Travelled to:
1 × Canada
1 × USA
Collaborated with:
I.Dunwell G.Rebolledo-Mendez S.Arnab P.Petridis F.Liarokapis Kristian Kiili Steve Jarvis A.R.García-Gaona Ioana A. Stanescu David Panzoli M.Hendrix P.Lameras Kam Star Michela Ott Muriel Ney Maria Popescu Margarida Romero Aristidis Protopsaltis Timo Lainema George D. Magoulas A.Poulovassilis Louis Macan Garry Malone C.D.Stewart E.Martínez-Mirón M.D.Vargas-Cerdán Christopher E. Peters Stéphane Sanchez Vincent Scesa Simon Scarle Adam Qureshi H.Yu Theodore Lim James M. Ritchie Raymond C. W. Sung Sandy Louchart I. Roceanu Jeffrey Earp Mireia Usart
Talks about:
game (9) learn (5) virtual (3) experi (3) base (3) methodolog (2) approach (2) serious (2) realiti (2) immers (2)
Person: Sara de Freitas
DBLP: Freitas:Sara_de
Facilitated 2 volumes:
Contributed to:
Wrote 14 papers:
- CHI-2014-DunwellFPHALS #approach #game studies #learning #safety
- A game-based learning approach to road safety: the code of everand (ID, SdF, PP, MH, SA, PL, CDS), pp. 3389–3398.
- HCI-NT-2009-Rebolledo-MendezDMVFLG #assessment #detection #usability
- Assessing NeuroSky’s Usability to Detect Attention Levels in an Assessment Exercise (GRM, ID, EMM, MDVC, SdF, FL, ARGG), pp. 149–158.
- VS-Games-2009-FreitasRLMP #case study #evaluation #experience #learning
- Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World (SdF, GRM, FL, GDM, AP), pp. 43–50.
- VS-Games-2009-JarvisF #evaluation #learning
- Evaluation of an Immersive Learning Programme to Support Triage Training (SJ, SdF), pp. 117–122.
- VS-Games-2009-LiarokapisMMRF #artificial reality #game studies #pervasive
- A Pervasive Augmented Reality Serious Game (FL, LM, GM, GRM, SdF), pp. 148–155.
- VS-Games-2009-Rebolledo-MendezFG #motivation
- A Model of Motivation Based on Empathy for AI-Driven Avatars in Virtual Worlds (GRM, SdF, ARGG), pp. 5–11.
- VS-Games-2010-PanzoliPDSPPSF #experience #interactive #scalability
- Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments (DP, CEP, ID, SS, PP, AP, VS, SdF), pp. 87–90.
- VS-Games-2010-PetridisDFP #game studies
- An Engine Selection Methodology for High Fidelity Serious Games (PP, ID, SdF, DP), pp. 27–34.
- VS-Games-2011-PetridisDASQFPS #game studies #social
- Building Social Commmunities around Alternate Reality Games (PP, ID, SA, SS, AQ, SdF, AP, KS), pp. 76–83.
- VS-Games-2012-FreitasEOKNPRUS #game studies #learning
- Hot Issues in Game Enhanced Learning: The GEL Viewpoint (SdF, JE, MO, KK, MN, MP, MR, MU, IAS), pp. 25–31.
- VS-Games-2012-FreitasKNOPRS #game studies #learning #named
- GEL: Exploring Game Enhanced Learning (SdF, KK, MN, MO, MP, MR, IAS), pp. 289–292.
- VS-Games-2012-KiiliFAL #design #education #experience #game studies
- The Design Principles for Flow Experience in Educational Games (KK, SdF, SA, TL), pp. 78–91.
- VS-Games-2012-YuLRSLSRF #assembly #automation #game studies
- Exploring the Application of Computer Game Theory to Automated Assembly (HY, TL, JMR, RCWS, SL, IAS, IR, SdF), pp. 266–273.
- VS-Games-2013-DunwellLSFHA #approach #game studies #named
- Metycoon: A Game-Based Approach to Career Guidance (ID, PL, KS, SdF, MH, SA), pp. 1–6.