Travelled to:
1 × South Korea
2 × Canada
2 × USA
Collaborated with:
K.Han J.M.Carroll M.B.Rosson Gege Gao V.Bellotti B.Koehne J.S.Olson J.Y.Jang D.Lee S.Zheng Daehyoung Lee Georgia Frey Alison Cheng S.Cambridge K.Hoy L.R.Handalian
Talks about:
communiti (2) timebank (2) particip (2) unequ (2) remot (2) motiv (2) mobil (2) peer (2) game (2) characterist (1)
Person: Patrick C. Shih
DBLP: Shih:Patrick_C=
Contributed to:
Wrote 8 papers:
- CHI-2015-JangHSL #comparative #generative
- Generation Like: Comparative Characteristics in Instagram (JYJ, KH, PCS, DL), pp. 4039–4042.
- CHI-2015-ShihBHC
- Unequal Time for Unequal Value: Implications of Differing Motivations for Participation in Timebanking (PCS, VB, KH, JMC), pp. 1075–1084.
- CSCW-2015-ZhengRSC #behaviour #comprehension #motivation #student
- Understanding Student Motivation, Behaviors and Perceptions in MOOCs (SZ, MBR, PCS, JMC), pp. 1882–1895.
- CHI-2014-BellottiCHSHHC #peer-to-peer #towards
- Towards community-centered support for peer-to-peer service exchange: rethinking the timebanking metaphor (VB, SC, KH, PCS, LRH, KH, JMC), pp. 2975–2984.
- CSCW-2014-HanSRC #community #mobile
- Enhancing community awareness of and participation in local heritage with a mobile application (KH, PCS, MBR, JMC), pp. 1144–1155.
- CSCW-2012-KoehneSO
- Remote and alone: coping with being the remote member on the team (BK, PCS, JSO), pp. 1257–1266.
- DiGRA-2018-GaoS #analysis #design #framework #game studies #matter #platform
- Does Platform Matter? A Game Design Analysis of Female Engagement in MOBA Games (GG, PCS).
- VS-Games-2018-LeeFCS #mobile #physics #process
- Puzzle Walk: A Gamified Mobile App to Increase Physical Activity in Adults with Autism Spectrum Disorder (DL, GF, AC, PCS), pp. 1–4.