BibSLEIGH corpus
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Travelled to:
1 × Canada
1 × USA
Collaborated with:
I.Dunwell G.Rebolledo-Mendez S.Arnab P.Petridis F.Liarokapis Kristian Kiili Steve Jarvis A.R.García-Gaona Ioana A. Stanescu David Panzoli M.Hendrix P.Lameras Kam Star Michela Ott Muriel Ney Maria Popescu Margarida Romero Aristidis Protopsaltis Timo Lainema George D. Magoulas A.Poulovassilis Louis Macan Garry Malone C.D.Stewart E.Martínez-Mirón M.D.Vargas-Cerdán Christopher E. Peters Stéphane Sanchez Vincent Scesa Simon Scarle Adam Qureshi H.Yu Theodore Lim James M. Ritchie Raymond C. W. Sung Sandy Louchart I. Roceanu Jeffrey Earp Mireia Usart
Talks about:
game (9) learn (5) virtual (3) experi (3) base (3) methodolog (2) approach (2) serious (2) realiti (2) immers (2)

Person: Sara de Freitas

DBLP DBLP: Freitas:Sara_de

Facilitated 2 volumes:

VS-Games 2009Ed
VS-Games 2012Ed

Contributed to:

CHI 20142014
HCI p1 20092009
VS-Games 20092009
VS-Games 20102010
VS-Games 20112011
VS-Games 20122012
VS-Games 20132013

Wrote 14 papers:

CHI-2014-DunwellFPHALS #approach #game studies #learning #safety
A game-based learning approach to road safety: the code of everand (ID, SdF, PP, MH, SA, PL, CDS), pp. 3389–3398.
HCI-NT-2009-Rebolledo-MendezDMVFLG #assessment #detection #usability
Assessing NeuroSky’s Usability to Detect Attention Levels in an Assessment Exercise (GRM, ID, EMM, MDVC, SdF, FL, ARGG), pp. 149–158.
VS-Games-2009-FreitasRLMP #case study #evaluation #experience #learning
Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World (SdF, GRM, FL, GDM, AP), pp. 43–50.
VS-Games-2009-JarvisF #evaluation #learning
Evaluation of an Immersive Learning Programme to Support Triage Training (SJ, SdF), pp. 117–122.
VS-Games-2009-LiarokapisMMRF #artificial reality #game studies #pervasive
A Pervasive Augmented Reality Serious Game (FL, LM, GM, GRM, SdF), pp. 148–155.
VS-Games-2009-Rebolledo-MendezFG #motivation
A Model of Motivation Based on Empathy for AI-Driven Avatars in Virtual Worlds (GRM, SdF, ARGG), pp. 5–11.
VS-Games-2010-PanzoliPDSPPSF #experience #interactive #scalability
Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments (DP, CEP, ID, SS, PP, AP, VS, SdF), pp. 87–90.
VS-Games-2010-PetridisDFP #game studies
An Engine Selection Methodology for High Fidelity Serious Games (PP, ID, SdF, DP), pp. 27–34.
VS-Games-2011-PetridisDASQFPS #game studies #social
Building Social Commmunities around Alternate Reality Games (PP, ID, SA, SS, AQ, SdF, AP, KS), pp. 76–83.
VS-Games-2012-FreitasEOKNPRUS #game studies #learning
Hot Issues in Game Enhanced Learning: The GEL Viewpoint (SdF, JE, MO, KK, MN, MP, MR, MU, IAS), pp. 25–31.
VS-Games-2012-FreitasKNOPRS #game studies #learning #named
GEL: Exploring Game Enhanced Learning (SdF, KK, MN, MO, MP, MR, IAS), pp. 289–292.
VS-Games-2012-KiiliFAL #design #education #experience #game studies
The Design Principles for Flow Experience in Educational Games (KK, SdF, SA, TL), pp. 78–91.
VS-Games-2012-YuLRSLSRF #assembly #automation #game studies
Exploring the Application of Computer Game Theory to Automated Assembly (HY, TL, JMR, RCWS, SL, IAS, IR, SdF), pp. 266–273.
VS-Games-2013-DunwellLSFHA #approach #game studies #named
Metycoon: A Game-Based Approach to Career Guidance (ID, PL, KS, SdF, MH, SA), pp. 1–6.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.