtesting of contemporary board games (FdMS, SL, JT, AN), p. 10.
CIG-2018-CanaanMTN #game studies #metric #towards
Towards Game-based Metrics for Computational Co-Creativity (RC, SM, JT, AN), pp. 1–8.
CIG-2018-CanaanSTTNM #contest #evolution
Evolving Agents for the Hanabi 2018 CIG Competition (RC, HS, RRT, JT, AN, SM), pp. 1–8.
CIG-2018-SilvaTLN #generative #heuristic
Generating Novice Heuristics for Post-Flop Poker (FdMS, JT, FL, AN), pp. 1–8.
FDG-2018-GreenKBMNT #automation #design #game studies #named
AtDELFI: automatically designing legible, full instructions for games (MCG, AK, GABB, TM, AN, JT), p. 10.
FDG-2018-GreenKBNT #education #generative
Generating levels that teach mechanics (MCG, AK, GABB, AN, JT), p. 8.
FDG-2018-SilvaLTN #evolution
Evolving maps and decks for ticket to ride (FdMS, SL, JT, AN), p. 7.
FDG-2018-SilvaSITN #game studies
Drawing without replacement as a game mechanic (FdMS, CS, AI, JT, AN), p. 6.
FDG-2018-ZhouGMKNT #hybrid
A hybrid search agent in pommerman (HZ, YG, LM, AK, AN, JT), p. 4.
CoG-2019-CanaanTNM #ad hoc
Diverse Agents for Ad-Hoc Cooperation in Hanabi (RC, JT, AN, SM), pp. 1–8.
CoG-2019-MachadoGNT #design #game studies #recommendation
Pitako - Recommending Game Design Elements in Cicero (TM, DG, AN, JT), pp. 1–8.
FDG-2019-CanaanSTN #benchmark #game studies #metric
Leveling the playing field: fairness in AI versus human game benchmarks (RC, CS, JT, AN), p. 8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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