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Travelled to:
1 × Canada
1 × Greece
Collaborated with:
I.Dunwell S.d.Freitas David Panzoli S.Arnab Aristidis Protopsaltis F.Liarokapis Athanasios Vourvopoulos A.Ene Stella Doukianou Joshua Cooper 0001 A.Woodcock F.Liotopoulos A.Georgiadis L.Brady Wafaa Nadim Stephen Bowden Jack Goulding Mustafa Alshawi M.Hendrix P.Lameras C.D.Stewart Christopher E. Peters Stéphane Sanchez Vincent Scesa Simon Scarle Adam Qureshi Kam Star
Talks about:
game (5) approach (2) serious (2) experi (2) assess (2) base (2) methodolog (1) manufactur (1) manubuild (1) construct (1)

Person: Panagiotis Petridis

DBLP DBLP: Petridis:Panagiotis

Contributed to:

CHI 20142014
HCI p3 20142014
VS-Games 20092009
VS-Games 20102010
VS-Games 20112011
VS-Games 20132013
VS-Games 20142014

Wrote 8 papers:

CHI-2014-DunwellFPHALS #approach #game studies #learning #safety
A game-based learning approach to road safety: the code of everand (ID, SdF, PP, MH, SA, PL, CDS), pp. 3389–3398.
HCI-AS-2014-WoodcockPLGB #challenge #experience #online #quality
The Challenges of Developing an Online Tool to Measure the Quality of the Passenger Experience in a PanEuropean Context (AW, PP, FL, AG, LB), pp. 545–555.
VS-Games-2009-PetridisNBGA
Manubuild Construction Site Training Simulator for Offsite Manufacturing (PP, WN, SB, JG, MA), pp. 170–173.
VS-Games-2010-PanzoliPDSPPSF #experience #interactive #scalability
Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments (DP, CEP, ID, SS, PP, AP, VS, SdF), pp. 87–90.
VS-Games-2010-PetridisDFP #game studies
An Engine Selection Methodology for High Fidelity Serious Games (PP, ID, SdF, DP), pp. 27–34.
VS-Games-2011-PetridisDASQFPS #game studies #social
Building Social Commmunities around Alternate Reality Games (PP, ID, SA, SS, AQ, SdF, AP, KS), pp. 76–83.
VS-Games-2013-LiarokapisVEP #game studies #human-computer #interface
Assessing Brain-Computer Interfaces for Controlling Serious Games (FL, AV, AE, PP), pp. 1–4.
VS-Games-2014-DoukianouPDC #evaluation #game studies #usability
A Usability Evaluation of Game-Based Approaches Assessing Risk and Delayed Gratification (SD, PP, ID, JC0), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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