Proceedings of the 24th ACM SIGCHI Conference on Human Factors in Computing Systems
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Rebecca E. Grinter, Tom Rodden, Paul M. Aoki, Edward Cutrell, Robin Jeffries, Gary M. Olson
Proceedings of the 24th ACM SIGCHI Conference on Human Factors in Computing Systems
CHI, 2006.

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@proceedings{CHI-2006,
	address       = "Québec, Canada",
	editor        = "Rebecca E. Grinter and Tom Rodden and Paul M. Aoki and Edward Cutrell and Robin Jeffries and Gary M. Olson",
	isbn          = "1-59593-372-7",
	publisher     = "{ACM}",
	title         = "{Proceedings of the 24th ACM SIGCHI Conference on Human Factors in Computing Systems}",
	year          = 2006,
}

Contents (151 items)

CHI-2006-CockburnGA #documentation #navigation #performance
Faster document navigation with space-filling thumbnails (AC, CG, JA), pp. 1–10.
CHI-2006-NekrasovskiBMGM #evaluation #navigation #overview #perspective
An evaluation of pan & zoom and rubber sheet navigation with and without an overview (DN, AB, JM, FG, TM), pp. 11–20.
CHI-2006-AppertF #multi #navigation
OrthoZoom scroller: 1D multi-scale navigation (CA, JDF), pp. 21–30.
CHI-2006-HalveyKS
Time based patterns in mobile-internet surfing (MH, MTK, BS), pp. 31–34.
CHI-2006-RotoPKV #mobile #named #visualisation #web
Minimap: a web page visualization method for mobile phones (VR, AP, AK, EV), pp. 35–44.
CHI-2006-McAtamneyP #communication #smarttech
An examination of the effects of a wearable display on informal face-to-face communication (GM, CP), pp. 45–54.
CHI-2006-AhnLB #game studies #image #named
Peekaboom: a game for locating objects in images (LvA, RL, MB), pp. 55–64.
CHI-2006-WileyW #representation
Representation of interwoven surfaces in 2 1/2 D drawing (KW, LRW), pp. 65–74.
CHI-2006-AhnKB #game studies #named
Verbosity: a game for collecting common-sense facts (LvA, MK, MB), pp. 75–78.
CHI-2006-AhnGKLB #game studies #web
Improving accessibility of the web with a computer game (LvA, SG, MK, RL, MB), pp. 79–82.
CHI-2006-KaratKBF #authoring #interface #policy #privacy
Evaluating interfaces for privacy policy rule authoring (CMK, JK, CB, JF), pp. 83–92.
CHI-2006-TangKFH #approach #people #privacy
Putting people in their place: an anonymous and privacy-sensitive approach to collecting sensed data in location-based applications (KPT, PK, JF, JIH), pp. 93–102.
CHI-2006-BoehnerH #ambiguity
Advancing ambiguity (KB, JTH), pp. 103–106.
CHI-2006-MarchF #privacy #women
Girls, technology and privacy: “is my mother listening?” (WM, CF), pp. 107–110.
CHI-2006-MillenFK #enterprise #named #social
Dogear: Social bookmarking in the enterprise (DRM, JF, BK), pp. 111–120.
CHI-2006-PuVF #using
Increasing user decision accuracy using suggestions (PP, PV, BF), pp. 121–130.
CHI-2006-ZhengBM
Co-authoring with structured annotations (QZ, KSB, JM), pp. 131–140.
CHI-2006-NeustaedterB #design #product line
”LINC-ing“ the family: the participatory design of an inkable family calendar (CN, AJBB), pp. 141–150.
CHI-2006-Boyd-GraberNMKLMTK #design #people
Participatory design with proxies: developing a desktop-PDA system to support people with aphasia (JLBG, SSN, KM, KCK, JYL, LWM, MT, MMK), pp. 151–160.
CHI-2006-KristensenKP #design
Participatory design in emergency medical service: designing for future practice (MK, MK, LP), pp. 161–170.
CHI-2006-LukPLMLH #design #interactive #mobile #prototype #using
A role for haptics in mobile interaction: initial design using a handheld tactile display prototype (JL, JP, SL, KEM, VL, VH), pp. 171–180.
