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Collaborated with:
Anastasia Salter G.Smith M.Mateas April Grow N.Wardrip-Fruin Mike Treanor Sherol Chen Josh McCoy Bridget Blodgett Mirjam Palosaari Eladhari Michael Cook 0001 Mel Stanfill Aaron A. Reed Ben Samuel A.M.Smith Chris Lewis 0002 Kenneth Hullet Ricky Grant Justin Lazaro Jennifer Mahal S.Kurniawan M.A.Walker Emily Short Samantha Heck Barrie D. Robison Landon Wright Terence Soule Joshua McCoy Alireza Shirvani Edward T. Garcia Rachelyn Farrell Stephen G. Ware K.Compton
Talks about:
game (8) design (4) playabl (3) play (3) narrat (2) inclus (2) quest (2) role (2) feet (2) base (2)

Person: Anne Sullivan

DBLP DBLP: Sullivan:Anne

Contributed to:

AIIDE 20082008
FDG 20092009
AIIDE 20112011
FDG 20112011
FDG 20122012
AIIDE 20162016
FDG 20172017
AIIDE 20182018
FDG 20182018
FDG 20192019

Wrote 14 papers:

AIIDE-2008-SullivanCM #game studies
Integrating Drama Management into an Adventure Game (AS, SC, MM).
FDG-2009-Sullivan #design #game studies #multi #online
Gender-inclusive quest design in massively multiplayer online role-playing games (AS), pp. 354–356.
AIIDE-2011-ReedSSGGLMKWW #future of #game studies #mobile #towards
A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project (AAR, BS, AS, RG, AG, JL, JM, SK, MAW, NWF).
FDG-2011-ReedSSGGLMKWW #named
SpyFeet: an exercise RPG (AAR, BS, AS, RG, AG, JL, JM, SK, MAW, NWF), pp. 310–312.
FDG-2011-SmithLHS #modelling
An inclusive view of player modeling (AMS, CL0, KH, AS), pp. 301–303.
FDG-2011-SullivanS #design #education #game studies
Lessons in teaching game design (AS, GS), pp. 307–309.
FDG-2012-SullivanGMW #design #game studies
The design of Mismanor: creating a playable quest-based story game (AS, AG, MM, NWF), pp. 180–187.
AIIDE-2016-TreanorMS #framework #social
A Framework for Playable Social Dialogue (MT, JM, AS), pp. 232–238.
FDG-2017-SullivanS #game studies #taxonomy
A taxonomy of narrative-centric board and card games (AS, AS), p. 10.
AIIDE-2018-SamuelRSHRWSTMS #case study #experience
Playable Experiences at AIIDE 2018 (BS, AAR, ES, SH, BDR, LW, TS, MT, JM, AS, AS, ETG, RF, SGW, KC), pp. 275–281.
FDG-2018-SalterBS #design #quote #visual notation
“Just because it's gay?”: transgressive design in queer coming of age visual novels (AS, BB, AS), p. 9.
FDG-2018-SullivanEC #generative
Tarot-based narrative generation (AS, MPE, MC0), p. 7.
FDG-2018-SullivanSS #game studies
Games crafters play (AS, AS, GS), p. 9.
FDG-2019-SalterSS #effectiveness #game studies
But does pikachu love you?: reproductive labor in casual and hardcore games (AS, MS, AS), p. 10.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.