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Collaborated with:
William L. Raffe Fabio Zambetta Xiaodong Li 0001 F.'.Mueller Sarah Jane Pell R.Sifa Anders Drachen M.Hitchens Simon Demediuk
Talks about:
player (3) predict (2) experi (2) play (2) difficulti (1) algorithm (1) interact (1) departur (1) approach (1) destini (1)

Person: Marco Tamassia

DBLP DBLP: Tamassia:Marco

Contributed to:

CHI PLAY 20152015
CIG 20152015
CIG 20162016
CIG 20172017

Wrote 4 papers:

CHI-PLAY-2015-RaffeTZLPM #case study #design #experience #game studies #interactive
Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact (WLR, MT, FZ, XL0, SJP, F'M), pp. 295–305.
CIG-2015-RaffeTZLM #adaptation #case study #cyber-physical #experience #game studies
Enhancing theme park experiences through adaptive cyber-physical play (WLR, MT, FZ, XL0, F'M), pp. 503–510.
CIG-2016-TamassiaRSDZH #approach #game studies #markov #modelling #online #predict
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game (MT, WLR, RS, AD, FZ, MH), pp. 1–8.
CIG-2017-DemediukTRZLM #algorithm #monte carlo
Monte Carlo tree search based algorithms for dynamic difficulty adjustment (SD, MT, WLR, FZ, XL0, F'M), pp. 53–59.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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