CHI-2006-HinckleyGBSAC #multi
The springboard: multiple modes in one spring-loaded control (KH, FG, PB, RS, MA, EC), pp. 181–190.
CHI-2006-FroehlichHSH
The GlobeFish and the GlobeMouse: two new six degree of freedom input devices for graphics applications (BF, JH, VS, AH), pp. 191–199.
CHI-2006-Landgren
Making action visible in time-critical work (JL), pp. 201–210.
CHI-2006-BardramBS #operating system
Support for activity-based computing in a personal computing operating system (JEB, JBP, MS), pp. 211–220.
CHI-2006-VoidaENGD #user interface
Share and share alike: exploring the user interface affordances of file sharing (SV, WKE, MWN, REG, ND), pp. 221–230.
CHI-2006-BeckwithKBWLBC #debugging #gender
Tinkering and gender in end-user programmers’ debugging (LB, CK, MMB, SW, JL, AFB, CRC), pp. 231–240.
CHI-2006-PrabakerBC #authoring #documentation #evaluation #programming #using
An evaluation of using programming by demonstration and guided walkthrough techniques for authoring and utilizing documentation (MP, LDB, VC), pp. 241–250.
CHI-2006-GweonRCZ #adaptation #collaboration #learning #online
Providing support for adaptive scripting in an on-line collaborative learning environment (GG, CPR, RC, ZZ), pp. 251–260.
CHI-2006-CutrellRDS #flexibility #performance
Fast, flexible filtering with phlat (EC, DCR, STD, RS), pp. 261–270.
CHI-2006-BergmanBN #information management #problem
The project fragmentation problem in personal information management (OB, RBM, RN), pp. 271–274.
CHI-2006-KayeVADDORP
To have and to hold: exploring the personal archive (JK, JV, SA, AD, SD, LO, IR, TP), pp. 275–284.
CHI-2006-HsiehWS
Peripheral display of digital handwritten notes (GH, KRW, AS), pp. 285–288.
CHI-2006-NacentaSCSG #interactive #multi
Perspective cursor: perspective-based interaction for multi-display environments (MAN, SS, BC, SS, CG), pp. 289–298.
CHI-2006-IraniGY
Improving selection of off-screen targets with hopping (PI, CG, XDY), pp. 299–308.
CHI-2006-WigdorSFB #performance
Effects of display position and control space orientation on user preference and performance (DW, CS, CF, RB), pp. 309–318.
CHI-2006-YinZ #navigation #visual notation
The benefits of augmenting telephone voice menu navigation with visual browsing and search (MY, SZ), pp. 319–328.
CHI-2006-TuckerW #algorithm #evaluation
Time is of the essence: an evaluation of temporal compression algorithms (ST, SW), pp. 329–338.
CHI-2006-BurkeAI #fault
Error correction of voicemail transcripts in SCANMail (MB, BA, PLI), pp. 339–348.
CHI-2006-LatulipeMKC #named #symmetry
symSpline: symmetric two-handed spline manipulation (CL, SM, CSK, CLAC), pp. 349–358.
CHI-2006-MarentakisB #feedback
Effects of feedback, mobility and index of difficulty on deictic spatial audio target acquisition in the horizontal plane (GNM, SAB), pp. 359–368.
CHI-2006-BlaskoNF #interactive #mobile #prototype #string
Prototyping retractable string-based interaction techniques for dual-display mobile devices (GB, CN, SF), pp. 369–372.
CHI-2006-PlouznikoffPRD #human-computer #interactive #interface #smarttech
Enhancing human-machine interactions: virtual interface alteration through wearable computers (AP, NP, JMR, MD), pp. 373–376.
CHI-2006-JakobsenH #source code
Evaluating a fisheye view of source code (MRJ, KH), pp. 377–386.
CHI-2006-KoM #editing #framework #implementation #interactive #named #tool support
Barista: An implementation framework for enabling new tools, interaction techniques and views in code editors (AJK, BAM), pp. 387–396.
CHI-2006-MyersWKC #user interface #why
Answering why and why not questions in user interfaces (BAM, DAW, AJK, DHC), pp. 397–406.
CHI-2006-DucheneautYNM #game studies #multi #online #quote #social
“Alone together?”: exploring the social dynamics of massively multiplayer online games (ND, NY, EN, RJM), pp. 407–416.
