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Collaborated with:
F.Yang Robin Palmberg Stuart O'Connor F.Liarokapis Adam Qureshi Chengjie Li Ewoud Van Der Heide David Panzoli I.Dunwell Stéphane Sanchez P.Petridis Aristidis Protopsaltis Vincent Scesa S.d.Freitas
Talks about:
virtual (5) charact (3) express (2) social (2) group (2) crowd (2) behaviour (1) movement (1) interact (1) demonstr (1)

Person: Christopher E. Peters

DBLP DBLP: Peters:Christopher_E=

Contributed to:

VS-Games 20102010
VS-Games 20132013
VS-Games 20172017
VS-Games 20192019

Wrote 6 papers:

VS-Games-2010-PanzoliPDSPPSF #experience #interactive #scalability
Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments (DP, CEP, ID, SS, PP, AP, VS, SdF), pp. 87–90.
VS-Games-2010-Peters
Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity (CEP), pp. 11–18.
VS-Games-2013-OConnorLP #behaviour
An Initial Study to Assess the Perceived Realism of Agent Crowd Behaviour in a Virtual City (SO, FL, CEP), pp. 1–8.
VS-Games-2017-PalmbergPQ
When facial expressions dominate emotion perception in groups of virtual characters (RP, CEP, AQ), pp. 157–160.
VS-Games-2017-YangLPHP #game studies #social
Expressive virtual characters for social demonstration games (FY, CL, RP, EVDH, CEP), pp. 217–224.
VS-Games-2019-YangP #navigation
Social-aware navigation in crowds with static and dynamic groups (FY, CEP), pp. 1–4.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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