Travelled to:
1 × Canada
2 × USA
Collaborated with:
M.Lochrie H.Väätäjä J.Mills P.Olivier Andrew Dickinson Matjaz Kljun K.C.Pucihar Martin Skelly N.Taylor D.M.Frohlich J.Marshall J.Rogers A.Blum-Ross A.T.Garbett R.Comber M.Glancy M.Shorter P.C.Wright
Talks about:
game (3) communiti (2) street (2) paper (2) environment (1) profession (1) journalist (1) viewpoint (1) technolog (1) projector (1)
Person: Paul Egglestone
DBLP: Egglestone:Paul
Contributed to:
Wrote 7 papers:
- CHI-2014-0002FEMRBMSO #community #design
- Utilising insight journalism for community technology design (NT, DMF, PE, JM, JR, ABR, JM, MS, PO), pp. 2995–3004.
- CHI-2014-GarbettCEGO #interface #people #trust
- Finding “real people”: trust and diversity in the interface between professional and citizen journalists (ATG, RC, PE, MG, PO), pp. 3015–3024.
- CHI-2012-TaylorMBMREFWO #community #named
- Viewpoint: empowering communities with situated voting devices (NT, JM, ABR, JM, JR, PE, DMF, PCW, PO), pp. 1361–1370.
- CSCW-2012-VaatajaE #challenge #mobile
- Briefing news reporting with mobile assignments: perceptions, needs and challenges (HV, PE), pp. 485–494.
- CHI-PLAY-2015-DickinsonLE #game studies #named #persuasion
- UKKO: Enriching Persuasive Location based Games with Environmental Sensor Data (AD, ML, PE), pp. 493–498.
- CHI-PLAY-2015-KljunPLE #framework #game studies #named #platform
- StreetGamez: A Moving Projector Platform for Projected Street Games (MK, KCP, ML, PE), pp. 589–594.
- CHI-PLAY-2015-LochrieMES #game studies #interactive
- Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO (ML, JM, PE, MS), pp. 619–624.