Collaborated with:
Anastasia Salter G.Smith M.Mateas ∅ April Grow N.Wardrip-Fruin Mike Treanor Sherol Chen Josh McCoy Bridget Blodgett Mirjam Palosaari Eladhari Michael Cook 0001 Mel Stanfill Aaron A. Reed Ben Samuel A.M.Smith Chris Lewis 0002 Kenneth Hullet Ricky Grant Justin Lazaro Jennifer Mahal S.Kurniawan M.A.Walker Emily Short Samantha Heck Barrie D. Robison Landon Wright Terence Soule Joshua McCoy Alireza Shirvani Edward T. Garcia Rachelyn Farrell Stephen G. Ware K.Compton
Talks about:
game (8) design (4) playabl (3) play (3) narrat (2) inclus (2) quest (2) role (2) feet (2) base (2)
Person: Anne Sullivan
DBLP: Sullivan:Anne
Contributed to:
Wrote 14 papers:
- AIIDE-2008-SullivanCM #game studies
- Integrating Drama Management into an Adventure Game (AS, SC, MM).
- FDG-2009-Sullivan #design #game studies #multi #online
- Gender-inclusive quest design in massively multiplayer online role-playing games (AS), pp. 354–356.
- AIIDE-2011-ReedSSGGLMKWW #future of #game studies #mobile #towards
- A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project (AAR, BS, AS, RG, AG, JL, JM, SK, MAW, NWF).
- FDG-2011-ReedSSGGLMKWW #named
- SpyFeet: an exercise RPG (AAR, BS, AS, RG, AG, JL, JM, SK, MAW, NWF), pp. 310–312.
- FDG-2011-SmithLHS #modelling
- An inclusive view of player modeling (AMS, CL0, KH, AS), pp. 301–303.
- FDG-2011-SullivanS #design #education #game studies
- Lessons in teaching game design (AS, GS), pp. 307–309.
- FDG-2012-SullivanGMW #design #game studies
- The design of Mismanor: creating a playable quest-based story game (AS, AG, MM, NWF), pp. 180–187.
- AIIDE-2016-TreanorMS #framework #social
- A Framework for Playable Social Dialogue (MT, JM, AS), pp. 232–238.
- FDG-2017-SullivanS #game studies #taxonomy
- A taxonomy of narrative-centric board and card games (AS, AS), p. 10.
- AIIDE-2018-SamuelRSHRWSTMS #case study #experience
- Playable Experiences at AIIDE 2018 (BS, AAR, ES, SH, BDR, LW, TS, MT, JM, AS, AS, ETG, RF, SGW, KC), pp. 275–281.
- FDG-2018-SalterBS #design #quote #visual notation
- “Just because it's gay?”: transgressive design in queer coming of age visual novels (AS, BB, AS), p. 9.
- FDG-2018-SullivanEC #generative
- Tarot-based narrative generation (AS, MPE, MC0), p. 7.
- FDG-2018-SullivanSS #game studies
- Games crafters play (AS, AS, GS), p. 9.
- FDG-2019-SalterSS #effectiveness #game studies
- But does pikachu love you?: reproductive labor in casual and hardcore games (AS, MS, AS), p. 10.