Travelled to:
1 × Austria
1 × Italy
1 × The Netherlands
2 × Canada
7 × USA
Collaborated with:
J.McGrenere B.A.Po B.D.Fisher G.S.Lueker J.Lanir L.Findlater Q.Zheng R.Baecker C.Ware K.Arthur J.C.Hendy J.Link C.Swindells K.E.MacLean M.J.Meitner D.Cubranic G.C.Murphy J.Singer Y.Wang C.L.MacKenzie V.A.Summers A.Danesh K.Inkpen F.Lau K.Shu
Talks about:
design (4) softwar (3) structur (2) interact (2) present (2) visual (2) select (2) orient (2) comput (2) mous (2)
Person: Kellogg S. Booth
DBLP: Booth:Kellogg_S=
Contributed to:
Wrote 12 papers:
- CHI-2011-HendyLBM #parametricity
- Parameter selection in keyboard-based dialog boxes (JCH, JL, KSB, JM), pp. 2761–2764.
- CHI-2008-LanirBF #design #using #visual notation
- Observing presenters’ use of visual aids to inform the design of classroom presentation software (JL, KSB, LF), pp. 695–704.
- CHI-2007-SwindellsMBM #design #physics
- Exploring affective design for physical controls (CS, KEM, KSB, MJM), pp. 933–942.
- CHI-2006-ZhengBM
- Co-authoring with structured annotations (QZ, KSB, JM), pp. 131–140.
- CHI-2005-PoFB #interactive #pointer
- Comparing cursor orientations for mouse, pointer, and pen interaction (BAP, BDF, KSB), pp. 291–300.
- CHI-2004-PoFB #visual notation
- Mouse and touchscreen selection in the upper and lower visual fields (BAP, BDF, KSB), pp. 359–366.
- CSCW-2004-CubranicMSB #case study #development #learning
- Learning from project history: a case study for software development (DC, GCM, JS, KSB), pp. 82–91.
- CHI-2002-McGrenereBB #design #evaluation #interface #multi
- An evaluation of a multiple interface design solution for bloated software (JM, RB, KSB), pp. 164–170.
- CHI-2001-DaneshILSB #collaboration #design #named #process
- GeneyTM: designing a collaborative activity for the palmTM handheld computer (AD, KI, FL, KS, KSB), pp. 388–395.
- CHI-1998-WangMSB #human-computer #interactive
- The Structure of Object Transportation and Orientation in Human-Computer Interaction (YW, CLM, VAS, KSB), pp. 312–319.
- INTERCHI-1993-WareAB #artificial reality
- Fish tank virtual reality (CW, KA, KSB), pp. 37–42.
- STOC-1975-BoothL #algorithm #graph #linear
- Linear Algorithms to Recognize Interval Graphs and Test for the Consecutive Ones Property (KSB, GSL), pp. 255–265.