BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × Canada
2 × USA
Collaborated with:
M.Lochrie H.Väätäjä J.Mills P.Olivier Andrew Dickinson Matjaz Kljun K.C.Pucihar Martin Skelly N.Taylor D.M.Frohlich J.Marshall J.Rogers A.Blum-Ross A.T.Garbett R.Comber M.Glancy M.Shorter P.C.Wright
Talks about:
game (3) communiti (2) street (2) paper (2) environment (1) profession (1) journalist (1) viewpoint (1) technolog (1) projector (1)

Person: Paul Egglestone

DBLP DBLP: Egglestone:Paul

Contributed to:

CHI 20142014
CHI 20122012
CSCW 20122012
CHI PLAY 20152015

Wrote 7 papers:

CHI-2014-0002FEMRBMSO #community #design
Utilising insight journalism for community technology design (NT, DMF, PE, JM, JR, ABR, JM, MS, PO), pp. 2995–3004.
CHI-2014-GarbettCEGO #interface #people #trust
Finding “real people”: trust and diversity in the interface between professional and citizen journalists (ATG, RC, PE, MG, PO), pp. 3015–3024.
CHI-2012-TaylorMBMREFWO #community #named
Viewpoint: empowering communities with situated voting devices (NT, JM, ABR, JM, JR, PE, DMF, PCW, PO), pp. 1361–1370.
CSCW-2012-VaatajaE #challenge #mobile
Briefing news reporting with mobile assignments: perceptions, needs and challenges (HV, PE), pp. 485–494.
CHI-PLAY-2015-DickinsonLE #game studies #named #persuasion
UKKO: Enriching Persuasive Location based Games with Environmental Sensor Data (AD, ML, PE), pp. 493–498.
CHI-PLAY-2015-KljunPLE #framework #game studies #named #platform
StreetGamez: A Moving Projector Platform for Projected Street Games (MK, KCP, ML, PE), pp. 589–594.
CHI-PLAY-2015-LochrieMES #game studies #interactive
Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO (ML, JM, PE, MS), pp. 619–624.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.