Travelled to:
1 × Canada
Collaborated with:
P.Coulton P.Egglestone Adrian Gradinar A.Wilson Andrew Dickinson B.Knowles L.Blair Alison Gazzard Matjaz Kljun K.C.Pucihar J.Mills Martin Skelly Jonny Huck Emmanuel Tsekleves
Talks about:
game (6) design (3) street (2) paper (2) locat (2) base (2) participatori (1) environment (1) projector (1) dichotomi (1)
Person: Mark Lochrie
DBLP: Lochrie:Mark
Contributed to:
Wrote 7 papers:
- CHI-2014-KnowlesBCL #human-computer
- Rethinking plan A for sustainable HCI (BK, LB, PC, ML), pp. 3593–3596.
- DiGRA-2011-LochrieCW #community #design #game studies
- Participatory Game Design to Engage a Digitally Excluded Community (ML, PC, AW).
- FDG-2014-LochrieGGC #design #game studies #social
- Mobilising Monopoly: Game design, place and social values (ML, AG, AG, PC).
- CHI-PLAY-2015-DickinsonLE #game studies #named #persuasion
- UKKO: Enriching Persuasive Location based Games with Environmental Sensor Data (AD, ML, PE), pp. 493–498.
- CHI-PLAY-2015-KljunPLE #framework #game studies #named #platform
- StreetGamez: A Moving Projector Platform for Projected Street Games (MK, KCP, ML, PE), pp. 589–594.
- CHI-PLAY-2015-LochrieMES #game studies #interactive
- Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO (ML, JM, PE, MS), pp. 619–624.
- FDG-2015-GradinarHCLT #design #game studies
- Designing for the Dichotomy of Immersion in Location Based Games (AG, JH, PC, ML, ET).