CHI-2006-BellCBHSTBRB #game studies #mobile
Interweaving mobile games with everyday life (MB, MC, LB, MH, SS, PT, BB, DR, SB), pp. 417–426.
CHI-2006-BenfordCRSDFD #case study #design #experience #risk management #staging
Designing for the opportunities and risks of staging digital experiences in public settings (SB, AC, SR, JGS, AJD, MF, AD), pp. 427–436.
CHI-2006-HorneckerB #framework #interactive #physics #social
Getting a grip on tangible interaction: a framework on physical space and social interaction (EH, JB), pp. 437–446.
CHI-2006-FernaeusT #design #programming
Finding design qualities in a tangible programming space (YF, JT), pp. 447–456.
CHI-2006-ConsolvoESL #design #physics #process #requirements
Design requirements for technologies that encourage physical activity (SC, KE, IES, JAL), pp. 457–466.
CHI-2006-ProschowskySJ
An intuitive text input method for touch wheels (MP, NS, NEJ), pp. 467–470.
CHI-2006-GongT #evaluation #fault #metric
A new error metric for text entry method evaluation (JG, PT), pp. 471–474.
CHI-2006-WilsonA #game studies #using
Text entry using a dual joystick game controller (ADW, MA), pp. 475–478.
CHI-2006-WobbrockM #people
Trackball text entry for people with motor impairments (JOW, BAM), pp. 479–488.
CHI-2006-WobbrockMR #gesture
Few-key text entry revisited: mnemonic gestures on four keys (JOW, BAM, BR), pp. 489–492.
CHI-2006-MunteanuBPTJ #recognition #speech #usability
The effect of speech recognition accuracy rates on the usefulness and usability of webcast archives (CM, RB, GP, EGT, DJ), pp. 493–502.
CHI-2006-DillonKCB #using #visual notation
Visual search and reading tasks using ClearType and regular displays: two experiments (AD, LK, GOC, RGB), pp. 503–511.
CHI-2006-MedynskiyDF #analysis #community #development #hybrid #network #online #using
Using hybrid networks for the analysis of online software development communities (YEM, ND, AF), pp. 513–516.
CHI-2006-WangWDW #scalability #visualisation
Visualization of large hierarchical data by circle packing (WW, H(W, GD, HW), pp. 517–520.
CHI-2006-WolfRSK #design
Dispelling “design” as the black art of CHI (TVW, JAR, JBS, WAK), pp. 521–530.
CHI-2006-CoughlanJ #interactive
Interaction in creative tasks (TC, PJ), pp. 531–540.
CHI-2006-Dourish #design
Implications for design (PD), pp. 541–550.
CHI-2006-ParikhJSGT #approach #documentation #mobile
Mobile phones and paper documents: evaluating a new approach for capturing microfinance data in rural India (TSP, PJ, KS, KG, KT), pp. 551–560.
CHI-2006-LuffHKYY #documentation #hybrid
Handling documents and discriminating objects in hybrid spaces (PL, CH, HK, KY, JY), pp. 561–570.
CHI-2006-YehLKGLKSP #biology #mobile #named #research
ButterflyNet: a mobile capture and access system for field biology research (RBY, CL, SRK, FG, BL, BK, JAS, AP), pp. 571–580.
CHI-2006-DhamijaTH #why
Why phishing works (RD, JDT, MAH), pp. 581–590.
CHI-2006-GawFF #email
Secrecy, flagging, and paranoia: adoption criteria in encrypted email (SG, EWF, PFK), pp. 591–600.
CHI-2006-WuMG #question #security
Do security toolbars actually prevent phishing attacks? (MW, RCM, SLG), pp. 601–610.
CHI-2006-NicholsMR #automation #consistency #generative #named #user interface
UNIFORM: automatically generating consistent remote control user interfaces (JN, BAM, BR), pp. 611–620.
CHI-2006-EngLTCHV #adaptation #automation #behaviour #generative #performance #predict
Generating automated predictions of behavior strategically adapted to specific performance objectives (KE, RLL, IT, AC, AH, AHV), pp. 621–630.
CHI-2006-WestL #automation #empirical #evaluation #usability
Automated summative usability studies: an empirical evaluation (RW, KL), pp. 631–639.
CHI-2006-BrewsterMM #design #interactive #named #smell
Olfoto: designing a smell-based interaction (SAB, DKM, CM), pp. 653–662.
