Riccardo Fassone, Matteo Bittanti, Torill Elvira Mortensen, Martin R. Gibbs
Proceedings of the 12th DiGRA International Conference: The Game is the Message
DiGRA-2018, 2018.
@proceedings{DiGRA-2018,
editor = "Riccardo Fassone and Matteo Bittanti and Torill Elvira Mortensen and Martin R. Gibbs",
ee = "http://www.digra.org/digital-library/forums/digra-18/",
publisher = "{Digital Games Research Association}",
title = "{Proceedings of the 12th DiGRA International Conference: The Game is the Message}",
year = 2018,
}
Contents (40 items)
- DiGRA-2018-AarsethG #game studies #metamodelling #ontology #research
- An Ontological Meta-Model for Game Research (EA, PG).
- DiGRA-2018-Blom #game studies
- Overwatch as a Shared Universe: Game Worlds in a Transmedial Franchise (JB).
- DiGRA-2018-Bonner #game studies #on the
- On Striated Wilderness and Prospect Pacing: Rural Open World Games as Liminal Spaces of the Man-Nature Dichotomy (MB).
- DiGRA-2018-BoonenCISN #concept #game studies
- Contextualizing Pathological Gaming - A Proof-of-Concept Study (CSB, MVC, AWI, MMS, RKLN).
- DiGRA-2018-BrucknerSKW #difference #game studies
- Exploring Cultural Differences in Game Reception: JRPGs in Germany and Japan (SB, YS, SK, IW).
- DiGRA-2018-Caetano #gender #rust
- Avatars, Gender and Sexuality for Brazilian Players on Rust (MC).
- DiGRA-2018-ChenR #design #interactive #towards
- Towards Design Principles for Humor in Interactive Emergent Narrative (KC, SR).
- DiGRA-2018-Cumming #comprehension #experience
- Understanding the experience of Australian eSports spectatorship (DC).
- DiGRA-2018-Eladhari #design #game studies
- Bleed-in, Bleed-out A Design Case in Board Game Therapy (MPE).
- DiGRA-2018-Fantacci #game studies
- Wrecking the Game: The Artist as Griefer (GF).
- DiGRA-2018-Felczak #transaction
- Aesthetics and Cosmetic Microtransactions in Path of Exile (MF).
- DiGRA-2018-FerriHHS #concept #design #game studies
- Design Concepts for Empowerment through Urban Play (GF, NBH, AvH, BAMS).
- DiGRA-2018-GaoS #analysis #design #framework #game studies #matter #platform
- Does Platform Matter? A Game Design Analysis of Female Engagement in MOBA Games (GG, PCS).
- DiGRA-2018-Genovesi #game studies #named #video
- Fragmentation: between expansion packs and episodic video games (MG).
- DiGRA-2018-Gianmarco #game studies #why
- Quilting the meaning: gameplay as catalyst of signification and why to co-op in game studies (TGG).
- DiGRA-2018-Harrington
- Infra-Ordinary Rewritings: Animal Crossing: Pocket Camp as an Introductory Study (JH).
- DiGRA-2018-HicksDHG #design #empirical #framework #game studies
- Good Game Feel: An Empirically Grounded Framework for Juicy Design (KH, PD, JH, KG).
- DiGRA-2018-Jacevic #game studies #independence
- Indie Game: The Movie: The Paper - Documentary Films and the Subfield of Independent Games (MJ).
- DiGRA-2018-JahnM #comprehension #towards
- An Inclusive Perspective on Gameplay: Towards a wide understanding of gameplay in theory and praxis (BJ, SM).
- DiGRA-2018-Karth #game studies #generative
- Preliminary Poetics of Procedural Generation in Games (IK).
- DiGRA-2018-Kenton
- Free-to-Play or Pay-to-Win?: Casual, Hardcore, and Hearthstone (THK).
- DiGRA-2018-KoenitzRKD #design #game studies #video
- “Clementine will remember that” - Methods to Establish Design Conventions for Video Game Narrative (HK, CR, NK, TD).
- DiGRA-2018-LoveB #design #game studies #set #social
- A Three Person Poncho and a Set of Maracas: Designing Ola De La Vida, A Co-Located Social Play Computer Game (LHCL, MB).
- DiGRA-2018-Mitchell
- Antimimetic Rereading and Defamiliarization in Save the Date (AM).
- DiGRA-2018-Mochocki
- Markers of Subjective Perception in Larp (MM).
- DiGRA-2018-Murray #game studies
- Playing Whiteness in Crisis in The Last of Us and Tomb Raider (SM).
- DiGRA-2018-NielsenG #game studies #random #video
- Are Loot Boxes Gambling? Random reward mechanisms in video games (RKLN, PG).
- DiGRA-2018-NitscheM #game studies
- A Character in Your Hand: Puppetry to Inform Game Controls (MN, PM).
- DiGRA-2018-Nolan #interface
- The Human Machine Art Interface: Arcade Port Aesthetics and Production Practices (KN).
- DiGRA-2018-Okkema #game studies
- Harvester of Desires: Gaming Amazon Echo through John Cayley's The Listeners (LO).
- DiGRA-2018-RichardMA #collaboration #contest #learning
- Collegiate eSports as Learning Ecologies: Investigating Collaborative Learning and Cognition During Competitions (GTR, ZAM, RWA).
- DiGRA-2018-SchottR #authentication #game studies #towards
- Presence at History: Toward an Expression of Authentic Historical Content as Game Rules and Play (GS, BR).
- DiGRA-2018-Scully-Blaker #game studies
- Stasis and Stillness: Moments of Inaction in Videogames (RSB).
- DiGRA-2018-Seraphine #game studies
- Ethics at Play in Undertale: Rhetoric, Identity and Deconstruction (FS).
- DiGRA-2018-SeulaAF #case study #game studies #performance
- Play to Win, Profit & Entertain: a Study of Double Performance as Athlete and Streamer (RS, MA, SF).
- DiGRA-2018-SiutilaH #online #quote
- “A pure meritocracy blind to identity”: Exploring the Online Responses to All-Female Teams in Reddit (MS, EH).
- DiGRA-2018-ToftedahlBE #game studies #how #locality #question #why
- Localization from an Indie Game Production Perspective - Why, When and How? (MT, PB, HE).
- DiGRA-2018-VellaR #game studies
- The City in Singleplayer Fantasy Role Playing Games (DV, GKBR).
- DiGRA-2018-Willumsen #automation #game studies
- Is My Avatar MY Avatar? Character Autonomy and Automated Avatar Actions in Digital Games (ECW).
- DiGRA-2018-Wu #education #game studies #learning #video
- Video Games, Learning, and the Shifting Educational Landscape (HAW).