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Travelled to:
1 × Canada
Collaborated with:
P.Coulton P.Egglestone Adrian Gradinar A.Wilson Andrew Dickinson B.Knowles L.Blair Alison Gazzard Matjaz Kljun K.C.Pucihar J.Mills Martin Skelly Jonny Huck Emmanuel Tsekleves
Talks about:
game (6) design (3) street (2) paper (2) locat (2) base (2) participatori (1) environment (1) projector (1) dichotomi (1)

Person: Mark Lochrie

DBLP DBLP: Lochrie:Mark

Contributed to:

CHI 20142014
DiGRA 20112011
FDG 20142014
CHI PLAY 20152015
FDG 20152015

Wrote 7 papers:

CHI-2014-KnowlesBCL #human-computer
Rethinking plan A for sustainable HCI (BK, LB, PC, ML), pp. 3593–3596.
DiGRA-2011-LochrieCW #community #design #game studies
Participatory Game Design to Engage a Digitally Excluded Community (ML, PC, AW).
FDG-2014-LochrieGGC #design #game studies #social
Mobilising Monopoly: Game design, place and social values (ML, AG, AG, PC).
CHI-PLAY-2015-DickinsonLE #game studies #named #persuasion
UKKO: Enriching Persuasive Location based Games with Environmental Sensor Data (AD, ML, PE), pp. 493–498.
CHI-PLAY-2015-KljunPLE #framework #game studies #named #platform
StreetGamez: A Moving Projector Platform for Projected Street Games (MK, KCP, ML, PE), pp. 589–594.
CHI-PLAY-2015-LochrieMES #game studies #interactive
Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO (ML, JM, PE, MS), pp. 619–624.
FDG-2015-GradinarHCLT #design #game studies
Designing for the Dichotomy of Immersion in Location Based Games (AG, JH, PC, ML, ET).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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