CHI-2006-BrownB
The television will be revolutionized: effects of PVRs and filesharing on television watching (BB, LB), pp. 663–666.
CHI-2006-BentleyMH #music #using
Personal vs. commercial content: the similarities between consumer use of photos and music (FB, CJM, GH), pp. 667–676.
CHI-2006-ParkKSHHK #named
TAP: touch-and-play (DGP, JKK, JBS, JHH, CHH, SWK), pp. 677–680.
CHI-2006-RafflePIL #behaviour #game studies
Beyond record and play: backpacks: tangible modulators for kinetic behavior (HR, AJP, HI, JL), pp. 681–690.
CHI-2006-Moher #distributed #embedded #learning #simulation
Embedded phenomena: supporting science learning with classroom-sized distributed simulations (TM), pp. 691–700.
CHI-2006-KamvarB #behaviour #case study #mobile #scalability
A large scale study of wireless search behavior: Google mobile search (MK, SB), pp. 701–709.
CHI-2006-KarlsonRRCS #interface #mobile #named
FaThumb: a facet-based interface for mobile search (AKK, GGR, DCR, MC, GS), pp. 711–720.
CHI-2006-RanjanBC
Searching in audio: the utility of transcripts, dichotic presentation, and time-compression (AR, RB, MHC), pp. 721–730.
CHI-2006-AvrahamiH #communication #latency #modelling #predict
Responsiveness in instant messaging: predictive models supporting inter-personal communication (DA, SEH), pp. 731–740.
CHI-2006-IqbalB #cost analysis #predict
Leveraging characteristics of task structure to predict the cost of interruption (STI, BPB), pp. 741–750.
CHI-2006-FaaborgL #web
A goal-oriented web browser (AF, HL), pp. 751–760.
CHI-2006-KirkSRW #comprehension
Understanding photowork (DSK, AS, CR, KRW), pp. 761–770.
CHI-2006-SantellaADSC #automation #interactive
Gaze-based interaction for semi-automatic photo cropping (AS, MA, DD, DS, MFC), pp. 771–780.
CHI-2006-AptedKQ
Tabletop sharing of digital photographs for the elderly (TA, JK, AJQ), pp. 781–790.
CHI-2006-Adar #graph #interface #named
GUESS: a language and interface for graph exploration (EA), pp. 791–800.
CHI-2006-WrightSPSC #analysis #concept
The sandbox for analysis: concepts and Eevaluation (WW, DS, PP, AWS, BC), pp. 801–810.
CHI-2006-Wattenberg #graph #multi #visual notation
Visual exploration of multivariate graphs (MW), pp. 811–819.
CHI-2006-HawkeyI #comprehension #privacy
Keeping up appearances: understanding the dimensions of incidental information privacy (KH, KMI), pp. 821–830.
CHI-2006-RoblesSRN #how
Being watched or being special: how I learned to stop worrying and love being monitored, surveilled, and assessed (ER, AS, KR, CN), pp. 831–839.
CHI-2006-HamzahTIH #effectiveness
Effectiveness of annotating by hand for non-alphabetical languages (MDH, ST, MI, TH), pp. 841–850.
CHI-2006-KuriharaGOI #multimodal #predict #recognition #speech
Speech pen: predictive handwriting based on ambient multimodal recognition (KK, MG, JO, TI), pp. 851–860.
CHI-2006-GrossmanHBAB #using
Hover widgets: using the tracking state to extend the capabilities of pen-operated devices (TG, KH, PB, MA, RB), pp. 861–870.
CHI-2006-OHaraBL #mobile #video
Everyday practices with mobile video telephony (KO, AB, ML), pp. 871–880.
CHI-2006-PaulosB #design #named
Sashay: designing for wonderment (EP, CB), pp. 881–884.
CHI-2006-LiuD #named #social
Urbanhermes: social signaling with electronic fashion (CML, JSD), pp. 885–888.
CHI-2006-LudfordFRWT #functional
Because I carry my cell phone anyway: functional location-based reminder applications (PJL, DF, KR, KW, LGT), pp. 889–898.
CHI-2006-DeyG #deployment #design
From awareness to connectedness: the design and deployment of presence displays (AKD, ESDG), pp. 899–908.
CHI-2006-HowardKSGG
Negotiating presence-in-absence: contact, content and context (SH, JK, MBS, KG, OG), pp. 909–912.
CHI-2006-KramerOF #communication #using
Using linguistic features to measure presence in computer-mediated communication (ADIK, LMO, SRF), pp. 913–916.
CHI-2006-NimwegenBOS #effectiveness
The paradox of the assisted user: guidance can be counterproductive (CvN, DDB, HvO, HS), pp. 917–926.
CHI-2006-MamykinaMK #health
Investigating health management practices of individuals with diabetes (LM, EDM, DRK), pp. 927–936.
CHI-2006-HayesA #community #design
Tensions in designing capture technologies for an evidence-based care community (GRH, GDA), pp. 937–946.
CHI-2006-SiekCR #how #learning #people
Pride and prejudice: learning how chronically ill people think about food (KAS, KHC, YR), pp. 947–950.
CHI-2006-DrennerHFRT #web
Insert movie reference here: a system to bridge conversation and item-oriented web sites (SD, FMH, DF, JR, LGT), pp. 951–954.
CHI-2006-RashidLTRKR #game studies
Motivating participation by displaying the value of contribution (AMR, KSL, RDT, PR, REK, JR), pp. 955–958.
CHI-2006-ArguelloBJKLRW #community #interactive #online
Talk to me: foundations for successful individual-group interactions in online communities (JA, BSB, EJ, REK, KSL, CPR, XW), pp. 959–968.
CHI-2006-ShklovskiKC #internet
Routine patterns of internet use & psychological well-being: coping with a residential move (IS, REK, JNC), pp. 969–978.
CHI-2006-ViegasGD #email #visualisation
Visualizing email content: portraying relationships from conversational histories (FBV, SAG, JSD), pp. 979–988.
CHI-2006-MatthewsCRT #design #multi #performance
Clipping lists and change borders: improving multitasking efficiency with peripheral information design (TM, MC, GGR, DST), pp. 989–998.
CHI-2006-Furnas
A fisheye follow-up: further reflections on focus + context (GWF), pp. 999–1008.
CHI-2006-IachelloTAHS #experience #privacy #prototype #ubiquitous
Prototyping and sampling experience to evaluate ubiquitous computing privacy in the real world (GI, KNT, GDA, GRH, MMS), pp. 1009–1018.
CHI-2006-LiWL #analysis #design #testing
Design and experimental analysis of continuous location tracking techniques for Wizard of Oz testing (YL, EW, JAL), pp. 1019–1022.
CHI-2006-Hazlett #case study #experience #game studies #interactive #video
Measuring emotional valence during interactive experiences: boys at video game play (RLH), pp. 1023–1026.
CHI-2006-MandrykAI #evaluation #experience #game studies #interactive
A continuous and objective evaluation of emotional experience with interactive play environments (RLM, MSA, KMI), pp. 1027–1036.
CHI-2006-CosleyFTR #community #overview #using
Using intelligent task routing and contribution review to help communities build artifacts of lasting value (DC, DF, LGT, JR), pp. 1037–1046.
CHI-2006-BrzozowskiCKMHN #named #scheduling
groupTime: preference based group scheduling (MB, KC, SRK, PM, JH, AYN), pp. 1047–1056.
CHI-2006-BonhardHMS #recommendation #similarity #using
Accounting for taste: using profile similarity to improve recommender systems (PB, CH, JDM, MAS), pp. 1057–1066.
CHI-2006-AhlstromAH #comparison #interactive #standard
Improving menu interaction: a comparison of standard, force enhanced and jumping menus (DA, RA, MH), pp. 1067–1076.
CHI-2006-ZhaoAH #multi #using
Zone and polygon menus: using relative position to increase the breadth of multi-stroke marking menus (SZ, MA, KH), pp. 1077–1086.
CHI-2006-Pastel
Measuring the difficulty of steering through corners (RP), pp. 1087–1096.
CHI-2006-WangXXWZDZ #game studies #video
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control (SW, XX, YX, CW, WZ, XD, DZ), pp. 1097–1106.
CHI-2006-JiangOMS #interactive #pointer #using
Direct pointer: direct manipulation for large-display interaction using handheld cameras (HJ, EO, NM, YS), pp. 1107–1110.
CHI-2006-EisensteinM #communication #evaluation
Interacting with communication appliances: an evaluation of two computer vision-based selection techniques (JE, WEM), pp. 1111–1114.
CHI-2006-BioccaTOX #3d #artificial reality #mobile #platform
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms (FB, AT, CBO, FX), pp. 1115–1122.
CHI-2006-WallB #feedback #graph #navigation #what
Feeling what you hear: tactile feedback for navigation of audio graphs (SAW, SAB), pp. 1123–1132.
CHI-2006-PetrieHKP #people #usability
Remote usability evaluations With disabled people (HP, FH, NK, PP), pp. 1133–1141.
CHI-2006-Dawe #how #product line
Desperately seeking simplicity: how young adults with cognitive disabilities and their families adopt assistive technologies (MD), pp. 1143–1152.
CHI-2006-ZanbakaGH #gender #persuasion
Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness (CAZ, PG, LFH), pp. 1153–1162.
CHI-2006-IsbisterHSL #evaluation
The sensual evaluation instrument: developing an affective evaluation tool (KI, KH, MS, JL), pp. 1163–1172.
CHI-2006-BhatiaM
Listening to your inner voices: investigating means for voice notifications (SB, DSM), pp. 1173–1176.
CHI-2006-PearsonHBPN #adaptation #behaviour #how #human-computer #word
Adaptive language behavior in HCI: how expectations and beliefs about a system affect users’ word choice (JP, JH, HPB, MJP, CN), pp. 1177–1180.
CHI-2006-TangTPNC #collaboration
Collaborative Coupling over Tabletop Displays (AT, MT, BAP, PN, MSTC), pp. 1181–1190.
CHI-2006-KirkF #collaboration #gesture #physics
Comparing remote gesture technologies for supporting collaborative physical tasks (DSK, DSF), pp. 1191–1200.
CHI-2006-MorrisHPW #gesture #interactive #multi
Cooperative gestures: multi-user gestural interactions for co-located groupware (MRM, AH, AP, TW), pp. 1201–1210.
CHI-2006-SalovaaraJOSKKT #mobile
Collective creation and sense-making of mobile media (AS, GJ, AO, TS, PK, EK, ST), pp. 1211–1220.
CHI-2006-EsbjornssonBJNOL #design
Watching the cars go round and round: designing for active spectating (ME, BATB, OJ, DN, , EL), pp. 1221–1224.
CHI-2006-Wyeth #case study #experience #game studies
Ethnography in the kindergarten: examining children’s play experiences (PW), pp. 1225–1228.
CHI-2006-WeinbergD #interactive
Robot-human interaction with an anthropomorphic percussionist (GW, SD), pp. 1229–1232.
CHI-2006-McCurdyCPKV #prototype
Breaking the fidelity barrier: an examination of our current characterization of prototypes and an example of a mixed-fidelity success (MM, CC, GP, BK, AHV), pp. 1233–1242.
CHI-2006-TohidiBBS #design
Getting the right design and the design right (MT, WB, RB, AS), pp. 1243–1252.
CHI-2006-GuanLCR #eye tracking
The validity of the stimulated retrospective think-aloud method as measured by eye tracking (ZG, SL, EC, JR), pp. 1253–1262.
CHI-2006-BenkoWB #multi #precise
Precise selection techniques for multi-touch screens (HB, ADW, PB), pp. 1263–1272.
CHI-2006-MorrisPWS #named
TeamTag: exploring centralized versus replicated controls for co-located tabletop groupware (MRM, AP, TW, JAS), pp. 1273–1282.
CHI-2006-AgarawalaB #physics
Keepin’ it real: pushing the desktop metaphor with physics, piles and the pen (AA, RB), pp. 1283–1292.
CHI-2006-WeiszEK #using
Synchronous broadcast messaging: the use of ICT (JDW, TE, WAK), pp. 1293–1302.
CHI-2006-GergleKF #collaboration #feedback #performance #visual notation
The impact of delayed visual feedback on collaborative performance (DG, REK, SRF), pp. 1303–1312.
CHI-2006-BosONSHJ #distributed #question
Collocation bindness in partially distributed groups: is there a downside to being collocated? (NB, JSO, NN, NSS, SH, EWJ), pp. 1313–1321.

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